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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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*/ |
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/** |
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* @file StuntDouble.hpp |
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* @author tlin |
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* @date 10/22/2004 |
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* @version 1.0 |
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*/ |
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#ifndef PRIMITIVES_STUNTDOUBLE_HPP |
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#define PRIMITIVES_STUNTDOUBLE_HPP |
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#include <vector> |
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#include "visitors/BaseVisitor.hpp" |
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#include "math/Quaternion.hpp" |
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#include "math/SquareMatrix3.hpp" |
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#include "math/Vector3.hpp" |
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#include "utils/PropertyMap.hpp" |
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#include "brains/Snapshot.hpp" |
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#include "brains/SnapshotManager.hpp" |
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namespace oopse{ |
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|
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/** |
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* @class StuntDouble StuntDouble.hpp "Primitives/StuntDouble.hpp" |
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* @brief |
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* "Don't move, or you're dead! Stand up! Captain, we've got them!" |
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* |
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* "Spectacular stunt, my friends, but all for naught. Turn around |
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* please. Ha. What a pity. What a pity. So, Princess, you thought |
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* you could outwit the imperious forces of...." |
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* |
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* "You idiots! These are not them. You've captured their stunt |
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* doubles! Search the area. Find them! Find them!" |
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* |
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* StuntDouble is a very strange idea. A StuntDouble stands in for |
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* some object that can be manipulated by the Integrators or |
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* Minimizers. Some of the manipulable objects are Atoms, some are |
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* DirectionalAtoms, and some are RigidBodies. StuntDouble |
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* provides an interface for the Integrators and Minimizers to use, |
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* and does some preliminary sanity checking so that the program |
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* doesn't try to do something stupid like torque an Atom (The |
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* quotes above are from Spaceballs...) |
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* |
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* @note the dynamic data of stuntdouble will be stored outside of the class |
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*/ |
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class StuntDouble{ |
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public: |
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enum ObjectType{ |
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otAtom, |
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otDAtom, |
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otRigidBody |
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}; |
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virtual ~StuntDouble(); |
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|
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/** |
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* Returns the global index of this stuntRealType. |
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* @return the global index of this stuntdouble |
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*/ |
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int getGlobalIndex() { |
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return globalIndex_; |
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} |
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/** |
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* Sets the global index of this stuntRealType. |
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* @param new global index to be set |
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*/ |
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void setGlobalIndex(int index) { |
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globalIndex_ = index; |
