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trunk/src/primitives/StuntDouble.hpp (file contents), Revision 3 by tim, Fri Sep 24 16:27:58 2004 UTC vs.
branches/development/src/primitives/StuntDouble.hpp (file contents), Revision 1465 by chuckv, Fri Jul 9 23:08:25 2010 UTC

# Line 1 | Line 1
1 < #ifndef __STUNTDOUBLE_HPP__
2 < #define __STUNTDOUBLE_HPP__
1 > /*
2 > * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3 > *
4 > * The University of Notre Dame grants you ("Licensee") a
5 > * non-exclusive, royalty free, license to use, modify and
6 > * redistribute this software in source and binary code form, provided
7 > * that the following conditions are met:
8 > *
9 > * 1. Redistributions of source code must retain the above copyright
10 > *    notice, this list of conditions and the following disclaimer.
11 > *
12 > * 2. Redistributions in binary form must reproduce the above copyright
13 > *    notice, this list of conditions and the following disclaimer in the
14 > *    documentation and/or other materials provided with the
15 > *    distribution.
16 > *
17 > * This software is provided "AS IS," without a warranty of any
18 > * kind. All express or implied conditions, representations and
19 > * warranties, including any implied warranty of merchantability,
20 > * fitness for a particular purpose or non-infringement, are hereby
21 > * excluded.  The University of Notre Dame and its licensors shall not
22 > * be liable for any damages suffered by licensee as a result of
23 > * using, modifying or distributing the software or its
24 > * derivatives. In no event will the University of Notre Dame or its
25 > * licensors be liable for any lost revenue, profit or data, or for
26 > * direct, indirect, special, consequential, incidental or punitive
27 > * damages, however caused and regardless of the theory of liability,
28 > * arising out of the use of or inability to use software, even if the
29 > * University of Notre Dame has been advised of the possibility of
30 > * such damages.
31 > *
32 > * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 > * research, please cite the appropriate papers when you publish your
34 > * work.  Good starting points are:
35 > *                                                                      
36 > * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 > * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 > * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 > * [4]  Vardeman & Gezelter, in progress (2009).                        
40 > */
41 >
42 > /**
43 > * @file StuntDouble.hpp
44 > * @author    tlin
45 > * @date  10/22/2004
46 > * @version 1.0
47 > */
48 >  
49 > #ifndef PRIMITIVES_STUNTDOUBLE_HPP
50 > #define PRIMITIVES_STUNTDOUBLE_HPP
51  
52 < #include <map>
5 < #include "utils/GenericData.hpp"
52 > #include <vector>
53  
54 < #define OT_ATOM 0
55 < #define OT_DATOM 1
56 < #define OT_RIGIDBODY 2
54 > #include "visitors/BaseVisitor.hpp"
55 > #include "math/Quaternion.hpp"
56 > #include "math/SquareMatrix3.hpp"
57 > #include "math/Vector3.hpp"
58 > #include "utils/PropertyMap.hpp"
59 > #include "brains/Snapshot.hpp"
60 > #include "brains/SnapshotManager.hpp"
61 > namespace OpenMD{
62  
11 using namespace std;
12 class BaseVisitor;
63  
64 < class StuntDouble {
65 < public:
66 <  virtual ~StuntDouble();
67 <  
68 <  int getObjType();
69 <  
70 <  bool isAtom(){
71 <    return objType == OT_ATOM || objType == OT_DATOM;
72 <  }
64 >  
65 >  /**
66 >   * @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp"
67 >   * @brief
68 >   *     "Don't move, or you're dead! Stand up! Captain, we've got them!"
69 >   *
70 >   *     "Spectacular stunt, my friends, but all for naught. Turn around
71 >   *      please. Ha. What a pity. What a pity. So, Princess, you thought
72 >   *      you could outwit the imperious forces of...."
73 >   *
74 >   *     "You idiots! These are not them. You've captured their stunt
75 >   *      doubles! Search the area. Find them! Find them!"
76 >   *
77 >   * StuntDouble is a very strange idea.  A StuntDouble stands in for
78 >   * some object that can be manipulated by the Integrators or
79 >   * Minimizers.  Some of the manipulable objects are Atoms, some are
80 >   * DirectionalAtoms, and some are RigidBodies.  StuntDouble
81 >   * provides an interface for the Integrators and Minimizers to use,
82 >   * and does some preliminary sanity checking so that the program
83 >   * doesn't try to do something stupid like torque an Atom (The
84 >   * quotes above are from Spaceballs...)
85 >   *
86 >   * @note the dynamic data of stuntDouble will be stored outside of the class
87 >   */
88 >  class StuntDouble{
89 >  public:    
90  
91 <  bool isDirectionalAtom(){
92 <    return objType == OT_DATOM;
93 <  }
91 >    enum ObjectType{
92 >      otAtom,
93 >      otDAtom,
94 >      otRigidBody
95 >    };
96  
97 <  bool isRigidBody(){
98 <    return objType == OT_RIGIDBODY;
99 <  }
97 >    virtual ~StuntDouble();
98 >        
99 >    /**
100 >     * Returns the global index of this stuntDouble.
