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root/OpenMD/branches/development/src/primitives/GhostBend.cpp
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Comparing:
trunk/src/primitives/GhostBend.cpp (file contents), Revision 1390 by gezelter, Wed Nov 25 20:02:06 2009 UTC vs.
branches/development/src/primitives/GhostBend.cpp (file contents), Revision 1465 by chuckv, Fri Jul 9 23:08:25 2010 UTC

# Line 49 | Line 49 | namespace OpenMD {
49      
50      Vector3d pos1 = atom1_->getPos();
51      Vector3d pos2 = ghostAtom->getPos();
52 +
53 +    Vector3d r21 = pos1 - pos2;  
54 +    RealType d21 = r21.length();
55      
56 <    Vector3d r12 = pos1 - pos2;
57 <    RealType d12 = r12.length();
56 >    RealType d21inv = 1.0 / d21;
57 >  
58 >    // we need the transpose of A to get the lab fixed vector:
59 >    Vector3d r23 = ghostAtom->getA().transpose().getColumn(2);
60 >    RealType d23 = r23.length();
61      
62 <    RealType d12inv = 1.0 / d12;
62 >    RealType d23inv = 1.0 / d23;
63      
64 <    Vector3d r32 = ghostAtom->getElectroFrame().getColumn(2);
65 <    RealType d32 = r32.length();
60 <    
61 <    RealType d32inv = 1.0 / d32;
62 <    
63 <    RealType cosTheta = dot(r12, r32) / (d12 * d32);
64 <    
64 >    RealType cosTheta = dot(r21, r23) / (d21 * d23);
65 >
66      //check roundoff    
67      if (cosTheta > 1.0) {
68        cosTheta = 1.0;
# Line 70 | Line 71 | namespace OpenMD {
71      }
72      
73      RealType theta = acos(cosTheta);
74 +
75 +    RealType dVdTheta;
76      
77 <    RealType firstDerivative;
77 >    bendType_->calcForce(theta, potential_, dVdTheta);
78      
76    bendType_->calcForce(theta, potential_, firstDerivative);
77    
79      RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
80      
81 <    if (fabs(sinTheta) < 1.0E-12) {
82 <      sinTheta = 1.0E-12;
81 >    if (fabs(sinTheta) < 1.0E-6) {
82 >      sinTheta = 1.0E-6;
83      }
84      
85 <    RealType commonFactor1 = -firstDerivative / sinTheta * d12inv;
86 <    RealType commonFactor2 = -firstDerivative / sinTheta * d32inv;
85 >    RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
86 >    RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
87      
88 <    Vector3d force1 = commonFactor1*(r12*(d12inv*cosTheta) - r32*d32inv);
89 <    Vector3d force3 = commonFactor2*(r32*(d32inv*cosTheta) - r12*d12inv);
88 >    Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta);
89 >    Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta);
90 >
91 >    // Total force in current bend is zero
92 >
93      atom1_->addFrc(force1);
94      ghostAtom->addFrc(-force1);
91    /**@todo test correctness */
92    ghostAtom->addTrq(cross(r32, force3) );    
95  
96 +    ghostAtom->addTrq( cross(r23, force3) );    
97 +
98      atom1_->addParticlePot(potential_);
99      ghostAtom->addParticlePot(potential_);
100  
101      angle = theta /M_PI * 180.0;
102 <    
102 >  
103    }  
104   } //end namespace OpenMD
105  

Comparing:
trunk/src/primitives/GhostBend.cpp (property svn:keywords), Revision 1390 by gezelter, Wed Nov 25 20:02:06 2009 UTC vs.
branches/development/src/primitives/GhostBend.cpp (property svn:keywords), Revision 1465 by chuckv, Fri Jul 9 23:08:25 2010 UTC

# Line 0 | Line 1
1 + Author Id Revision Date

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