49 |
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|
50 |
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Vector3d pos1 = atom1_->getPos(); |
51 |
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Vector3d pos2 = ghostAtom->getPos(); |
52 |
< |
|
52 |
> |
|
53 |
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Vector3d r12 = pos1 - pos2; |
54 |
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RealType d12 = r12.length(); |
55 |
< |
|
55 |
> |
|
56 |
|
RealType d12inv = 1.0 / d12; |
57 |
< |
|
57 |
> |
|
58 |
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Vector3d r32 = ghostAtom->getElectroFrame().getColumn(2); |
59 |
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RealType d32 = r32.length(); |
60 |
< |
|
60 |
> |
|
61 |
|
RealType d32inv = 1.0 / d32; |
62 |
< |
|
62 |
> |
|
63 |
|
RealType cosTheta = dot(r12, r32) / (d12 * d32); |
64 |
< |
|
64 |
> |
|
65 |
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//check roundoff |
66 |
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if (cosTheta > 1.0) { |
67 |
|
cosTheta = 1.0; |
68 |
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} else if (cosTheta < -1.0) { |
69 |
|
cosTheta = -1.0; |
70 |
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} |
71 |
< |
|
71 |
> |
|
72 |
|
RealType theta = acos(cosTheta); |
73 |
< |
|
73 |
> |
|
74 |
|
RealType firstDerivative; |
75 |
< |
|
75 |
> |
|
76 |
|
bendType_->calcForce(theta, firstDerivative, potential_); |
77 |
< |
|
77 |
> |
|
78 |
|
RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); |
79 |
< |
|
79 |
> |
|
80 |
|
if (fabs(sinTheta) < 1.0E-12) { |
81 |
|
sinTheta = 1.0E-12; |
82 |
|
} |
83 |
< |
|
83 |
> |
|
84 |
|
RealType commonFactor1 = -firstDerivative / sinTheta * d12inv; |
85 |
|
RealType commonFactor2 = -firstDerivative / sinTheta * d32inv; |
86 |
< |
|
86 |
> |
|
87 |
|
Vector3d force1 = commonFactor1*(r12*(d12inv*cosTheta) - r32*d32inv); |
88 |
|
Vector3d force3 = commonFactor2*(r32*(d32inv*cosTheta) - r12*d12inv); |
89 |
|
atom1_->addFrc(force1); |
90 |
|
ghostAtom->addFrc(-force1); |
91 |
|
/**@todo test correctness */ |
92 |
|
ghostAtom->addTrq(cross(r32, force3) ); |
93 |
< |
|
93 |
> |
|
94 |
|
angle = theta /M_PI * 180.0; |
95 |
< |
|
96 |
< |
} |
97 |
< |
|
95 |
> |
|
96 |
> |
} |
97 |
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} //end namespace oopse |
98 |
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