101 >     * @return  the global index of this stuntDouble
102 >     */
103 >    int getGlobalIndex() {
104 >      return globalIndex_;
105 >    }
106  
107 <  bool isDirectional(){
108 <    return isDirectionalAtom() || isRigidBody();
109 <  }
107 >    /**
108 >     * Sets the global index of this stuntDouble.
109 >     * @param new global index to be set
110 >     */
111 >    void setGlobalIndex(int index) {
112 >      globalIndex_ = index;
113 >    }
114 >    
115 >    /**
116 >     * Returns the local index of this stuntDouble
117 >     * @return the local index of this stuntDouble
118 >     */
119 >    int getLocalIndex() {
120 >      return localIndex_;
121 >    }
122  
123 <  virtual double getMass(void);
124 <  
125 <  virtual void   getPos(double pos[3]);
126 <  virtual void   setPos(double pos[3]);
127 <  
128 <  virtual void   getVel(double vel[3]);
129 <  virtual void   setVel(double vel[3]);
130 <  
131 <  virtual void   getFrc(double frc[3]);
132 <  virtual void   addFrc(double frc[3]);
123 >    /**
124 >     * Sets the local index of this stuntDouble
125 >     * @param index new index to be set
126 >     */        
127 >    void setLocalIndex(int index) {
128 >      localIndex_ = index;
129 >    }
130 >    
131 >    int getGlobalIntegrableObjectIndex(){
132 >      return globalIntegrableObjectIndex_;
133 >    }
134 >    void setGlobalIntegrableObjectIndex(int index) {
135 >      globalIntegrableObjectIndex_ = index;
136 >    }
137  
138 <  virtual void   getA(double A[3][3]);
139 <  virtual void   setA(double A[3][3]);
138 >    /**
139 >     * Sets the Snapshot Manager of this stuntDouble
140 >     */
141 >    void setSnapshotManager(SnapshotManager* sman) {
142 >      snapshotMan_ = sman;
143 >    }
144  
145 <  virtual void   getJ(double j[3]);
146 <  virtual void   setJ(double j[3]);
145 >    /**
146 >     * Tests if this stuntDouble is an atom
147 >     * @return true is this stuntDouble is an atom(or a directional atom), return false otherwise
148 >     */
149 >    bool isAtom(){
150 >      return objType_ == otAtom || objType_ == otDAtom;
151 >    }
152  
153 <  virtual void getQ( double q[4] ); // get the quanternions
154 <  virtual void setQ( double q[4] );
153 >    /**
154 >     * Tests if this stuntDouble is an directional atom
155 >     * @return true if this stuntDouble is an directional atom, return false otherwise
156 >     */
157 >    bool isDirectionalAtom(){
158 >      return objType_ == otDAtom;
159 >    }
160  
161 <  virtual void setType(char* type) = 0;
162 <  virtual char* getType() = 0;
163 <  
161 >    /**
162 >     * Tests if this stuntDouble is a rigid body.
163 >     * @return true if this stuntDouble is a rigid body, otherwise return false
164 >     */
165 >    bool isRigidBody(){
166 >      return objType_ == otRigidBody;
167 >    }
168  
169 <  virtual void   getTrq(double trq[3]);
170 <  virtual void   addTrq(double trq[3]);
169 >    /**
170 >     * Tests if this stuntDouble is a directional one.
171 >     * @return true is this stuntDouble is a directional atom or a rigid body, return false otherwise
172 >     */
173 >    bool isDirectional(){
174 >      return isDirectionalAtom() || isRigidBody();
175 >    }
176  
177 <  virtual void   getI(double I[3][3]);
178 <  virtual void   lab2Body(double vec[3]);
177 >    /**
178 >     * Freezes out all velocity, angular velocity, forces and torques
179 >     * on this StuntDouble.  Also computes the number of frozen degrees
180 >     * of freedom.