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} |
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|
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/** |
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* Returns the local index of this stuntdouble |
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* @return the local index of this stuntdouble |
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*/ |
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int getLocalIndex() { |
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return localIndex_; |
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} |
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/** |
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* Sets the local index of this stuntdouble |
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* @param index new index to be set |
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*/ |
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void setLocalIndex(int index) { |
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localIndex_ = index; |
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} |
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int getGlobalIntegrableObjectIndex(){ |
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return globalIntegrableObjectIndex_; |
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} |
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void setGlobalIntegrableObjectIndex(int index) { |
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globalIntegrableObjectIndex_ = index; |
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} |
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/** |
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* Sets the Snapshot Manager of this stuntdouble |
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*/ |
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void setSnapshotManager(SnapshotManager* sman) { |
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snapshotMan_ = sman; |
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} |
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/** |
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* Tests if this stuntdouble is an atom |
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* @return true is this stuntdouble is an atom(or a directional atom), return false otherwise |
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*/ |
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bool isAtom(){ |
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return objType_ == otAtom || objType_ == otDAtom; |
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} |
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/** |
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* Tests if this stuntdouble is an directional atom |
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* @return true if this stuntdouble is an directional atom, return false otherwise |
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*/ |
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bool isDirectionalAtom(){ |
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return objType_ == otDAtom; |
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} |
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/** |
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* Tests if this stuntdouble is a rigid body. |
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* @return true if this stuntdouble is a rigid body, otherwise return false |
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*/ |
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bool isRigidBody(){ |
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return objType_ == otRigidBody; |
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} |
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/** |
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* Tests if this stuntdouble is a directional one. |
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* @return true is this stuntdouble is a directional atom or a rigid body, return false otherwise |
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*/ |
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bool isDirectional(){ |
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return isDirectionalAtom() || isRigidBody(); |
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} |
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/** |
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* Freezes out all velocity, angular velocity, forces and torques |
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* on this StuntDouble. Also computes the number of frozen degrees |
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* of freedom. |
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* @return the total number of frozen degrees of freedom |
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*/ |
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int freeze() { |
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int fdf = 3; |
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setVel(V3Zero); |
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setFrc(V3Zero); |
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if (isDirectional()){ |
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setJ(V3Zero); |
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setTrq(V3Zero); |
