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root/OpenMD/branches/development/src/primitives/GhostTorsion.cpp
Revision: 1850
Committed: Wed Feb 20 15:39:39 2013 UTC (12 years, 2 months ago) by gezelter
File size: 4226 byte(s)
Log Message:
Fixed a widespread typo in the license 

File Contents

# User Rev Content
1 gezelter 507 /*
2 tim 273 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3     *
4     * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9 gezelter 1390 * 1. Redistributions of source code must retain the above copyright
10 tim 273 * notice, this list of conditions and the following disclaimer.
11     *
12 gezelter 1390 * 2. Redistributions in binary form must reproduce the above copyright
13 tim 273 * notice, this list of conditions and the following disclaimer in the
14     * documentation and/or other materials provided with the
15     * distribution.
16     *
17     * This software is provided "AS IS," without a warranty of any
18     * kind. All express or implied conditions, representations and
19     * warranties, including any implied warranty of merchantability,
20     * fitness for a particular purpose or non-infringement, are hereby
21     * excluded. The University of Notre Dame and its licensors shall not
22     * be liable for any damages suffered by licensee as a result of
23     * using, modifying or distributing the software or its
24     * derivatives. In no event will the University of Notre Dame or its
25     * licensors be liable for any lost revenue, profit or data, or for
26     * direct, indirect, special, consequential, incidental or punitive
27     * damages, however caused and regardless of the theory of liability,
28     * arising out of the use of or inability to use software, even if the
29     * University of Notre Dame has been advised of the possibility of
30     * such damages.
31 gezelter 1390 *
32     * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
33     * research, please cite the appropriate papers when you publish your
34     * work. Good starting points are:
35     *
36     * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37     * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38 gezelter 1850 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
39 gezelter 1665 * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
40     * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41 tim 273 */
42    
43 gezelter 1767 #include "config.h"
44     #include <cmath>
45    
46 tim 273 #include "primitives/GhostTorsion.hpp"
47    
48 gezelter 1390 namespace OpenMD {
49 gezelter 1211
50     GhostTorsion::GhostTorsion(Atom *atom1, Atom *atom2,
51     DirectionalAtom* ghostAtom, TorsionType *tt)
52     : Torsion(atom1, atom2, ghostAtom, ghostAtom, tt) {}
53    
54 gezelter 1712 void GhostTorsion::calcForce(RealType& angle, bool doParticlePot) {
55 tim 275 DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atom3_);
56 gezelter 1211
57 tim 273 Vector3d pos1 = atom1_->getPos();
58     Vector3d pos2 = atom2_->getPos();
59     Vector3d pos3 = ghostAtom->getPos();
60 gezelter 1211
61 tim 273 Vector3d r21 = pos1 - pos2;
62     Vector3d r32 = pos2 - pos3;
63 gezelter 1459 Vector3d r43 = ghostAtom->getA().transpose().getColumn(2);
64 gezelter 1211
65 tim 273 // Calculate the cross products and distances
66     Vector3d A = cross(r21, r32);
67 tim 963 RealType rA = A.length();
68 tim 273 Vector3d B = cross(r32, r43);
69 tim 963 RealType rB = B.length();
70 gezelter 1446
71     /*
72     If either of the two cross product vectors is tiny, that means
73     the three atoms involved are colinear, and the torsion angle is
74     going to be undefined. The easiest check for this problem is
75     to use the product of the two lengths.
76     */
77     if (rA * rB < OpenMD::epsilon) return;
78 gezelter 1211
79 tim 273 A.normalize();
80     B.normalize();
81    
82     // Calculate the sin and cos
83 tim 963 RealType cos_phi = dot(A, B) ;
84 gezelter 1211
85 tim 963 RealType dVdcosPhi;
86 tim 749 torsionType_->calcForce(cos_phi, potential_, dVdcosPhi);
87 gezelter 1211
88 tim 273 Vector3d dcosdA = (cos_phi * A - B) /rA;
89     Vector3d dcosdB = (cos_phi * B - A) /rB;
90 gezelter 1211
91 tim 273 Vector3d f1 = dVdcosPhi * cross(r32, dcosdA);
92     Vector3d f2 = dVdcosPhi * ( cross(r43, dcosdB) - cross(r21, dcosdA));
93     Vector3d f3 = dVdcosPhi * cross(dcosdB, r32);
94 gezelter 1211
95 tim 273 atom1_->addFrc(f1);
96     atom2_->addFrc(f2 - f1);
97 gezelter 1211
98 tim 273 ghostAtom->addFrc(-f2);
99 gezelter 1211
100 tim 273 f3.negate();
101     ghostAtom->addTrq(cross(r43, f3));
102 gezelter 1211
103 gezelter 1712 if (doParticlePot) {
104     atom1_->addParticlePot(potential_);
105     atom2_->addParticlePot(potential_);
106     ghostAtom->addParticlePot(potential_);
107     }
108 gezelter 1309
109 tim 749 angle = acos(cos_phi) /M_PI * 180.0;
110 gezelter 507 }
111 tim 273 }
112    

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