181 >     * @return the total number of frozen degrees of freedom
182 >     */  
183 >    int freeze() {
184 >      
185 >      int fdf = 3;
186  
187 <  virtual void   getGrad(double grad[6]);
188 <  virtual void   setEuler(double phi, double theta, double psi);
189 <  virtual void   getEulerAngles(double eulers[3]);
187 >      setVel(V3Zero);
188 >      setFrc(V3Zero);
189 >      if (isDirectional()){
190 >        setJ(V3Zero);
191 >        setTrq(V3Zero);
192 >        if (isLinear())
193 >          fdf +=2;
194 >        else
195 >          fdf +=3;        
196 >      }      
197 >      return fdf;
198 >    }
199  
200 <  virtual bool isLinear() {return false;}
201 <  virtual int linearAxis() {return -1;}
200 >    /**
201 >     * Returns the previous position of this stuntDouble
202 >     * @return the position of this stuntDouble
203 >     */    
204 >    Vector3d getPrevPos() {
205 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_];
206 >    }
207 >      
208 >    /**
209 >     * Returns the current position of this stuntDouble
210 >     * @return the position of this stuntDouble
211 >     */    
212 >    Vector3d getPos() {
213 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_];
214 >    }
215  
216 <  virtual double   getZangle();
217 <  virtual void   setZangle(double zAngle);
218 <  virtual void   addZangle(double zAngle);
216 >    /**
217 >     * Returns the position of this stuntDouble in specified snapshot
218 >     * @return the position of this stuntDouble
219 >     * @param snapshotNo
220 >     */    
221 >    Vector3d getPos(int snapshotNo) {
222 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_];
223 >    }
224  
225 <  virtual void accept(BaseVisitor* v) = 0;
226 <
227 <  void addProperty(GenericData* data);
228 <  void removeProperty(const string& propName);
229 <  GenericData* getProperty(const string& propName);
230 <  
231 < protected:
232 <  StuntDouble(){}
233 <
234 <  //prevent default copy constructor copy information from properties which will cause problem
235 <  StuntDouble(const StuntDouble& sd){
236 <    objType = sd.objType;
237 <  }
238 <  
239 <  int objType;
240 <
241 <  map<string, GenericData*> properties;
242 < };
225 >    /**
226 >     * Sets  the previous position of this stuntDouble
227 >     * @param pos  new position
228 >     * @see #getPos
229 >     */        
230 >    void setPrevPos(const Vector3d& pos) {
231 >      ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_] = pos;
232 >    }
233 >      
234 >    /**
235 >     * Sets  the current position of this stuntDouble
236 >     * @param pos  new position
237 >     */        
238 >    void setPos(const Vector3d& pos) {
239 >      DataStorage&  data = snapshotMan_->getCurrentSnapshot()->*storage_;
240 >      data.position[localIndex_] = pos;
241 >      //((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_] = pos;
242 >    }
243  
244 < #endif
244 >    /**
245 >     * Sets  the position of this stuntDouble in specified snapshot
246 >     * @param pos position to be set
247 >     * @param snapshotNo
248 >     * @see #getPos
249 >     */        
250 >    void setPos(const Vector3d& pos, int snapshotNo) {
251 >
252 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_] = pos;
253 >
254 >    }
255 >      
256 >    /**
257 >     * Returns the previous velocity of this stuntDouble
258 >     * @return the velocity of this stuntDouble
259 >     */    
260 >    Vector3d getPrevVel() {
261 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_];
262 >    }
263 >      
264 >    /**
265 >     * Returns the current velocity of this stuntDouble
266 >     * @return the velocity of this stuntDouble
267 >     */    
268 >    Vector3d getVel() {
269 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_];
270 >    }
271 >
272 >    /**
273 >     * Returns the velocity of this stuntDouble in specified snapshot
274 >     * @return the velocity of this stuntDouble
275 >     * @param snapshotNo
276 >     */    
277 >    Vector3d getVel(int snapshotNo) {
278 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_];
279 >    }
280 >
281 >    /**
282 >     * Sets  the previous velocity of this stuntDouble
283 >     * @param vel  new velocity
284 >     * @see #getVel
285 >     */        
286 >    void setPrevVel(const Vector3d& vel) {
287 >      ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_] = vel;
288 >    }
289 >      
290 >    /**
291 >     * Sets  the current velocity of this stuntDouble
292 >     * @param vel  new velocity
293 >     */        
294 >    void setVel(const Vector3d& vel) {
295 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_] = vel;
296 >    }
297 >
298 >    /**
299 >     * Sets  the velocity of this stuntDouble in specified snapshot
300 >     * @param vel velocity to be set
301 >     * @param snapshotNo
302 >     * @see #getVel
303 >     */        
304 >    void setVel(const Vector3d& vel, int snapshotNo) {
305 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_] = vel;
306 >    }
307 >
308 >    /**
309 >     * Returns the previous rotation matrix of this stuntDouble
310 >     * @return the rotation matrix of this stuntDouble
311 >     */    
312 >    RotMat3x3d getPrevA() {
313 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_];
314 >    }
315 >      
316 >    /**
317 >     * Returns the current rotation matrix of this stuntDouble
318 >     * @return the rotation matrix of this stuntDouble
319 >     */    
320 >    RotMat3x3d getA() {
321 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_];
322 >    }
323 >
324 >    /**
325 >     * Returns the rotation matrix of this stuntDouble in specified snapshot
326 >     *
327 >     * @return the rotation matrix of this stuntDouble
328 >     * @param snapshotNo
329 >     */    
330 >    RotMat3x3d getA(int snapshotNo) {
331 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_];
332 >    }
333 >
334 >    /**
335 >     * Sets  the previous rotation matrix of this stuntDouble
336 >     * @param a  new rotation matrix
337 >     * @see #getA
338 >     */        
339 >    virtual void setPrevA(const RotMat3x3d& a) {
340 >      ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a;
341 >    }
342 >      
343 >    /**
344 >     * Sets  the current rotation matrix of this stuntDouble
345 >     * @param a  new rotation matrix
346 >     */        
347 >    virtual void setA(const RotMat3x3d& a) {
348 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a;
349 >    }
350 >
351 >    /**
352 >     * Sets  the rotation matrix of this stuntDouble in specified snapshot
353 >     * @param a rotation matrix to be set
354 >     * @param snapshotNo
355 >     * @see #getA
356 >     */        
357 >    virtual void setA(const RotMat3x3d& a, int snapshotNo) {
358 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a;
359 >    }      
360 >
361 >    /**
362 >     * Returns the previous angular momentum of this stuntDouble (body-fixed).
