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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
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* research, please cite the appropriate papers when you publish your |
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* work. Good starting points are: |
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* |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
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* [4] Vardeman & Gezelter, in progress (2009). |
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*/ |
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|
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/** |
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* @file StuntDouble.hpp |
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* @author tlin |
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* @date 10/22/2004 |
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* @version 1.0 |
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*/ |
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|
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#ifndef PRIMITIVES_STUNTDOUBLE_HPP |
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#define PRIMITIVES_STUNTDOUBLE_HPP |
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|
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#include <vector> |
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|
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#include "visitors/BaseVisitor.hpp" |
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#include "math/Quaternion.hpp" |
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#include "math/SquareMatrix3.hpp" |
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#include "math/Vector3.hpp" |
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#include "utils/PropertyMap.hpp" |
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#include "brains/Snapshot.hpp" |
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#include "brains/SnapshotManager.hpp" |
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namespace OpenMD{ |
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|
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|
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|
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/** |
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* @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" |
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* @brief |
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* "Don't move, or you're dead! Stand up! Captain, we've got them!" |
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* |
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* "Spectacular stunt, my friends, but all for naught. Turn around |
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* please. Ha. What a pity. What a pity. So, Princess, you thought |
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* you could outwit the imperious forces of...." |
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* |
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* "You idiots! These are not them. You've captured their stunt |
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* doubles! Search the area. Find them! Find them!" |
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* |
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* StuntDouble is a very strange idea. A StuntDouble stands in for |
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* some object that can be manipulated by the Integrators or |
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* Minimizers. Some of the manipulable objects are Atoms, some are |
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* DirectionalAtoms, and some are RigidBodies. StuntDouble |
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* provides an interface for the Integrators and Minimizers to use, |
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* and does some preliminary sanity checking so that the program |
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* doesn't try to do something stupid like torque an Atom (The |
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* quotes above are from Spaceballs...) |
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* |
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* @note the dynamic data of stuntDouble will be stored outside of the class |
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*/ |
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class StuntDouble{ |
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public: |
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|
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enum ObjectType{ |
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otAtom, |
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otDAtom, |
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otRigidBody |
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}; |
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|
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virtual ~StuntDouble(); |
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|
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/** |
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* Returns the global index of this stuntDouble. |
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* @return the global index of this stuntDouble |
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*/ |
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int getGlobalIndex() { |
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return globalIndex_; |
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} |
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|
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/** |
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* Sets the global index of this stuntDouble. |
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* @param new global index to be set |
