168 |
|
} |
169 |
|
|
170 |
|
/** |
171 |
+ |
* Freezes out all velocity, angular velocity, forces and torques |
172 |
+ |
* on this StuntDouble. Also computes the number of frozen degrees |
173 |
+ |
* of freedom. |
174 |
+ |
* @return the total number of frozen degrees of freedom |
175 |
+ |
*/ |
176 |
+ |
int freeze() { |
177 |
+ |
|
178 |
+ |
int fdf = 3; |
179 |
+ |
|
180 |
+ |
setVel(V3Zero); |
181 |
+ |
setFrc(V3Zero); |
182 |
+ |
if (isDirectional()){ |
183 |
+ |
setJ(V3Zero); |
184 |
+ |
setTrq(V3Zero); |
185 |
+ |
if (isLinear()) |
186 |
+ |
fdf +=2; |
187 |
+ |
else |
188 |
+ |
fdf +=3; |
189 |
+ |
} |
190 |
+ |
return fdf; |
191 |
+ |
} |
192 |
+ |
|
193 |
+ |
/** |
194 |
|
* Returns the previous position of this stuntdouble |
195 |
|
* @return the position of this stuntdouble |
196 |
|
*/ |