363 >     * @return the angular momentum of this stuntDouble
364 >     */    
365 >    Vector3d getPrevJ() {
366 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_];
367 >    }
368 >      
369 >    /**
370 >     * Returns the current angular momentum of this stuntDouble (body -fixed).
371 >     * @return the angular momentum of this stuntDouble
372 >     */    
373 >    Vector3d getJ() {
374 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_];
375 >    }
376 >
377 >    /**
378 >     * Returns the angular momentum of this stuntDouble in specified snapshot (body-fixed).
379 >     * @return the angular momentum of this stuntDouble
380 >     * @param snapshotNo
381 >     */    
382 >    Vector3d getJ(int snapshotNo) {
383 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_];
384 >    }
385 >
386 >    /**
387 >     * Sets  the previous angular momentum of this stuntDouble (body-fixed).
388 >     * @param angMom  new angular momentum
389 >     * @see #getJ
390 >     */        
391 >    void setPrevJ(const Vector3d& angMom) {
392 >      ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_] = angMom;
393 >    }
394 >      
395 >    /**
396 >     * Sets  the current angular momentum of this stuntDouble (body-fixed).
397 >     * @param angMom  new angular momentum
398 >     */        
399 >    void setJ(const Vector3d& angMom) {
400 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_] = angMom;
401 >    }
402 >
403 >    /**
404 >     * Sets the angular momentum of this stuntDouble in specified snapshot(body-fixed).
405 >     * @param angMom angular momentum to be set
406 >     * @param snapshotNo
407 >     * @see #getJ
408 >     */        
409 >    void setJ(const Vector3d& angMom, int snapshotNo) {
410 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_] = angMom;
411 >    }
412 >    
413 >    /**
414 >     * Returns system Center of Mass for stuntDouble frame from snapshot
415 >     *
416 >     */
417 >    Vector3d getCOM(){
418 >      return (snapshotMan_->getCurrentSnapshot())->getCOM();
419 >    }
420 >    
421 >    /**
422 >      * Returns system Center of Mass velocity for stuntDouble frame from snapshot
423 >     *
424 >     */
425 >    
426 >    Vector3d getCOMvel(){
427 >      return (snapshotMan_->getCurrentSnapshot())->getCOMvel();
428 >    }
429 >    
430 >    /**
431 >      * Returns system Center of Mass angular momentum for stuntDouble frame from snapshot
432 >     *
433 >     */
434 >    Vector3d getCOMw(){
435 >      return (snapshotMan_->getCurrentSnapshot())->getCOMw();
436 >    }
437 >    
438 > /**
439 >     * Returns system Center of Mass for stuntDouble frame from snapshot
440 >     *
441 >     */
442 >    Vector3d getCOM(int snapshotNo){
443 >      return (snapshotMan_->getSnapshot(snapshotNo))->getCOM();
444 >    }
445 >    
446 >    /**
447 >      * Returns system Center of Mass velocity for stuntDouble frame from snapshot
448 >     *
449 >     */
450 >    
451 >    Vector3d getCOMvel(int snapshotNo){
452 >      return (snapshotMan_->getSnapshot(snapshotNo))->getCOMvel();
453 >    }
454 >    
455 >    /**
456 >      * Returns system Center of Mass angular momentum for stuntDouble frame from snapshot
457 >     *
458 >     */
459 >    Vector3d getCOMw(int snapshotNo){
460 >      return (snapshotMan_->getSnapshot(snapshotNo))->getCOMw();
461 >    }
462 >
463 >    /**
464 >     * Returns the previous quaternion of this stuntDouble
465 >     * @return the quaternion of this stuntDouble
466 >     */    
467 >    Quat4d getPrevQ() {
468 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toQuaternion();
469 >    }
470 >      
471 >    /**
472 >     * Returns the current quaternion of this stuntDouble
473 >     * @return the quaternion of this stuntDouble
474 >     */    
475 >    Quat4d getQ() {
476 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toQuaternion();
477 >    }
478 >
479 >    /**
480 >     * Returns the quaternion of this stuntDouble in specified snapshot
481 >     * @return the quaternion of this stuntDouble
482 >     * @param snapshotNo
483 >     */    
484 >    Quat4d getQ(int snapshotNo) {
485 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toQuaternion();
486 >    }
487 >
488 >    /**
489 >     * Sets  the previous quaternion of this stuntDouble
490 >     * @param q  new quaternion
491 >     * @note actual storage data is rotation matrix
492 >     */        
493 >    void setPrevQ(const Quat4d& q) {
494 >      setPrevA(q);
495 >    }
496 >      
497 >    /**
498 >     * Sets  the current quaternion of this stuntDouble
499 >     * @param q  new quaternion
500 >     * @note actual storage data is rotation matrix
501 >     */        
502 >    void setQ(const Quat4d& q) {
503 >      setA(q);
504 >    }
505 >
506 >    /**
507 >     * Sets  the quaternion of this stuntDouble in specified snapshot
508 >     *
509 >     * @param q quaternion to be set
510 >     * @param snapshotNo
511 >     * @note actual storage data is rotation matrix
512 >     */        
513 >    void setQ(const Quat4d& q, int snapshotNo) {
514 >      setA(q, snapshotNo);
515 >    }
516 >
517 >    /**
518 >     * Returns the previous euler angles of this stuntDouble
519 >     * @return the euler angles of this stuntDouble
520 >     */    
521 >    Vector3d getPrevEuler() {
522 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toEulerAngles();
523 >    }
524 >      
525 >    /**
526 >     * Returns the current euler angles of this stuntDouble
527 >     * @return the euler angles of this stuntDouble
528 >     */    
529 >    Vector3d getEuler() {
530 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toEulerAngles();
531 >    }
532 >
533 >    /**
534 >     * Returns the euler angles of this stuntDouble in specified snapshot.