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*/ |
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void setGlobalIndex(int index) { |
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globalIndex_ = index; |
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} |
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|
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/** |
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* Returns the local index of this stuntDouble |
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* @return the local index of this stuntDouble |
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*/ |
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int getLocalIndex() { |
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return localIndex_; |
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} |
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|
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/** |
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* Sets the local index of this stuntDouble |
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* @param index new index to be set |
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*/ |
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void setLocalIndex(int index) { |
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localIndex_ = index; |
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} |
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|
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int getGlobalIntegrableObjectIndex(){ |
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return globalIntegrableObjectIndex_; |
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} |
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void setGlobalIntegrableObjectIndex(int index) { |
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globalIntegrableObjectIndex_ = index; |
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} |
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|
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/** |
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* Sets the Snapshot Manager of this stuntDouble |
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*/ |
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void setSnapshotManager(SnapshotManager* sman) { |
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snapshotMan_ = sman; |
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} |
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|
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/** |
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* Tests if this stuntDouble is an atom |
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* @return true is this stuntDouble is an atom(or a directional atom), return false otherwise |
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*/ |
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bool isAtom(){ |
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return objType_ == otAtom || objType_ == otDAtom; |
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} |
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|
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/** |
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* Tests if this stuntDouble is an directional atom |
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* @return true if this stuntDouble is an directional atom, return false otherwise |
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*/ |
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bool isDirectionalAtom(){ |
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return objType_ == otDAtom; |
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} |
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|
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/** |
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* Tests if this stuntDouble is a rigid body. |
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* @return true if this stuntDouble is a rigid body, otherwise return false |
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*/ |
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bool isRigidBody(){ |
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return objType_ == otRigidBody; |
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} |
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|
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/** |
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* Tests if this stuntDouble is a directional one. |
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* @return true is this stuntDouble is a directional atom or a rigid body, return false otherwise |
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*/ |
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bool isDirectional(){ |
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return isDirectionalAtom() || isRigidBody(); |
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} |
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|
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/** |
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* Freezes out all velocity, angular velocity, forces and torques |
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* on this StuntDouble. Also computes the number of frozen degrees |
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* of freedom. |
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* @return the total number of frozen degrees of freedom |
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*/ |
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int freeze() { |
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|
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int fdf = 3; |
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|
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setVel(V3Zero); |
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setFrc(V3Zero); |