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if (isLinear()) |
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fdf +=2; |
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else |
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fdf +=3; |
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} |
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return fdf; |
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} |
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/** |
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* Returns the previous position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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Vector3d getPrevPos() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_]; |
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} |
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/** |
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* Returns the current position of this stuntdouble |
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* @return the position of this stuntdouble |
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*/ |
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Vector3d getPos() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_]; |
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} |
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/** |
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* Returns the position of this stuntdouble in specified snapshot |
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* @return the position of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getPos(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_]; |
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} |
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/** |
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* Sets the previous position of this stuntdouble |
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* @param pos new position |
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* @see #getPos |
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*/ |
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void setPrevPos(const Vector3d& pos) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* Sets the current position of this stuntdouble |
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* @param pos new position |
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*/ |
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void setPos(const Vector3d& pos) { |
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DataStorage& data = snapshotMan_->getCurrentSnapshot()->*storage_; |
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data.position[localIndex_] = pos; |
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//((snapshotMan_->getCurrentSnapshot())->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* Sets the position of this stuntdouble in specified snapshot |
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* @param pos position to be set |
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* @param snapshotNo |
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* @see #getPos |
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*/ |
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void setPos(const Vector3d& pos, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).position[localIndex_] = pos; |
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} |
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/** |
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* Returns the previous velocity of this stuntdouble |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getPrevVel() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* Returns the current velocity of this stuntdouble |
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* @return the velocity of this stuntdouble |
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*/ |
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Vector3d getVel() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* Returns the velocity of this stuntdouble in specified snapshot |
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* @return the velocity of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getVel(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_]; |
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} |
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/** |
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* Sets the previous velocity of this stuntdouble |
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* @param vel new velocity |
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* @see #getVel |
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*/ |
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void setPrevVel(const Vector3d& vel) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* Sets the current velocity of this stuntdouble |
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* @param vel new velocity |
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*/ |
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void setVel(const Vector3d& vel) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* Sets the velocity of this stuntdouble in specified snapshot |
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* @param vel velocity to be set |