535 >     * @return the euler angles of this stuntDouble
536 >     * @param snapshotNo
537 >     */    
538 >    Vector3d getEuler(int snapshotNo) {
539 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toEulerAngles();
540 >    }
541 >
542 >    /**
543 >     * Sets  the previous euler angles of this stuntDouble.
544 >     * @param euler  new euler angles
545 >     * @see #getEuler
546 >     * @note actual storage data is rotation matrix        
547 >     */        
548 >    void setPrevEuler(const Vector3d& euler) {
549 >      ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = euler;
550 >    }
551 >      
552 >    /**
553 >     * Sets  the current euler angles of this stuntDouble
554 >     * @param euler  new euler angles
555 >     */        
556 >    void setEuler(const Vector3d& euler) {
557 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = euler;
558 >    }
559 >
560 >    /**
561 >     * Sets  the euler angles  of this stuntDouble in specified snapshot
562 >     *
563 >     * @param euler euler angles to be set
564 >     * @param snapshotNo
565 >     * @note actual storage data is rotation matrix                  
566 >     */        
567 >    void setEuler(const Vector3d& euler, int snapshotNo) {
568 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = euler;
569 >    }
570 >      
571 >    /**
572 >     * Returns the previous unit vectors of this stuntDouble
573 >     * @return the unit vectors of this stuntDouble
574 >     */    
575 >    RotMat3x3d getPrevElectroFrame() {
576 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).electroFrame[localIndex_];
577 >    }
578 >      
579 >    /**
580 >     * Returns the current unit vectors of this stuntDouble
581 >     * @return the unit vectors of this stuntDouble
582 >     */    
583 >    RotMat3x3d getElectroFrame() {
584 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).electroFrame[localIndex_];
585 >    }
586 >
587 >    /**
588 >     * Returns the unit vectors of this stuntDouble in specified snapshot
589 >     *
590 >     * @return the unit vectors of this stuntDouble
591 >     * @param snapshotNo
592 >     */    
593 >    RotMat3x3d getElectroFrame(int snapshotNo) {
594 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).electroFrame[localIndex_];
595 >    }
596 >
597 >    /**
598 >     * Returns the previous force of this stuntDouble
599 >     * @return the force of this stuntDouble
600 >     */    
601 >    Vector3d getPrevFrc() {
602 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_];
603 >    }
604 >      
605 >    /**
606 >     * Returns the current force of this stuntDouble
607 >     * @return the force of this stuntDouble
608 >     */    
609 >    Vector3d getFrc() {
610 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_];
611 >    }
612 >
613 >    /**
614 >     * Returns the force of this stuntDouble in specified snapshot
615 >     *
616 >     * @return the force of this stuntDouble
617 >     * @param snapshotNo
618 >     */    
619 >    Vector3d getFrc(int snapshotNo) {
620 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_];
621 >    }
622 >
623 >    /**
624 >     * Sets  the previous force of this stuntDouble
625 >     *
626 >     * @param frc  new force
627 >     * @see #getFrc
628 >     */        
629 >    void setPrevFrc(const Vector3d& frc) {
630 >      ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] = frc;
631 >    }
632 >      
633 >    /**
634 >     * Sets  the current force of this stuntDouble
635 >     * @param frc  new force
636 >     */        
637 >    void setFrc(const Vector3d& frc) {
638 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] = frc;
639 >    }
640 >
641 >    /**
642 >     * Sets  the force of this stuntDouble in specified snapshot
643 >     *
644 >     * @param frc force to be set
645 >     * @param snapshotNo
646 >     * @see #getFrc
647 >     */        
648 >    void setFrc(const Vector3d& frc, int snapshotNo) {
649 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] = frc;
650 >    }
651 >
652 >    /**
653 >     * Adds force into the previous force of this stuntDouble
654 >     *
655 >     * @param frc  new force
656 >     * @see #getFrc
657 >     */        
658 >    void addPrevFrc(const Vector3d& frc) {
659 >      ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] += frc;
660 >    }
661 >      
662 >    /**
663 >     * Adds force into the current force of this stuntDouble
664 >     * @param frc  new force
665 >     */        
666 >    void addFrc(const Vector3d& frc) {
667 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] += frc;
668 >    }
669 >
670 >    /**
671 >     * Adds force into the force of this stuntDouble in specified snapshot
672 >     *
673 >     * @param frc force to be set
674 >     * @param snapshotNo
675 >     * @see #getFrc
676 >     */        
677 >    void addFrc(const Vector3d& frc, int snapshotNo) {
678 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] += frc;
679 >    }
680 >
681 >    /**
682 >     * Returns the previous torque of this stuntDouble
683 >     * @return the torque of this stuntDouble
684 >     */    
685 >    Vector3d getPrevTrq() {