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if (isDirectional()){ |
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setJ(V3Zero); |
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setTrq(V3Zero); |
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if (isLinear()) |
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fdf +=2; |
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else |
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fdf +=3; |
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} |
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return fdf; |
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} |
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|
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/** |
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* Returns the previous position of this stuntDouble |
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* @return the position of this stuntDouble |
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*/ |
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Vector3d getPrevPos() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_]; |
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} |
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|
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/** |
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* Returns the current position of this stuntDouble |
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* @return the position of this stuntDouble |
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*/ |
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Vector3d getPos() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_]; |
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} |
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|
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/** |
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* Returns the position of this stuntDouble in specified snapshot |
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* @return the position of this stuntDouble |
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* @param snapshotNo |
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*/ |
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Vector3d getPos(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous position of this stuntDouble |
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* @param pos new position |
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* @see #getPos |
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*/ |
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void setPrevPos(const Vector3d& pos) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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|
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/** |
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* Sets the current position of this stuntDouble |
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* @param pos new position |
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*/ |
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void setPos(const Vector3d& pos) { |
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DataStorage& data = snapshotMan_->getCurrentSnapshot()->*storage_; |
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data.position[localIndex_] = pos; |
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//((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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|
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/** |
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* Sets the position of this stuntDouble in specified snapshot |
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* @param pos position to be set |
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* @param snapshotNo |
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* @see #getPos |
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*/ |
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void setPos(const Vector3d& pos, int snapshotNo) { |
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|
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_] = pos; |
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|
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} |
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|
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/** |
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* Returns the previous velocity of this stuntDouble |
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* @return the velocity of this stuntDouble |
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*/ |
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Vector3d getPrevVel() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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|
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/** |
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* Returns the current velocity of this stuntDouble |
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* @return the velocity of this stuntDouble |
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*/ |
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Vector3d getVel() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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|
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/** |
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* Returns the velocity of this stuntDouble in specified snapshot |
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* @return the velocity of this stuntDouble |
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* @param snapshotNo |
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*/ |
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Vector3d getVel(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous velocity of this stuntDouble |
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* @param vel new velocity |
