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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
39 |
< |
* [4] Vardeman & Gezelter, in progress (2009). |
39 |
> |
* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
40 |
> |
* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
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*/ |
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43 |
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#include "primitives/GhostBend.hpp" |
50 |
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|
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Vector3d pos1 = atom1_->getPos(); |
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Vector3d pos2 = ghostAtom->getPos(); |
53 |
+ |
|
54 |
+ |
Vector3d r21 = pos1 - pos2; |
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+ |
RealType d21 = r21.length(); |
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|
57 |
< |
Vector3d r12 = pos1 - pos2; |
54 |
< |
RealType d12 = r12.length(); |
55 |
< |
|
56 |
< |
RealType d12inv = 1.0 / d12; |
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> |
RealType d21inv = 1.0 / d21; |
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|
59 |
< |
Vector3d r32 = ghostAtom->getA().getColumn(2); |
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< |
RealType d32 = r32.length(); |
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> |
// we need the transpose of A to get the lab fixed vector: |
60 |
> |
Vector3d r23 = ghostAtom->getA().transpose().getColumn(2); |
61 |
> |
RealType d23 = r23.length(); |
62 |
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|
63 |
< |
RealType d32inv = 1.0 / d32; |
63 |
> |
RealType d23inv = 1.0 / d23; |
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|
65 |
< |
RealType cosTheta = dot(r12, r32) / (d12 * d32); |
66 |
< |
|
65 |
> |
RealType cosTheta = dot(r21, r23) / (d21 * d23); |
66 |
> |
|
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//check roundoff |
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if (cosTheta > 1.0) { |
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cosTheta = 1.0; |
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} |
73 |
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|
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RealType theta = acos(cosTheta); |
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+ |
|
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+ |
RealType dVdTheta; |
77 |
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|
78 |
< |
RealType firstDerivative; |
78 |
> |
bendType_->calcForce(theta, potential_, dVdTheta); |
79 |
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|
76 |
– |
bendType_->calcForce(theta, potential_, firstDerivative); |
77 |
– |
|
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RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); |
81 |
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|
82 |
< |
if (fabs(sinTheta) < 1.0E-12) { |
83 |
< |
sinTheta = 1.0E-12; |
82 |
> |
if (fabs(sinTheta) < 1.0E-6) { |
83 |
> |
sinTheta = 1.0E-6; |
84 |
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} |
85 |
|
|
86 |
< |
RealType commonFactor1 = -firstDerivative / sinTheta * d12inv; |
87 |
< |
RealType commonFactor2 = -firstDerivative / sinTheta * d32inv; |
86 |
> |
RealType commonFactor1 = dVdTheta / sinTheta * d21inv; |
87 |
> |
RealType commonFactor2 = dVdTheta / sinTheta * d23inv; |
88 |
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|
89 |
< |
Vector3d force1 = commonFactor1*(r12*(d12inv*cosTheta) - r32*d32inv); |
90 |
< |
Vector3d force3 = commonFactor2*(r32*(d32inv*cosTheta) - r12*d12inv); |
89 |
> |
Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); |
90 |
> |
Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); |
91 |
> |
|
92 |
> |
// Total force in current bend is zero |
93 |
> |
|
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atom1_->addFrc(force1); |
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ghostAtom->addFrc(-force1); |
91 |
– |
/**@todo test correctness */ |
92 |
– |
ghostAtom->addTrq(cross(r32, force3) ); |
96 |
|
|
97 |
+ |
ghostAtom->addTrq( cross(r23, force3) ); |
98 |
+ |
|
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atom1_->addParticlePot(potential_); |
100 |
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ghostAtom->addParticlePot(potential_); |
101 |
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|
102 |
|
angle = theta /M_PI * 180.0; |
103 |
< |
|
103 |
> |
|
104 |
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} |
105 |
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} //end namespace OpenMD |
106 |
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