686 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_];
687 >    }
688 >      
689 >    /**
690 >     * Returns the current torque of this stuntDouble
691 >     * @return the torque of this stuntDouble
692 >     */    
693 >    Vector3d getTrq() {
694 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_];
695 >    }
696 >
697 >    /**
698 >     * Returns the torque of this stuntDouble in specified snapshot
699 >     *
700 >     * @return the torque of this stuntDouble
701 >     * @param snapshotNo
702 >     */    
703 >    Vector3d getTrq(int snapshotNo) {
704 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_];
705 >    }
706 >
707 >    /**
708 >     * Sets  the previous torque of this stuntDouble
709 >     *
710 >     * @param trq  new torque
711 >     * @see #getTrq
712 >     */        
713 >    void setPrevTrq(const Vector3d& trq) {
714 >      ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] = trq;
715 >    }
716 >      
717 >    /**
718 >     * Sets  the current torque of this stuntDouble
719 >     * @param trq  new torque
720 >     */        
721 >    void setTrq(const Vector3d& trq) {
722 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] = trq;
723 >    }
724 >
725 >    /**
726 >     * Sets  the torque of this stuntDouble in specified snapshot
727 >     *
728 >     * @param trq torque to be set
729 >     * @param snapshotNo
730 >     * @see #getTrq
731 >     */        
732 >    void setTrq(const Vector3d& trq, int snapshotNo) {
733 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] = trq;
734 >    }
735 >
736 >    /**
737 >     * Adds torque into the previous torque of this stuntDouble
738 >     *
739 >     * @param trq  new torque
740 >     * @see #getTrq
741 >     */        
742 >    void addPrevTrq(const Vector3d& trq) {
743 >      ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] += trq;
744 >    }
745 >      
746 >    /**
747 >     * Adds torque into the current torque of this stuntDouble
748 >     * @param trq  new torque
749 >     */        
750 >    void addTrq(const Vector3d& trq) {
751 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] += trq;
752 >    }
753 >
754 >    /**
755 >     * Adds torque into the torque of this stuntDouble in specified snapshot
756 >     *
757 >     * @param trq torque to be add
758 >     * @param snapshotNo
759 >     * @see #getTrq
760 >     */        
761 >    void addTrq(const Vector3d& trq, int snapshotNo) {
762 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] += trq;
763 >    }      
764 >
765 >
766 >
767 >    /**
768 >     * Returns the previous particlePot of this stuntDouble
769 >     * @return the particlePot of this stuntDouble
770 >     */    
771 >    RealType getPrevParticlePot() {
772 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).particlePot[localIndex_];
773 >    }
774 >      
775 >    /**
776 >     * Returns the current particlePot of this stuntDouble
777 >     * @return the particlePot of this stuntDouble
778 >     */    
779 >    RealType getParticlePot() {
780 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).particlePot[localIndex_];
781 >    }
782 >
783 >    /**
784 >     * Returns the particlePot of this stuntDouble in specified snapshot
785 >     *
786 >     * @return the particlePot of this stuntDouble
787 >     * @param snapshotNo
788 >     */    
789 >    RealType getParticlePot(int snapshotNo) {
790 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).particlePot[localIndex_];
791 >    }
792 >
793 >    /**
794 >     * Sets  the previous particlePot of this stuntDouble
795 >     *
796 >     * @param particlePot  new particlePot
797 >     * @see #getParticlePot
798 >     */        
799 >    void setPrevParticlePot(const RealType& particlePot) {
800 >      ((snapshotMan_->getPrevSnapshot())->*storage_).particlePot[localIndex_] = particlePot;
801 >    }
802 >      
803 >    /**
804 >     * Sets  the current particlePot of this stuntDouble
805 >     * @param particlePot  new particlePot
806 >     */        
807 >    void setParticlePot(const RealType& particlePot) {
808 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).particlePot[localIndex_] = particlePot;
809 >    }
810 >
811 >    /**
812 >     * Sets  the particlePot of this stuntDouble in specified snapshot
813 >     *
814 >     * @param particlePot particlePot to be set
815 >     * @param snapshotNo
816 >     * @see #getParticlePot
817 >     */        
818 >    void setParticlePot(const RealType& particlePot, int snapshotNo) {
819 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).particlePot[localIndex_] = particlePot;
820 >    }
821 >
822 >    /**
823 >     * Adds particlePot into the previous particlePot of this stuntDouble
824 >     *
825 >     * @param particlePot  new particlePot
826 >     * @see #getParticlePot
827 >     */        
828 >    void addPrevParticlePot(const RealType& particlePot) {
829 >      ((snapshotMan_->getPrevSnapshot())->*storage_).particlePot[localIndex_] += particlePot;
830 >    }
831 >      
832 >    /**
833 >     * Adds particlePot into the current particlePot of this stuntDouble
834 >     * @param particlePot  new particlePot
835 >     */        