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* @see #getVel |
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*/ |
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void setPrevVel(const Vector3d& vel) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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|
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/** |
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* Sets the current velocity of this stuntDouble |
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* @param vel new velocity |
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*/ |
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void setVel(const Vector3d& vel) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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|
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/** |
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* Sets the velocity of this stuntDouble in specified snapshot |
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* @param vel velocity to be set |
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* @param snapshotNo |
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* @see #getVel |
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*/ |
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void setVel(const Vector3d& vel, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_] = vel; |
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} |
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|
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/** |
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* Returns the previous rotation matrix of this stuntDouble |
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* @return the rotation matrix of this stuntDouble |
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*/ |
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RotMat3x3d getPrevA() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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|
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/** |
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* Returns the current rotation matrix of this stuntDouble |
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* @return the rotation matrix of this stuntDouble |
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*/ |
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RotMat3x3d getA() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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|
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/** |
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* Returns the rotation matrix of this stuntDouble in specified snapshot |
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* |
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* @return the rotation matrix of this stuntDouble |
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* @param snapshotNo |
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*/ |
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RotMat3x3d getA(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous rotation matrix of this stuntDouble |
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* @param a new rotation matrix |
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* @see #getA |
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*/ |
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virtual void setPrevA(const RotMat3x3d& a) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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|
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/** |
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* Sets the current rotation matrix of this stuntDouble |
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* @param a new rotation matrix |
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*/ |
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virtual void setA(const RotMat3x3d& a) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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|
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/** |
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* Sets the rotation matrix of this stuntDouble in specified snapshot |
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* @param a rotation matrix to be set |
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* @param snapshotNo |
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* @see #getA |
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*/ |
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virtual void setA(const RotMat3x3d& a, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a; |
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} |
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|
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/** |
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* Returns the previous angular momentum of this stuntDouble (body-fixed). |
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* @return the angular momentum of this stuntDouble |
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*/ |
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Vector3d getPrevJ() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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|
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/** |
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* Returns the current angular momentum of this stuntDouble (body -fixed). |
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* @return the angular momentum of this stuntDouble |
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*/ |
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Vector3d getJ() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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|
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/** |
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* Returns the angular momentum of this stuntDouble in specified snapshot (body-fixed). |