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* @param snapshotNo |
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* @see #getVel |
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*/ |
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void setVel(const Vector3d& vel, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).velocity[localIndex_] = vel; |
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} |
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/** |
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* Returns the previous rotation matrix of this stuntdouble |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getPrevA() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* Returns the current rotation matrix of this stuntdouble |
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* @return the rotation matrix of this stuntdouble |
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*/ |
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RotMat3x3d getA() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* Returns the rotation matrix of this stuntdouble in specified snapshot |
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* |
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* @return the rotation matrix of this stuntdouble |
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* @param snapshotNo |
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*/ |
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RotMat3x3d getA(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_]; |
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} |
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/** |
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* Sets the previous rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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* @see #getA |
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*/ |
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virtual void setPrevA(const RotMat3x3d& a) { |
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((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Sets the current rotation matrix of this stuntdouble |
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* @param a new rotation matrix |
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*/ |
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virtual void setA(const RotMat3x3d& a) { |
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((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Sets the rotation matrix of this stuntdouble in specified snapshot |
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* @param a rotation matrix to be set |
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* @param snapshotNo |
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* @see #getA |
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*/ |
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virtual void setA(const RotMat3x3d& a, int snapshotNo) { |
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((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = a; |
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} |
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/** |
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* Returns the previous angular momentum of this stuntdouble (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getPrevJ() { |
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return ((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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* Returns the current angular momentum of this stuntdouble (body -fixed). |
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* @return the angular momentum of this stuntdouble |
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*/ |
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Vector3d getJ() { |
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return ((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed). |
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* @return the angular momentum of this stuntdouble |
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* @param snapshotNo |
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*/ |
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Vector3d getJ(int snapshotNo) { |
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return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_]; |
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} |
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/** |
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* Sets the previous angular momentum of this stuntdouble (body-fixed). |
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* @param angMom new angular momentum |
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* @see #getJ |
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*/ |
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void setPrevJ(const Vector3d& angMom) { |
392 |
|
|
((snapshotMan_->getPrevSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
393 |
|
|
} |
394 |
gezelter |
246 |
|
395 |
gezelter |
507 |
/** |
396 |
|
|
* Sets the current angular momentum of this stuntdouble (body-fixed). |
397 |
|
|
* @param angMom new angular momentum |
398 |
|
|
*/ |
399 |
|
|
void setJ(const Vector3d& angMom) { |
400 |
|
|
((snapshotMan_->getCurrentSnapshot())->*storage_).angularMomentum[localIndex_] = angMom; |
