| 48 |
|
DirectionalAtom* ghostAtom, TorsionType *tt) |
| 49 |
|
: Torsion(atom1, atom2, ghostAtom, ghostAtom, tt) {} |
| 50 |
|
|
| 51 |
< |
void GhostTorsion::calcForce(RealType& angle) { |
| 51 |
> |
void GhostTorsion::calcForce(RealType& angle, bool doParticlePot) { |
| 52 |
|
DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atom3_); |
| 53 |
|
|
| 54 |
|
Vector3d pos1 = atom1_->getPos(); |
| 97 |
|
f3.negate(); |
| 98 |
|
ghostAtom->addTrq(cross(r43, f3)); |
| 99 |
|
|
| 100 |
< |
atom1_->addParticlePot(potential_); |
| 101 |
< |
atom2_->addParticlePot(potential_); |
| 102 |
< |
ghostAtom->addParticlePot(potential_); |
| 100 |
> |
if (doParticlePot) { |
| 101 |
> |
atom1_->addParticlePot(potential_); |
| 102 |
> |
atom2_->addParticlePot(potential_); |
| 103 |
> |
ghostAtom->addParticlePot(potential_); |
| 104 |
> |
} |
| 105 |
|
|
| 106 |
|
angle = acos(cos_phi) /M_PI * 180.0; |
| 107 |
|
} |