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* @return the angular momentum of this stuntDouble |
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* @param snapshotNo |
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*/ |
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Vector3d getJ(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_]; |
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} |
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|
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/** |
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* Sets the previous angular momentum of this stuntDouble (body-fixed). |
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* @param angMom new angular momentum |
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* @see #getJ |
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*/ |
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void setPrevJ(const Vector3d& angMom) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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|
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/** |
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* Sets the current angular momentum of this stuntDouble (body-fixed). |
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* @param angMom new angular momentum |
398 |
*/ |
399 |
void setJ(const Vector3d& angMom) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
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} |
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|
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/** |
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* Sets the angular momentum of this stuntDouble in specified snapshot(body-fixed). |
405 |
* @param angMom angular momentum to be set |
406 |
* @param snapshotNo |
407 |
* @see #getJ |
408 |
*/ |
409 |
void setJ(const Vector3d& angMom, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_] = angMom; |
411 |
} |
412 |
|
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/** |
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* Returns system Center of Mass for stuntDouble frame from snapshot |
415 |
* |
416 |
*/ |
417 |
Vector3d getCOM(){ |
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return (snapshotMan_->getCurrentSnapshot())->getCOM(); |
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} |
420 |
|
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/** |
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* Returns system Center of Mass velocity for stuntDouble frame from snapshot |
423 |
* |
424 |
*/ |
425 |
|
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Vector3d getCOMvel(){ |
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return (snapshotMan_->getCurrentSnapshot())->getCOMvel(); |
428 |
} |
429 |
|
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/** |
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* Returns system Center of Mass angular momentum for stuntDouble frame from snapshot |
432 |
* |
433 |
*/ |
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Vector3d getCOMw(){ |
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return (snapshotMan_->getCurrentSnapshot())->getCOMw(); |
436 |
} |
437 |
|
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/** |
439 |
* Returns system Center of Mass for stuntDouble frame from snapshot |
440 |
* |
441 |
*/ |
442 |
Vector3d getCOM(int snapshotNo){ |
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return (snapshotMan_->getSnapshot(snapshotNo))->getCOM(); |
444 |
} |
445 |
|
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/** |
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* Returns system Center of Mass velocity for stuntDouble frame from snapshot |
448 |
* |
449 |
*/ |
450 |
|
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Vector3d getCOMvel(int snapshotNo){ |
452 |
return (snapshotMan_->getSnapshot(snapshotNo))->getCOMvel(); |
453 |
} |
454 |
|
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/** |
456 |
* Returns system Center of Mass angular momentum for stuntDouble frame from snapshot |
457 |
* |
458 |
*/ |
459 |
Vector3d getCOMw(int snapshotNo){ |
460 |
return (snapshotMan_->getSnapshot(snapshotNo))->getCOMw(); |
461 |
} |
462 |
|
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/** |
464 |
* Returns the previous quaternion of this stuntDouble |
465 |
* @return the quaternion of this stuntDouble |
466 |
*/ |
467 |
Quat4d getPrevQ() { |
468 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
469 |
} |
470 |
|
471 |
/** |
472 |
* Returns the current quaternion of this stuntDouble |
473 |
* @return the quaternion of this stuntDouble |
474 |
*/ |
475 |
Quat4d getQ() { |
476 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
477 |
} |
478 |
|
479 |
/** |
480 |
* Returns the quaternion of this stuntDouble in specified snapshot |
481 |
* @return the quaternion of this stuntDouble |
482 |
* @param snapshotNo |
483 |
*/ |
484 |
Quat4d getQ(int snapshotNo) { |
485 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toQuaternion(); |
486 |
} |
487 |
|
488 |
/** |
489 |
* Sets the previous quaternion of this stuntDouble |
490 |
* @param q new quaternion |
491 |
* @note actual storage data is rotation matrix |
492 |
*/ |
493 |
void setPrevQ(const Quat4d& q) { |
494 |
setPrevA(q); |
495 |
} |
496 |
|
497 |
/** |
498 |
* Sets the current quaternion of this stuntDouble |
499 |
* @param q new quaternion |
500 |
* @note actual storage data is rotation matrix |
501 |
*/ |
502 |
void setQ(const Quat4d& q) { |
503 |
setA(q); |
504 |
} |
505 |
|
506 |
/** |
507 |
* Sets the quaternion of this stuntDouble in specified snapshot |
508 |
* |
509 |
* @param q quaternion to be set |
510 |
* @param snapshotNo |
511 |
* @note actual storage data is rotation matrix |
512 |
*/ |
513 |
void setQ(const Quat4d& q, int snapshotNo) { |
514 |
setA(q, snapshotNo); |
515 |
} |
516 |
|
517 |
/** |
518 |
* Returns the previous euler angles of this stuntDouble |
519 |