401 |
|
|
} |
402 |
gezelter |
246 |
|
403 |
gezelter |
507 |
/** |
404 |
|
|
* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed). |
405 |
|
|
* @param angMom angular momentum to be set |
406 |
|
|
* @param snapshotNo |
407 |
|
|
* @see #getJ |
408 |
|
|
*/ |
409 |
|
|
void setJ(const Vector3d& angMom, int snapshotNo) { |
410 |
|
|
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).angularMomentum[localIndex_] = angMom; |
411 |
|
|
} |
412 |
gezelter |
246 |
|
413 |
gezelter |
507 |
/** |
414 |
|
|
* Returns the previous quaternion of this stuntdouble |
415 |
|
|
* @return the quaternion of this stuntdouble |
416 |
|
|
*/ |
417 |
|
|
Quat4d getPrevQ() { |
418 |
|
|
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
419 |
|
|
} |
420 |
gezelter |
246 |
|
421 |
gezelter |
507 |
/** |
422 |
|
|
* Returns the current quaternion of this stuntdouble |
423 |
|
|
* @return the quaternion of this stuntdouble |
424 |
|
|
*/ |
425 |
|
|
Quat4d getQ() { |
426 |
|
|
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toQuaternion(); |
427 |
|
|
} |
428 |
gezelter |
246 |
|
429 |
gezelter |
507 |
/** |
430 |
|
|
* Returns the quaternion of this stuntdouble in specified snapshot |
431 |
|
|
* @return the quaternion of this stuntdouble |
432 |
|
|
* @param snapshotNo |
433 |
|
|
*/ |
434 |
|
|
Quat4d getQ(int snapshotNo) { |
435 |
|
|
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toQuaternion(); |
436 |
|
|
} |
437 |
gezelter |
246 |
|
438 |
gezelter |
507 |
/** |
439 |
|
|
* Sets the previous quaternion of this stuntdouble |
440 |
|
|
* @param q new quaternion |
441 |
|
|
* @note actual storage data is rotation matrix |
442 |
|
|
*/ |
443 |
|
|
void setPrevQ(const Quat4d& q) { |
444 |
|
|
setPrevA(q); |
445 |
|
|
} |
446 |
gezelter |
246 |
|
447 |
gezelter |
507 |
/** |
448 |
|
|
* Sets the current quaternion of this stuntdouble |
449 |
|
|
* @param q new quaternion |
450 |
|
|
* @note actual storage data is rotation matrix |
451 |
|
|
*/ |
452 |
|
|
void setQ(const Quat4d& q) { |
453 |
|
|
setA(q); |
454 |
|
|
} |
455 |
gezelter |
246 |
|
456 |
gezelter |
507 |
/** |
457 |
|
|
* Sets the quaternion of this stuntdouble in specified snapshot |
458 |
|
|
* |
459 |
|
|
* @param q quaternion to be set |
460 |
|
|
* @param snapshotNo |
461 |
|
|
* @note actual storage data is rotation matrix |
462 |
|
|
*/ |
463 |
|
|
void setQ(const Quat4d& q, int snapshotNo) { |
464 |
|
|
setA(q, snapshotNo); |
465 |
|
|
} |
466 |
gezelter |
246 |
|
467 |
gezelter |
507 |
/** |
468 |
|
|
* Returns the previous euler angles of this stuntdouble |
469 |
|
|
* @return the euler angles of this stuntdouble |
470 |
|
|
*/ |
471 |
|
|
Vector3d getPrevEuler() { |
472 |
|
|
return ((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
473 |
|
|
} |
474 |
gezelter |
246 |
|
475 |
gezelter |
507 |
/** |
476 |
|
|
* Returns the current euler angles of this stuntdouble |
477 |
|
|
* @return the euler angles of this stuntdouble |
478 |
|
|
*/ |
479 |
|
|
Vector3d getEuler() { |
480 |
|
|
return ((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_].toEulerAngles(); |
481 |
|
|
} |
482 |
gezelter |
246 |
|
483 |
gezelter |
507 |
/** |
484 |
|
|
* Returns the euler angles of this stuntdouble in specified snapshot. |
485 |
|
|
* @return the euler angles of this stuntdouble |
486 |
|
|
* @param snapshotNo |
487 |
|
|
*/ |
488 |
|
|
Vector3d getEuler(int snapshotNo) { |
489 |
|
|
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_].toEulerAngles(); |
490 |
|
|
} |
491 |
gezelter |
246 |
|
492 |
gezelter |
507 |
/** |
493 |
tim |
963 |
* Sets the previous euler angles of this stuntRealType. |
494 |
gezelter |
507 |
* @param euler new euler angles |
495 |
|
|
* @see #getEuler |
496 |
|
|
* @note actual storage data is rotation matrix |
497 |
|
|
*/ |
498 |
|
|
void setPrevEuler(const Vector3d& euler) { |
499 |
|
|
((snapshotMan_->getPrevSnapshot())->*storage_).aMat[localIndex_] = euler; |
500 |
|
|
} |
501 |
gezelter |
246 |
|
502 |
gezelter |
507 |
/** |
503 |
|
|
* Sets the current euler angles of this stuntdouble |
504 |
|
|
* @param euler new euler angles |
505 |
|
|
*/ |
506 |
|
|
void setEuler(const Vector3d& euler) { |
507 |
|
|
((snapshotMan_->getCurrentSnapshot())->*storage_).aMat[localIndex_] = euler; |
508 |
|
|
} |
509 |
gezelter |
246 |
|
510 |
gezelter |
507 |
/** |
511 |
|
|
* Sets the euler angles of this stuntdouble in specified snapshot |
512 |
|
|
* |
513 |
|
|
* @param euler euler angles to be set |
514 |
|
|
* @param snapshotNo |
515 |
|
|
* @note actual storage data is rotation matrix |
516 |
|
|
*/ |
517 |
|
|
void setEuler(const Vector3d& euler, int snapshotNo) { |
518 |
|
|
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).aMat[localIndex_] = euler; |
519 |
|
|
} |
520 |
gezelter |
246 |
|
521 |
gezelter |
507 |
/** |
522 |
|
|
* Returns the previous unit vectors of this stuntdouble |
523 |
|
|
* @return the unit vectors of this stuntdouble |
524 |
|
|
*/ |
525 |
|
|
RotMat3x3d getPrevElectroFrame() { |
526 |
|
|
return ((snapshotMan_->getPrevSnapshot())->*storage_).electroFrame[localIndex_]; |
527 |
|
|
} |
528 |
gezelter |
246 |
|
529 |
gezelter |
507 |
/** |
530 |
|
|
* Returns the current unit vectors of this stuntdouble |
531 |
|
|
* @return the unit vectors of this stuntdouble |
532 |
|
|
*/ |
533 |
|
|
RotMat3x3d getElectroFrame() { |
534 |
|
|
return ((snapshotMan_->getCurrentSnapshot())->*storage_).electroFrame[localIndex_]; |
