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Comparing:
trunk/src/primitives/GhostBend.cpp (file contents), Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
branches/development/src/primitives/GhostBend.cpp (file contents), Revision 1712 by gezelter, Sat May 19 13:30:21 2012 UTC

# Line 6 | Line 6
6   * redistribute this software in source and binary code form, provided
7   * that the following conditions are met:
8   *
9 < * 1. Acknowledgement of the program authors must be made in any
10 < *    publication of scientific results based in part on use of the
11 < *    program.  An acceptable form of acknowledgement is citation of
12 < *    the article in which the program was described (Matthew
13 < *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 < *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 < *    Parallel Simulation Engine for Molecular Dynamics,"
16 < *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 < *
18 < * 2. Redistributions of source code must retain the above copyright
9 > * 1. Redistributions of source code must retain the above copyright
10   *    notice, this list of conditions and the following disclaimer.
11   *
12 < * 3. Redistributions in binary form must reproduce the above copyright
12 > * 2. Redistributions in binary form must reproduce the above copyright
13   *    notice, this list of conditions and the following disclaimer in the
14   *    documentation and/or other materials provided with the
15   *    distribution.
# Line 37 | Line 28
28   * arising out of the use of or inability to use software, even if the
29   * University of Notre Dame has been advised of the possibility of
30   * such damages.
31 + *
32 + * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 + * research, please cite the appropriate papers when you publish your
34 + * work.  Good starting points are:
35 + *                                                                      
36 + * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 + * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 + * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 + * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 + * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   #include "primitives/GhostBend.hpp"
44   #include "primitives/DirectionalAtom.hpp"
45 < namespace oopse {
45 > namespace OpenMD {
46  
47    /**@todo still a lot left to improve*/
48 <  void GhostBend::calcForce(RealType& angle) {
48 >  void GhostBend::calcForce(RealType& angle, bool doParticlePot) {
49      DirectionalAtom* ghostAtom = static_cast<DirectionalAtom*>(atom2_);
50      
51      Vector3d pos1 = atom1_->getPos();
52      Vector3d pos2 = ghostAtom->getPos();
53  
54 <    Vector3d r12 = pos1 - pos2;
55 <    RealType d12 = r12.length();
54 >    Vector3d r21 = pos1 - pos2;  
55 >    RealType d21 = r21.length();
56 >    
57 >    RealType d21inv = 1.0 / d21;
58 >  
59 >    // we need the transpose of A to get the lab fixed vector:
60 >    Vector3d r23 = ghostAtom->getA().transpose().getColumn(2);
61 >    RealType d23 = r23.length();
62 >    
63 >    RealType d23inv = 1.0 / d23;
64 >    
65 >    RealType cosTheta = dot(r21, r23) / (d21 * d23);
66  
56    RealType d12inv = 1.0 / d12;
57
58    Vector3d r32 = ghostAtom->getElectroFrame().getColumn(2);
59    RealType d32 = r32.length();
60
61    RealType d32inv = 1.0 / d32;
62
63    RealType cosTheta = dot(r12, r32) / (d12 * d32);
64
67      //check roundoff    
68      if (cosTheta > 1.0) {
69        cosTheta = 1.0;
70      } else if (cosTheta < -1.0) {
71        cosTheta = -1.0;
72      }
73 <
73 >    
74      RealType theta = acos(cosTheta);
75  
76 <    RealType firstDerivative;
77 <
78 <    bendType_->calcForce(theta, firstDerivative, potential_);
79 <
76 >    RealType dVdTheta;
77 >    
78 >    bendType_->calcForce(theta, potential_, dVdTheta);
79 >    
80      RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
81 <
82 <    if (fabs(sinTheta) < 1.0E-12) {
83 <      sinTheta = 1.0E-12;
81 >    
82 >    if (fabs(sinTheta) < 1.0E-6) {
83 >      sinTheta = 1.0E-6;
84      }
85 +    
86 +    RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
87 +    RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
88 +    
89 +    Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta);
90 +    Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta);
91  
92 <    RealType commonFactor1 = -firstDerivative / sinTheta * d12inv;
85 <    RealType commonFactor2 = -firstDerivative / sinTheta * d32inv;
92 >    // Total force in current bend is zero
93  
87    Vector3d force1 = commonFactor1*(r12*(d12inv*cosTheta) - r32*d32inv);
88    Vector3d force3 = commonFactor2*(r32*(d32inv*cosTheta) - r12*d12inv);
94      atom1_->addFrc(force1);
95      ghostAtom->addFrc(-force1);
91    /**@todo test correctness */
92    ghostAtom->addTrq(cross(r32, force3) );
96  
97 +    ghostAtom->addTrq( cross(r23, force3) );    
98 +    if(doParticlePot) {
99 +      atom1_->addParticlePot(potential_);
100 +      ghostAtom->addParticlePot(potential_);
101 +    }
102 +
103      angle = theta /M_PI * 180.0;
104 +  
105 +  }  
106 + } //end namespace OpenMD
107  
96  }
97
98 } //end namespace oopse
99

Comparing:
trunk/src/primitives/GhostBend.cpp (property svn:keywords), Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
branches/development/src/primitives/GhostBend.cpp (property svn:keywords), Revision 1712 by gezelter, Sat May 19 13:30:21 2012 UTC

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