* @return the euler angles of this stuntDouble |
520 |
*/ |
521 |
Vector3d getPrevEuler() { |
522 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
523 |
} |
524 |
|
525 |
/** |
526 |
* Returns the current euler angles of this stuntDouble |
527 |
* @return the euler angles of this stuntDouble |
528 |
*/ |
529 |
Vector3d getEuler() { |
530 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
531 |
} |
532 |
|
533 |
/** |
534 |
* Returns the euler angles of this stuntDouble in specified snapshot. |
535 |
* @return the euler angles of this stuntDouble |
536 |
* @param snapshotNo |
537 |
*/ |
538 |
Vector3d getEuler(int snapshotNo) { |
539 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toEulerAngles(); |
540 |
} |
541 |
|
542 |
/** |
543 |
* Sets the previous euler angles of this stuntDouble. |
544 |
* @param euler new euler angles |
545 |
* @see #getEuler |
546 |
* @note actual storage data is rotation matrix |
547 |
*/ |
548 |
void setPrevEuler(const Vector3d& euler) { |
549 |
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = euler; |
550 |
} |
551 |
|
552 |
/** |
553 |
* Sets the current euler angles of this stuntDouble |
554 |
* @param euler new euler angles |
555 |
*/ |
556 |
void setEuler(const Vector3d& euler) { |
557 |
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = euler; |
558 |
} |
559 |
|
560 |
/** |
561 |
* Sets the euler angles of this stuntDouble in specified snapshot |
562 |
* |
563 |
* @param euler euler angles to be set |
564 |
* @param snapshotNo |
565 |
* @note actual storage data is rotation matrix |
566 |
*/ |
567 |
void setEuler(const Vector3d& euler, int snapshotNo) { |
568 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = euler; |
569 |
} |
570 |
|
571 |
/** |
572 |
* Returns the previous unit vectors of this stuntDouble |
573 |
* @return the unit vectors of this stuntDouble |
574 |
*/ |
575 |
RotMat3x3d getPrevElectroFrame() { |
576 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).electroFrame[localIndex_]; |
577 |
} |
578 |
|
579 |
/** |
580 |
* Returns the current unit vectors of this stuntDouble |
581 |
* @return the unit vectors of this stuntDouble |
582 |
*/ |
583 |
RotMat3x3d getElectroFrame() { |
584 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).electroFrame[localIndex_]; |
585 |
} |
586 |
|
587 |
/** |
588 |
* Returns the unit vectors of this stuntDouble in specified snapshot |
589 |
* |
590 |
* @return the unit vectors of this stuntDouble |
591 |
* @param snapshotNo |
592 |
*/ |
593 |
RotMat3x3d getElectroFrame(int snapshotNo) { |
594 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).electroFrame[localIndex_]; |
595 |
} |
596 |
|
597 |
/** |
598 |
* Returns the previous force of this stuntDouble |
599 |
* @return the force of this stuntDouble |
600 |
*/ |
601 |
Vector3d getPrevFrc() { |
602 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_]; |
603 |
} |
604 |
|
605 |
/** |
606 |
* Returns the current force of this stuntDouble |
607 |
* @return the force of this stuntDouble |
608 |
*/ |
609 |
Vector3d getFrc() { |
610 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_]; |
611 |
} |
612 |
|
613 |
/** |
614 |
* Returns the force of this stuntDouble in specified snapshot |
615 |
* |
616 |
* @return the force of this stuntDouble |
617 |
* @param snapshotNo |
618 |
*/ |
619 |
Vector3d getFrc(int snapshotNo) { |
620 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_]; |
621 |
} |
622 |
|
623 |
/** |
624 |
* Sets the previous force of this stuntDouble |
625 |
* |
626 |
* @param frc new force |
627 |
* @see #getFrc |
628 |
*/ |
629 |
void setPrevFrc(const Vector3d& frc) { |
630 |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] = frc; |
631 |
} |
632 |
|
633 |
/** |
634 |
* Sets the current force of this stuntDouble |
635 |
* @param frc new force |
636 |
*/ |
637 |
void setFrc(const Vector3d& frc) { |
638 |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] = frc; |
639 |
} |
640 |
|
641 |
/** |
642 |
* Sets the force of this stuntDouble in specified snapshot |
643 |
* |
644 |
* @param frc force to be set |
645 |
* @param snapshotNo |
646 |
* @see #getFrc |
647 |
*/ |
648 |
void setFrc(const Vector3d& frc, int snapshotNo) { |
649 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] = frc; |
650 |
} |
651 |
|
652 |
/** |
653 |
* Adds force into the previous force of this stuntDouble |
654 |
* |
655 |
* @param frc new force |
656 |
* @see #getFrc |
657 |
*/ |
658 |
void addPrevFrc(const Vector3d& frc) { |
659 |
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] += frc; |
660 |
} |
661 |
|
662 |
/** |
663 |
* Adds force into the current force of this stuntDouble |
664 |
* @param frc new force |
665 |
*/ |
666 |
void addFrc(const Vector3d& frc) { |
667 |
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] += frc; |
668 |
} |
669 |
|
670 |
/** |
671 |
* Adds force into the force of this stuntDouble in specified snapshot |
672 |
* |
673 |
* @param frc force to be set |
674 |
* @param snapshotNo |
675 |
* @see #getFrc |
676 |
*/ |
677 |
void addFrc(const Vector3d& frc, int snapshotNo) { |
678 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] += frc; |
679 |
} |
680 |
|
681 |
/** |
682 |
* Returns the previous torque of this stuntDouble |
683 |
* @return the torque of this stuntDouble |
684 |
*/ |
685 |
Vector3d getPrevTrq() { |
686 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_]; |
687 |
} |
688 |
|
689 |
/** |
690 |
* Returns the current torque of this stuntDouble |
691 |
* @return the torque of this stuntDouble |
692 |
*/ |
693 |
Vector3d getTrq() { |
694 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_]; |
695 |
} |
696 |
|
697 |
/** |
698 |
* Returns the torque of this stuntDouble in specified snapshot |
699 |
* |
700 |
* @return the torque of this stuntDouble |
701 |
* @param snapshotNo |
702 |
*/ |
703 |
Vector3d getTrq(int snapshotNo) { |
704 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_]; |
705 |
} |
706 |
|
707 |
/** |
708 |
* Sets the previous torque of this stuntDouble |
709 |
* |
710 |
* @param trq new torque |
711 |
* @see #getTrq |
712 |
*/ |
713 |