535 |
|
|
} |
536 |
gezelter |
246 |
|
537 |
gezelter |
507 |
/** |
538 |
|
|
* Returns the unit vectors of this stuntdouble in specified snapshot |
539 |
|
|
* |
540 |
|
|
* @return the unit vectors of this stuntdouble |
541 |
|
|
* @param snapshotNo |
542 |
|
|
*/ |
543 |
|
|
RotMat3x3d getElectroFrame(int snapshotNo) { |
544 |
|
|
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).electroFrame[localIndex_]; |
545 |
|
|
} |
546 |
gezelter |
246 |
|
547 |
gezelter |
507 |
/** |
548 |
|
|
* Returns the previous force of this stuntdouble |
549 |
|
|
* @return the force of this stuntdouble |
550 |
|
|
*/ |
551 |
|
|
Vector3d getPrevFrc() { |
552 |
|
|
return ((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_]; |
553 |
|
|
} |
554 |
gezelter |
246 |
|
555 |
gezelter |
507 |
/** |
556 |
|
|
* Returns the current force of this stuntdouble |
557 |
|
|
* @return the force of this stuntdouble |
558 |
|
|
*/ |
559 |
|
|
Vector3d getFrc() { |
560 |
|
|
return ((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_]; |
561 |
|
|
} |
562 |
gezelter |
246 |
|
563 |
gezelter |
507 |
/** |
564 |
|
|
* Returns the force of this stuntdouble in specified snapshot |
565 |
|
|
* |
566 |
|
|
* @return the force of this stuntdouble |
567 |
|
|
* @param snapshotNo |
568 |
|
|
*/ |
569 |
|
|
Vector3d getFrc(int snapshotNo) { |
570 |
|
|
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_]; |
571 |
|
|
} |
572 |
gezelter |
246 |
|
573 |
gezelter |
507 |
/** |
574 |
|
|
* Sets the previous force of this stuntdouble |
575 |
|
|
* |
576 |
|
|
* @param frc new force |
577 |
|
|
* @see #getFrc |
578 |
|
|
*/ |
579 |
|
|
void setPrevFrc(const Vector3d& frc) { |
580 |
|
|
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] = frc; |
581 |
|
|
} |
582 |
gezelter |
246 |
|
583 |
gezelter |
507 |
/** |
584 |
|
|
* Sets the current force of this stuntdouble |
585 |
|
|
* @param frc new force |
586 |
|
|
*/ |
587 |
|
|
void setFrc(const Vector3d& frc) { |
588 |
|
|
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] = frc; |
589 |
|
|
} |
590 |
gezelter |
246 |
|
591 |
gezelter |
507 |
/** |
592 |
|
|
* Sets the force of this stuntdouble in specified snapshot |
593 |
|
|
* |
594 |
|
|
* @param frc force to be set |
595 |
|
|
* @param snapshotNo |
596 |
|
|
* @see #getFrc |
597 |
|
|
*/ |
598 |
|
|
void setFrc(const Vector3d& frc, int snapshotNo) { |
599 |
|
|
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] = frc; |
600 |
|
|
} |
601 |
gezelter |
246 |
|
602 |
gezelter |
507 |
/** |
603 |
|
|
* Adds force into the previous force of this stuntdouble |
604 |
|
|
* |
605 |
|
|
* @param frc new force |
606 |
|
|
* @see #getFrc |
607 |
|
|
*/ |
608 |
|
|
void addPrevFrc(const Vector3d& frc) { |
609 |
|
|
((snapshotMan_->getPrevSnapshot())->*storage_).force[localIndex_] += frc; |
610 |
|
|
} |
611 |
gezelter |
246 |
|
612 |
gezelter |
507 |
/** |
613 |
|
|
* Adds force into the current force of this stuntdouble |
614 |
|
|
* @param frc new force |
615 |
|
|
*/ |
616 |
|
|
void addFrc(const Vector3d& frc) { |
617 |
|
|
((snapshotMan_->getCurrentSnapshot())->*storage_).force[localIndex_] += frc; |
618 |
|
|
} |
619 |
gezelter |
246 |
|
620 |
gezelter |
507 |
/** |
621 |
|
|
* Adds force into the force of this stuntdouble in specified snapshot |
622 |
|
|
* |
623 |
|
|
* @param frc force to be set |
624 |
|
|
* @param snapshotNo |
625 |
|
|
* @see #getFrc |
626 |
|
|
*/ |
627 |
|
|
void addFrc(const Vector3d& frc, int snapshotNo) { |
628 |
|
|
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).force[localIndex_] += frc; |
629 |
|
|
} |
630 |
gezelter |
246 |
|
631 |
gezelter |
507 |
/** |
632 |
|
|
* Returns the previous torque of this stuntdouble |
633 |
|
|
* @return the torque of this stuntdouble |
634 |
|
|
*/ |
635 |
|
|
Vector3d getPrevTrq() { |
636 |
|
|
return ((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_]; |
637 |
|
|
} |
638 |
gezelter |
246 |
|
639 |
gezelter |
507 |
/** |
640 |
|
|
* Returns the current torque of this stuntdouble |
641 |
|
|
* @return the torque of this stuntdouble |
642 |
|
|
*/ |
643 |
|
|
Vector3d getTrq() { |
644 |
|
|
return ((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_]; |
645 |
|
|
} |
646 |
gezelter |
246 |
|
647 |
gezelter |
507 |
/** |
648 |
|
|
* Returns the torque of this stuntdouble in specified snapshot |
649 |
|
|
* |
650 |
|
|
* @return the torque of this stuntdouble |
651 |
|
|
* @param snapshotNo |
652 |
|
|
*/ |
653 |
|
|
Vector3d getTrq(int snapshotNo) { |
654 |
|
|
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_]; |
655 |
|
|
} |
656 |
gezelter |
246 |
|
657 |
gezelter |
507 |
/** |
658 |
|
|
* Sets the previous torque of this stuntdouble |
659 |
|
|
* |
660 |
|
|
* @param trq new torque |
661 |
|
|
* @see #getTrq |
662 |
|
|
*/ |
663 |
|
|
void setPrevTrq(const Vector3d& trq) { |
664 |
|
|
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] = trq; |
665 |
|
|
} |
666 |
gezelter |
246 |
|
667 |
gezelter |
507 |
/** |
668 |
|
|
* Sets the current torque of this stuntdouble |
669 |
|
|
* @param trq new torque |
670 |
|
|
*/ |
671 |
|
|
void setTrq(const Vector3d& trq) { |
672 |
|
|
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] = trq; |
673 |
|
|
} |
674 |
gezelter |
246 |
|
675 |
gezelter |
507 |
/** |
676 |
|
|
* Sets the torque of this stuntdouble in specified snapshot |
677 |
|
|
* |
678 |
|
|
* @param trq torque to be set |
679 |
|
|
* @param snapshotNo |
680 |
|
|