836 >    void addParticlePot(const RealType& particlePot) {
837 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).particlePot[localIndex_] += particlePot;
838 >    }
839 >
840 >    /**
841 >     * Adds particlePot into the particlePot of this stuntDouble in specified snapshot
842 >     *
843 >     * @param particlePot particlePot to be add
844 >     * @param snapshotNo
845 >     * @see #getParticlePot
846 >     */        
847 >    void addParticlePot(const RealType& particlePot, int snapshotNo) {
848 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).particlePot[localIndex_] += particlePot;
849 >    }      
850 >
851 >
852 >    /**
853 >     * Returns the previous z-angle of this stuntDouble
854 >     * @return the z-angle of this stuntDouble
855 >     */    
856 >    RealType getPrevZangle() {
857 >      return ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_];
858 >    }
859 >      
860 >    /**
861 >     * Returns the current z-angle of this stuntDouble
862 >     * @return the z-angle of this stuntDouble
863 >     */    
864 >    RealType getZangle() {
865 >      return ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_];
866 >    }
867 >
868 >    /**
869 >     * Returns the z-angle of this stuntDouble in specified snapshot
870 >     * @return the z-angle of this stuntDouble
871 >     * @param snapshotNo
872 >     */    
873 >    RealType getZangle(int snapshotNo) {
874 >      return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_];
875 >    }
876 >
877 >    /**
878 >     * Sets  the previous z-angle of this stuntDouble
879 >     * @param angle  new z-angle
880 >     * @see #getZangle
881 >     */        
882 >    void setPrevZangle(RealType angle) {
883 >      ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] = angle;
884 >    }
885 >      
886 >    /**
887 >     * Sets  the current z-angle of this stuntDouble
888 >     * @param angle  new z-angle
889 >     */        
890 >    void setZangle(RealType angle) {
891 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] = angle;
892 >    }
893 >
894 >    /**
895 >     * Sets  the z-angle of this stuntDouble in specified snapshot
896 >     * @param angle z-angle to be set
897 >     * @param snapshotNo
898 >     * @see #getZangle
899 >     */        
900 >    void setZangle(RealType angle, int snapshotNo) {
901 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] = angle;
902 >    }
903 >
904 >    /**
905 >     * Adds z-angle into the previous z-angle of this stuntDouble
906 >     * @param angle  new z-angle
907 >     * @see #getZangle
908 >     */        
909 >    void addPrevZangle(RealType angle) {
910 >      ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] += angle;
911 >    }
912 >      
913 >    /**
914 >     * Adds z-angle into the current z-angle of this stuntDouble
915 >     * @param angle  new z-angle
916 >     */        
917 >    void addZangle(RealType angle) {
918 >      ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] += angle;
919 >    }
920 >
921 >    /**
922 >     * Adds z-angle into the z-angle of this stuntDouble in specified snapshot
923 >     * @param angle z-angle to be add
924 >     * @param snapshotNo
925 >     * @see #getZangle
926 >     */        
927 >    void addZangle(RealType angle, int snapshotNo) {
928 >      ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] += angle;
929 >    }      
930 >
931 >    /** Set the force of this stuntDouble to zero */
932 >    void zeroForcesAndTorques();
933 >    /**
934 >     * Returns the inertia tensor of this stuntDouble
935 >     * @return the inertia tensor of this stuntDouble
936 >     */
937 >    virtual Mat3x3d getI() = 0;
938 >
939 >    /**
940 >     * Returns the gradient of this stuntDouble
941 >     * @return the gradient of this stuntDouble
942 >     */
943 >    virtual std::vector<RealType> getGrad() = 0;
944 >
945 >    /**
946 >     * Tests the  if this stuntDouble is a  linear rigidbody
947 >     *
948 >     * @return true if this stuntDouble is a  linear rigidbody, otherwise return false
949 >     * @note atom and directional atom will always return false
950 >     *
951 >     * @see #linearAxis
952 >     */        
953 >    bool isLinear() {
954 >      return linear_;
955 >    }
956 >
957 >    /**
958 >     * Returns the linear axis of the rigidbody, atom and directional atom will always return -1
959 >     *
960 >     * @return the linear axis of the rigidbody
961 >     *
962 >     * @see #isLinear
963 >     */
964 >    int linearAxis() {
965 >      return linearAxis_;
966 >    }
967 >
968 >    /** Returns the mass of this stuntDouble */
969 >    RealType getMass() {
970 >      return mass_;
971 >    }
972 >
973 >    /**
974 >     * Sets the mass of this stuntdoulbe
975 >     * @param mass the mass to be set
976 >     */        
977 >    void setMass(RealType mass) {
978 >      mass_ = mass;
979 >    }
980 >
981 >    /** Returns the name of this stuntDouble */
982 >    virtual std::string getType() = 0;
983 >        
984 >    /** Sets the name of this stuntDouble*/
985 >    virtual void setType(const std::string& name) {}
986 >
987 >    /**
988 >     * Converts a lab fixed vector to a body fixed vector.