void setPrevTrq(const Vector3d& trq) { |
714 |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] = trq; |
715 |
} |
716 |
|
717 |
/** |
718 |
* Sets the current torque of this stuntDouble |
719 |
* @param trq new torque |
720 |
*/ |
721 |
void setTrq(const Vector3d& trq) { |
722 |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] = trq; |
723 |
} |
724 |
|
725 |
/** |
726 |
* Sets the torque of this stuntDouble in specified snapshot |
727 |
* |
728 |
* @param trq torque to be set |
729 |
* @param snapshotNo |
730 |
* @see #getTrq |
731 |
*/ |
732 |
void setTrq(const Vector3d& trq, int snapshotNo) { |
733 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] = trq; |
734 |
} |
735 |
|
736 |
/** |
737 |
* Adds torque into the previous torque of this stuntDouble |
738 |
* |
739 |
* @param trq new torque |
740 |
* @see #getTrq |
741 |
*/ |
742 |
void addPrevTrq(const Vector3d& trq) { |
743 |
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] += trq; |
744 |
} |
745 |
|
746 |
/** |
747 |
* Adds torque into the current torque of this stuntDouble |
748 |
* @param trq new torque |
749 |
*/ |
750 |
void addTrq(const Vector3d& trq) { |
751 |
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] += trq; |
752 |
} |
753 |
|
754 |
/** |
755 |
* Adds torque into the torque of this stuntDouble in specified snapshot |
756 |
* |
757 |
* @param trq torque to be add |
758 |
* @param snapshotNo |
759 |
* @see #getTrq |
760 |
*/ |
761 |
void addTrq(const Vector3d& trq, int snapshotNo) { |
762 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] += trq; |
763 |
} |
764 |
|
765 |
|
766 |
|
767 |
/** |
768 |
* Returns the previous particlePot of this stuntDouble |
769 |
* @return the particlePot of this stuntDouble |
770 |
*/ |
771 |
RealType getPrevParticlePot() { |
772 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).particlePot[localIndex_]; |
773 |
} |
774 |
|
775 |
/** |
776 |
* Returns the current particlePot of this stuntDouble |
777 |
* @return the particlePot of this stuntDouble |
778 |
*/ |
779 |
RealType getParticlePot() { |
780 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).particlePot[localIndex_]; |
781 |
} |
782 |
|
783 |
/** |
784 |
* Returns the particlePot of this stuntDouble in specified snapshot |
785 |
* |
786 |
* @return the particlePot of this stuntDouble |
787 |
* @param snapshotNo |
788 |
*/ |
789 |
RealType getParticlePot(int snapshotNo) { |
790 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).particlePot[localIndex_]; |
791 |
} |
792 |
|
793 |
/** |
794 |
* Sets the previous particlePot of this stuntDouble |
795 |
* |
796 |
* @param particlePot new particlePot |
797 |
* @see #getParticlePot |
798 |
*/ |
799 |
void setPrevParticlePot(const RealType& particlePot) { |
800 |
((snapshotMan_->getPrevSnapshot())->*storage_).particlePot[localIndex_] = particlePot; |
801 |
} |
802 |
|
803 |
/** |
804 |
* Sets the current particlePot of this stuntDouble |
805 |
* @param particlePot new particlePot |
806 |
*/ |
807 |
void setParticlePot(const RealType& particlePot) { |
808 |
((snapshotMan_->getCurrentSnapshot())->*storage_).particlePot[localIndex_] = particlePot; |
809 |
} |
810 |
|
811 |
/** |
812 |
* Sets the particlePot of this stuntDouble in specified snapshot |
813 |
* |
814 |
* @param particlePot particlePot to be set |
815 |
* @param snapshotNo |
816 |
* @see #getParticlePot |
817 |
*/ |
818 |
void setParticlePot(const RealType& particlePot, int snapshotNo) { |
819 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).particlePot[localIndex_] = particlePot; |
820 |
} |
821 |
|
822 |
/** |
823 |
* Adds particlePot into the previous particlePot of this stuntDouble |
824 |
* |
825 |
* @param particlePot new particlePot |
826 |
* @see #getParticlePot |
827 |
*/ |
828 |
void addPrevParticlePot(const RealType& particlePot) { |
829 |
((snapshotMan_->getPrevSnapshot())->*storage_).particlePot[localIndex_] += particlePot; |
830 |
} |
831 |
|
832 |
/** |
833 |
* Adds particlePot into the current particlePot of this stuntDouble |
834 |
* @param particlePot new particlePot |
835 |
*/ |
836 |
void addParticlePot(const RealType& particlePot) { |
837 |
((snapshotMan_->getCurrentSnapshot())->*storage_).particlePot[localIndex_] += particlePot; |
838 |
} |
839 |
|
840 |
/** |
841 |
* Adds particlePot into the particlePot of this stuntDouble in specified snapshot |
842 |
* |
843 |
* @param particlePot particlePot to be add |
844 |
* @param snapshotNo |
845 |
* @see #getParticlePot |
846 |
*/ |
847 |
void addParticlePot(const RealType& particlePot, int snapshotNo) { |
848 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).particlePot[localIndex_] += particlePot; |
849 |
} |
850 |
|
851 |
|
852 |
/** |
853 |
* Returns the previous z-angle of this stuntDouble |
854 |
* @return the z-angle of this stuntDouble |
855 |
*/ |
856 |
RealType getPrevZangle() { |
857 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_]; |
858 |
} |
859 |
|
860 |
/** |
861 |
* Returns the current z-angle of this stuntDouble |
862 |
* @return the z-angle of this stuntDouble |
863 |
*/ |
864 |
RealType getZangle() { |
865 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_]; |
866 |
} |
867 |
|
868 |
/** |
869 |
* Returns the z-angle of this stuntDouble in specified snapshot |
870 |
* @return the z-angle of this stuntDouble |
871 |
* @param snapshotNo |
872 |
*/ |
873 |
RealType getZangle(int snapshotNo) { |
874 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_]; |
875 |
} |
876 |
|
877 |
/** |
878 |
* Sets the previous z-angle of this stuntDouble |
879 |
* @param angle new z-angle |
880 |
* @see #getZangle |
881 |
*/ |
882 |
void setPrevZangle(RealType angle) { |
883 |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] = angle; |
884 |
} |
885 |
|
886 |
/** |
887 |
* Sets the current z-angle of this stuntDouble |
888 |
* @param angle new z-angle |
889 |
*/ |
890 |
void setZangle(RealType angle) { |
891 |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] = angle; |
892 |
} |
893 |
|
894 |
/** |
895 |
* Sets the z-angle of this stuntDouble in specified snapshot |
896 |