* @see #getTrq |
681 |
|
|
*/ |
682 |
|
|
void setTrq(const Vector3d& trq, int snapshotNo) { |
683 |
|
|
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] = trq; |
684 |
|
|
} |
685 |
gezelter |
246 |
|
686 |
gezelter |
507 |
/** |
687 |
|
|
* Adds torque into the previous torque of this stuntdouble |
688 |
|
|
* |
689 |
|
|
* @param trq new torque |
690 |
|
|
* @see #getTrq |
691 |
|
|
*/ |
692 |
|
|
void addPrevTrq(const Vector3d& trq) { |
693 |
|
|
((snapshotMan_->getPrevSnapshot())->*storage_).torque[localIndex_] += trq; |
694 |
|
|
} |
695 |
gezelter |
246 |
|
696 |
gezelter |
507 |
/** |
697 |
|
|
* Adds torque into the current torque of this stuntdouble |
698 |
|
|
* @param trq new torque |
699 |
|
|
*/ |
700 |
|
|
void addTrq(const Vector3d& trq) { |
701 |
|
|
((snapshotMan_->getCurrentSnapshot())->*storage_).torque[localIndex_] += trq; |
702 |
|
|
} |
703 |
gezelter |
246 |
|
704 |
gezelter |
507 |
/** |
705 |
|
|
* Adds torque into the torque of this stuntdouble in specified snapshot |
706 |
|
|
* |
707 |
|
|
* @param trq torque to be add |
708 |
|
|
* @param snapshotNo |
709 |
|
|
* @see #getTrq |
710 |
|
|
*/ |
711 |
|
|
void addTrq(const Vector3d& trq, int snapshotNo) { |
712 |
|
|
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).torque[localIndex_] += trq; |
713 |
|
|
} |
714 |
gezelter |
246 |
|
715 |
|
|
|
716 |
gezelter |
507 |
/** |
717 |
|
|
* Returns the previous z-angle of this stuntdouble |
718 |
|
|
* @return the z-angle of this stuntdouble |
719 |
|
|
*/ |
720 |
tim |
963 |
RealType getPrevZangle() { |
721 |
gezelter |
507 |
return ((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_]; |
722 |
|
|
} |
723 |
gezelter |
246 |
|
724 |
gezelter |
507 |
/** |
725 |
|
|
* Returns the current z-angle of this stuntdouble |
726 |
|
|
* @return the z-angle of this stuntdouble |
727 |
|
|
*/ |
728 |
tim |
963 |
RealType getZangle() { |
729 |
gezelter |
507 |
return ((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_]; |
730 |
|
|
} |
731 |
gezelter |
246 |
|
732 |
gezelter |
507 |
/** |
733 |
|
|
* Returns the z-angle of this stuntdouble in specified snapshot |
734 |
|
|
* @return the z-angle of this stuntdouble |
735 |
|
|
* @param snapshotNo |
736 |
|
|
*/ |
737 |
tim |
963 |
RealType getZangle(int snapshotNo) { |
738 |
gezelter |
507 |
return ((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_]; |
739 |
|
|
} |
740 |
gezelter |
246 |
|
741 |
gezelter |
507 |
/** |
742 |
|
|
* Sets the previous z-angle of this stuntdouble |
743 |
|
|
* @param angle new z-angle |
744 |
|
|
* @see #getZangle |
745 |
|
|
*/ |
746 |
tim |
963 |
void setPrevZangle(RealType angle) { |
747 |
gezelter |
507 |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] = angle; |
748 |
|
|
} |
749 |
gezelter |
246 |
|
750 |
gezelter |
507 |
/** |
751 |
|
|
* Sets the current z-angle of this stuntdouble |
752 |
|
|
* @param angle new z-angle |
753 |
|
|
*/ |
754 |
tim |
963 |
void setZangle(RealType angle) { |
755 |
gezelter |
507 |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] = angle; |
756 |
|
|
} |
757 |
gezelter |
246 |
|
758 |
gezelter |
507 |
/** |
759 |
|
|
* Sets the z-angle of this stuntdouble in specified snapshot |
760 |
|
|
* @param angle z-angle to be set |
761 |
|
|
* @param snapshotNo |
762 |
|
|
* @see #getZangle |
763 |
|
|
*/ |
764 |
tim |
963 |
void setZangle(RealType angle, int snapshotNo) { |
765 |
gezelter |
507 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] = angle; |
766 |
|
|
} |
767 |
gezelter |
246 |
|
768 |
gezelter |
507 |
/** |
769 |
|
|
* Adds z-angle into the previous z-angle of this stuntdouble |
770 |
|
|
* @param angle new z-angle |
771 |
|
|
* @see #getZangle |
772 |
|
|
*/ |
773 |
tim |
963 |
void addPrevZangle(RealType angle) { |
774 |
gezelter |
507 |
((snapshotMan_->getPrevSnapshot())->*storage_).zAngle[localIndex_] += angle; |
775 |
|
|
} |
776 |
gezelter |
246 |
|
777 |
gezelter |
507 |
/** |
778 |
|
|
* Adds z-angle into the current z-angle of this stuntdouble |
779 |
|
|
* @param angle new z-angle |
780 |
|
|
*/ |
781 |
tim |
963 |
void addZangle(RealType angle) { |
782 |
gezelter |
507 |
((snapshotMan_->getCurrentSnapshot())->*storage_).zAngle[localIndex_] += angle; |
783 |
|
|
} |
784 |
gezelter |
246 |
|
785 |
gezelter |
507 |
/** |
786 |
|
|
* Adds z-angle into the z-angle of this stuntdouble in specified snapshot |
787 |
|
|
* @param angle z-angle to be add |
788 |
|
|
* @param snapshotNo |
789 |
|
|
* @see #getZangle |
790 |
|
|
*/ |
791 |
tim |
963 |
void addZangle(RealType angle, int snapshotNo) { |
792 |
gezelter |
507 |
((snapshotMan_->getSnapshot(snapshotNo))->*storage_).zAngle[localIndex_] += angle; |
793 |
|
|
} |
794 |
gezelter |
246 |
|
795 |
gezelter |
507 |
/** Set the force of this stuntdouble to zero */ |
796 |
|
|
void zeroForcesAndTorques(); |
797 |
|
|
/** |
798 |
|
|
* Returns the inertia tensor of this stuntdouble |
799 |
|
|
* @return the inertia tensor of this stuntdouble |
800 |
|
|
*/ |
801 |
|
|
virtual Mat3x3d getI() = 0; |
802 |
gezelter |
246 |
|
803 |
gezelter |
507 |
/** |
804 |
|
|
* Returns the gradient of this stuntdouble |
805 |
|
|
* @return the gradient of this stuntdouble |
806 |
|
|
*/ |
807 |
tim |
963 |
virtual std::vector<RealType> getGrad() = 0; |
808 |
gezelter |
246 |
|
809 |
gezelter |
507 |
/** |
810 |
|
|
* Tests the if this stuntdouble is a linear rigidbody |
811 |
|
|
* |
812 |
|
|
* @return true if this stuntdouble is a linear rigidbody, otherwise return false |