989 >     * @return body fixed vector
990 >     * @param v lab fixed vector
991 >     */
992 >    Vector3d lab2Body(const Vector3d& v) {
993 >      return getA() * v;
994 >    }
995 >
996 >    Vector3d lab2Body(const Vector3d& v, int frame) {
997 >      return getA(frame) * v;
998 >    }
999 >
1000 >    /**
1001 >     * Converts a body fixed vector to a lab fixed vector.
1002 >     * @return corresponding lab fixed vector
1003 >     * @param v body fixed vector
1004 >     */
1005 >    Vector3d body2Lab(const Vector3d& v){
1006 >      return getA().transpose() * v;
1007 >    }
1008 >
1009 >    Vector3d body2Lab(const Vector3d& v, int frame){
1010 >      return getA(frame).transpose() * v;
1011 >    }
1012 >
1013 >    /**
1014 >     * <p>
1015 >     * The purpose of the Visitor Pattern is to encapsulate an
1016 >     * operation that you want to perform on the elements of a data
1017 >     * structure. In this way, you can change the operation being
1018 >     * performed on a structure without the need of changing the
1019 >     * classes of the elements that you are operating on. Using a
1020 >     * Visitor pattern allows you to decouple the classes for the data
1021 >     * structure and the algorithms used upon them
1022 >     * </p>
1023 >     * @param v visitor
1024 >     */      
1025 >    virtual void accept(BaseVisitor* v) = 0;
1026 >
1027 >    //below functions are just forward functions
1028 >    /**
1029 >     * Adds property into property map
1030 >     * @param genData GenericData to be added into PropertyMap
1031 >     */
1032 >    void addProperty(GenericData* genData);
1033 >
1034 >    /**
1035 >     * Removes property from PropertyMap by name
1036 >     * @param propName the name of property to be removed
1037 >     */
1038 >    void removeProperty(const std::string& propName);
1039 >
1040 >    /**
1041 >     * clear all of the properties
1042 >     */
1043 >    void clearProperties();
1044 >
1045 >    /**
1046 >     * Returns all names of properties
1047 >     * @return all names of properties
1048 >     */
1049 >    std::vector<std::string> getPropertyNames();
1050 >
1051 >    /**
1052 >     * Returns all of the properties in PropertyMap
1053 >     * @return all of the properties in PropertyMap
1054 >     */      
1055 >    std::vector<GenericData*> getProperties();
1056 >
1057 >    /**
1058 >     * Returns property
1059 >     * @param propName name of property
1060 >     * @return a pointer point to property with propName. If no property named propName
1061 >     * exists, return NULL
1062 >     */      
1063 >    GenericData* getPropertyByName(const std::string& propName);
1064 >
1065 >  protected:
1066 >        
1067 >    StuntDouble(ObjectType objType, DataStoragePointer storage);
1068 >        
1069 >    StuntDouble(const StuntDouble& sd);
1070 >    StuntDouble& operator=(const StuntDouble& sd);
1071 >
1072 >    ObjectType objType_;
1073 >    DataStoragePointer storage_;
1074 >    SnapshotManager* snapshotMan_;
1075 >        
1076 >    bool linear_;
1077 >    int linearAxis_;        
1078 >
1079 >        
1080 >    int globalIndex_;
1081 >    int globalIntegrableObjectIndex_;
1082 >    int localIndex_;
1083 >
1084 >
1085 >    RealType mass_;
1086 >        
1087 >  private:
1088 >        
1089 >    PropertyMap properties_;
1090 >  };
1091 >
1092 > }//end namespace OpenMD
1093 > #endif //PRIMITIVES_STUNTDOUBLE_HPP

Comparing:
trunk/src/primitives/StuntDouble.hpp (property svn:keywords), Revision 3 by tim, Fri Sep 24 16:27:58 2004 UTC vs.
branches/development/src/primitives/StuntDouble.hpp (property svn:keywords), Revision 1465 by chuckv, Fri Jul 9 23:08:25 2010 UTC

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