* @param angle z-angle to be set |
897 |
* @param snapshotNo |
898 |
* @see #getZangle |
899 |
*/ |
900 |
void setZangle(RealType angle, int snapshotNo) { |
901 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] = angle; |
902 |
} |
903 |
|
904 |
/** |
905 |
* Adds z-angle into the previous z-angle of this stuntDouble |
906 |
* @param angle new z-angle |
907 |
* @see #getZangle |
908 |
*/ |
909 |
void addPrevZangle(RealType angle) { |
910 |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] += angle; |
911 |
} |
912 |
|
913 |
/** |
914 |
* Adds z-angle into the current z-angle of this stuntDouble |
915 |
* @param angle new z-angle |
916 |
*/ |
917 |
void addZangle(RealType angle) { |
918 |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] += angle; |
919 |
} |
920 |
|
921 |
/** |
922 |
* Adds z-angle into the z-angle of this stuntDouble in specified snapshot |
923 |
* @param angle z-angle to be add |
924 |
* @param snapshotNo |
925 |
* @see #getZangle |
926 |
*/ |
927 |
void addZangle(RealType angle, int snapshotNo) { |
928 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] += angle; |
929 |
} |
930 |
|
931 |
/** Set the force of this stuntDouble to zero */ |
932 |
void zeroForcesAndTorques(); |
933 |
/** |
934 |
* Returns the inertia tensor of this stuntDouble |
935 |
* @return the inertia tensor of this stuntDouble |
936 |
*/ |
937 |
virtual Mat3x3d getI() = 0; |
938 |
|
939 |
/** |
940 |
* Returns the gradient of this stuntDouble |
941 |
* @return the gradient of this stuntDouble |
942 |
*/ |
943 |
virtual std::vector<RealType> getGrad() = 0; |
944 |
|
945 |
/** |
946 |
* Tests the if this stuntDouble is a linear rigidbody |
947 |
* |
948 |
* @return true if this stuntDouble is a linear rigidbody, otherwise return false |
949 |
* @note atom and directional atom will always return false |
950 |
* |
951 |
* @see #linearAxis |
952 |
*/ |
953 |
bool isLinear() { |
954 |
return linear_; |
955 |
} |
956 |
|
957 |
/** |
958 |
* Returns the linear axis of the rigidbody, atom and directional atom will always return -1 |
959 |
* |
960 |
* @return the linear axis of the rigidbody |
961 |
* |
962 |
* @see #isLinear |
963 |
*/ |
964 |
int linearAxis() { |
965 |
return linearAxis_; |
966 |
} |
967 |
|
968 |
/** Returns the mass of this stuntDouble */ |
969 |
RealType getMass() { |
970 |
return mass_; |
971 |
} |
972 |
|
973 |
/** |
974 |
* Sets the mass of this stuntdoulbe |
975 |
* @param mass the mass to be set |
976 |
*/ |
977 |
void setMass(RealType mass) { |
978 |
mass_ = mass; |
979 |
} |
980 |
|
981 |
/** Returns the name of this stuntDouble */ |
982 |
virtual std::string getType() = 0; |
983 |
|
984 |
/** Sets the name of this stuntDouble*/ |
985 |
virtual void setType(const std::string& name) {} |
986 |
|
987 |
/** |
988 |
* Converts a lab fixed vector to a body fixed vector. |
989 |
* @return body fixed vector |
990 |
* @param v lab fixed vector |
991 |
*/ |
992 |
Vector3d lab2Body(const Vector3d& v) { |
993 |
return getA() * v; |
994 |
} |
995 |
|
996 |
Vector3d lab2Body(const Vector3d& v, int frame) { |
997 |
return getA(frame) * v; |
998 |
} |
999 |
|
1000 |
/** |
1001 |
* Converts a body fixed vector to a lab fixed vector. |
1002 |
* @return corresponding lab fixed vector |
1003 |
* @param v body fixed vector |
1004 |
*/ |
1005 |
Vector3d body2Lab(const Vector3d& v){ |
1006 |
return getA().transpose() * v; |
1007 |
} |
1008 |
|
1009 |
Vector3d body2Lab(const Vector3d& v, int frame){ |
1010 |
return getA(frame).transpose() * v; |
1011 |
} |
1012 |
|
1013 |
/** |
1014 |
* <p> |
1015 |
* The purpose of the Visitor Pattern is to encapsulate an |
1016 |
* operation that you want to perform on the elements of a data |
1017 |
* structure. In this way, you can change the operation being |
1018 |
* performed on a structure without the need of changing the |
1019 |
* classes of the elements that you are operating on. Using a |
1020 |
* Visitor pattern allows you to decouple the classes for the data |
1021 |
* structure and the algorithms used upon them |
1022 |
* </p> |
1023 |
* @param v visitor |
1024 |
*/ |
1025 |
virtual void accept(BaseVisitor* v) = 0; |
1026 |
|
1027 |
//below functions are just forward functions |
1028 |
/** |
1029 |
* Adds property into property map |
1030 |
* @param genData GenericData to be added into PropertyMap |
1031 |
*/ |
1032 |
void addProperty(GenericData* genData); |
1033 |
|
1034 |
/** |
1035 |
* Removes property from PropertyMap by name |
1036 |
* @param propName the name of property to be removed |
1037 |
*/ |
1038 |
void removeProperty(const std::string& propName); |
1039 |
|
1040 |
/** |
1041 |
* clear all of the properties |
1042 |
*/ |
1043 |
void clearProperties(); |
1044 |
|
1045 |
/** |
1046 |
* Returns all names of properties |
1047 |
* @return all names of properties |
1048 |
*/ |
1049 |
std::vector<std::string> getPropertyNames(); |
1050 |
|
1051 |
/** |
1052 |
* Returns all of the properties in PropertyMap |
1053 |
* @return all of the properties in PropertyMap |
1054 |
*/ |
1055 |
std::vector<GenericData*> getProperties(); |
1056 |
|
1057 |
/** |
1058 |
* Returns property |
1059 |
* @param propName name of property |
1060 |
* @return a pointer point to property with propName. If no property named propName |
1061 |
* exists, return NULL |
1062 |
*/ |
1063 |
GenericData* getPropertyByName(const std::string& propName); |
1064 |
|
1065 |
protected: |
1066 |
|
1067 |
StuntDouble(ObjectType objType, DataStoragePointer storage); |
1068 |
|
1069 |
StuntDouble(const StuntDouble& sd); |
1070 |
StuntDouble& operator=(const StuntDouble& sd); |
1071 |
|
1072 |
ObjectType objType_; |
1073 |
DataStoragePointer storage_; |
1074 |
SnapshotManager* snapshotMan_; |
1075 |
|
1076 |
bool linear_; |
1077 |
int linearAxis_; |
1078 |
|
1079 |
|
1080 |
int globalIndex_; |
1081 |
int globalIntegrableObjectIndex_; |
1082 |
int localIndex_; |
1083 |
|
1084 |
|
1085 |
RealType mass_; |
1086 |
|
1087 |
private: |
1088 |
|
1089 |
PropertyMap properties_; |
1090 |
}; |
1091 |
|
1092 |
}//end namespace OpenMD |
1093 |
#endif //PRIMITIVES_STUNTDOUBLE_HPP |