813 |
|
|
* @note atom and directional atom will always return false |
814 |
|
|
* |
815 |
|
|
* @see #linearAxis |
816 |
|
|
*/ |
817 |
|
|
bool isLinear() { |
818 |
|
|
return linear_; |
819 |
|
|
} |
820 |
gezelter |
246 |
|
821 |
gezelter |
507 |
/** |
822 |
|
|
* Returns the linear axis of the rigidbody, atom and directional atom will always return -1 |
823 |
|
|
* |
824 |
|
|
* @return the linear axis of the rigidbody |
825 |
|
|
* |
826 |
|
|
* @see #isLinear |
827 |
|
|
*/ |
828 |
|
|
int linearAxis() { |
829 |
|
|
return linearAxis_; |
830 |
|
|
} |
831 |
gezelter |
246 |
|
832 |
gezelter |
507 |
/** Returns the mass of this stuntdouble */ |
833 |
tim |
963 |
RealType getMass() { |
834 |
gezelter |
507 |
return mass_; |
835 |
|
|
} |
836 |
gezelter |
246 |
|
837 |
gezelter |
507 |
/** |
838 |
|
|
* Sets the mass of this stuntdoulbe |
839 |
|
|
* @param mass the mass to be set |
840 |
|
|
*/ |
841 |
tim |
963 |
void setMass(RealType mass) { |
842 |
gezelter |
507 |
mass_ = mass; |
843 |
|
|
} |
844 |
gezelter |
246 |
|
845 |
gezelter |
507 |
/** Returns the name of this stuntdouble */ |
846 |
|
|
virtual std::string getType() = 0; |
847 |
gezelter |
246 |
|
848 |
tim |
963 |
/** Sets the name of this stuntRealType*/ |
849 |
gezelter |
507 |
virtual void setType(const std::string& name) {} |
850 |
gezelter |
246 |
|
851 |
gezelter |
507 |
/** |
852 |
|
|
* Converts a lab fixed vector to a body fixed vector. |
853 |
|
|
* @return body fixed vector |
854 |
|
|
* @param v lab fixed vector |
855 |
|
|
*/ |
856 |
|
|
Vector3d lab2Body(const Vector3d& v) { |
857 |
|
|
return getA() * v; |
858 |
|
|
} |
859 |
gezelter |
246 |
|
860 |
gezelter |
507 |
Vector3d lab2Body(const Vector3d& v, int frame) { |
861 |
|
|
return getA(frame) * v; |
862 |
|
|
} |
863 |
tim |
334 |
|
864 |
gezelter |
507 |
/** |
865 |
|
|
* Converts a body fixed vector to a lab fixed vector. |
866 |
|
|
* @return corresponding lab fixed vector |
867 |
|
|
* @param v body fixed vector |
868 |
|
|
*/ |
869 |
|
|
Vector3d body2Lab(const Vector3d& v){ |
870 |
|
|
return getA().transpose() * v; |
871 |
|
|
} |
872 |
tim |
334 |
|
873 |
gezelter |
507 |
Vector3d body2Lab(const Vector3d& v, int frame){ |
874 |
|
|
return getA(frame).transpose() * v; |
875 |
|
|
} |
876 |
|
|
/** |
877 |
|
|
* <p> |
878 |
|
|
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on |
879 |
|
|
* the elements of a data structure. In this way, you can change the operation being performed |
880 |
|
|
* on a structure without the need of changing the classes of the elements that you are operating |
881 |
|
|
* on. Using a Visitor pattern allows you to decouple the classes for the data structure and the |
882 |
|
|
* algorithms used upon them |
883 |
|
|
* </p> |
884 |
|
|
* @param v visitor |
885 |
|
|
*/ |
886 |
|
|
virtual void accept(BaseVisitor* v) = 0; |
887 |
gezelter |
246 |
|
888 |
gezelter |
507 |
//below functions are just forward functions |
889 |
|
|
/** |
890 |
|
|
* Adds property into property map |
891 |
|
|
* @param genData GenericData to be added into PropertyMap |
892 |
|
|
*/ |
893 |
|
|
void addProperty(GenericData* genData); |
894 |
gezelter |
246 |
|
895 |
gezelter |
507 |
/** |
896 |
|
|
* Removes property from PropertyMap by name |
897 |
|
|
* @param propName the name of property to be removed |
898 |
|
|
*/ |
899 |
|
|
void removeProperty(const std::string& propName); |
900 |
gezelter |
246 |
|
901 |
gezelter |
507 |
/** |
902 |
|
|
* clear all of the properties |
903 |
|
|
*/ |
904 |
|
|
void clearProperties(); |
905 |
gezelter |
246 |
|
906 |
gezelter |
507 |
/** |
907 |
|
|
* Returns all names of properties |
908 |
|
|
* @return all names of properties |
909 |
|
|
*/ |
910 |
|
|
std::vector<std::string> getPropertyNames(); |
911 |
gezelter |
246 |
|
912 |
gezelter |
507 |
/** |
913 |
|
|
* Returns all of the properties in PropertyMap |
914 |
|
|
* @return all of the properties in PropertyMap |
915 |
|
|
*/ |
916 |
|
|
std::vector<GenericData*> getProperties(); |
917 |
gezelter |
246 |
|
918 |
gezelter |
507 |
/** |
919 |
|
|
* Returns property |
920 |
|
|
* @param propName name of property |
921 |
|
|
* @return a pointer point to property with propName. If no property named propName |
922 |
|
|
* exists, return NULL |
923 |
|
|
*/ |
924 |
|
|
GenericData* getPropertyByName(const std::string& propName); |
925 |
gezelter |
246 |
|
926 |
gezelter |
507 |
protected: |
927 |
gezelter |
246 |
|
928 |
gezelter |
507 |
StuntDouble(ObjectType objType, DataStoragePointer storage); |
929 |
gezelter |
246 |
|
930 |
gezelter |
507 |
StuntDouble(const StuntDouble& sd); |
931 |
|
|
StuntDouble& operator=(const StuntDouble& sd); |
932 |
gezelter |
246 |
|
933 |
gezelter |
507 |
ObjectType objType_; |
934 |
|
|
DataStoragePointer storage_; |
935 |
|
|
SnapshotManager* snapshotMan_; |
936 |
gezelter |
246 |
|
937 |
gezelter |
507 |
bool linear_; |
938 |
|
|
int linearAxis_; |
939 |
gezelter |
246 |
|
940 |
|
|
|
941 |
gezelter |
507 |
int globalIndex_; |
942 |
tim |
1024 |
int globalIntegrableObjectIndex_; |
943 |
gezelter |
507 |
int localIndex_; |
944 |
gezelter |
246 |
|
945 |
|
|
|
946 |
tim |
963 |
RealType mass_; |
947 |
gezelter |
246 |
|
948 |
gezelter |
507 |
private: |
949 |
gezelter |
246 |
|
950 |
gezelter |
507 |
PropertyMap properties_; |
951 |
|
|
}; |
952 |
gezelter |
2 |
|
953 |
gezelter |
246 |
}//end namespace oopse |
954 |
|
|
#endif //PRIMITIVES_STUNTDOUBLE_HPP |