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root/OpenMD/branches/development/src/primitives/GhostBend.cpp
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Comparing trunk/src/primitives/GhostBend.cpp (file contents):
Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
Revision 1211 by gezelter, Wed Jan 23 16:38:22 2008 UTC

# Line 49 | Line 49 | namespace oopse {
49      
50      Vector3d pos1 = atom1_->getPos();
51      Vector3d pos2 = ghostAtom->getPos();
52 <
52 >    
53      Vector3d r12 = pos1 - pos2;
54      RealType d12 = r12.length();
55 <
55 >    
56      RealType d12inv = 1.0 / d12;
57 <
57 >    
58      Vector3d r32 = ghostAtom->getElectroFrame().getColumn(2);
59      RealType d32 = r32.length();
60 <
60 >    
61      RealType d32inv = 1.0 / d32;
62 <
62 >    
63      RealType cosTheta = dot(r12, r32) / (d12 * d32);
64 <
64 >    
65      //check roundoff    
66      if (cosTheta > 1.0) {
67        cosTheta = 1.0;
68      } else if (cosTheta < -1.0) {
69        cosTheta = -1.0;
70      }
71 <
71 >    
72      RealType theta = acos(cosTheta);
73 <
73 >    
74      RealType firstDerivative;
75 <
75 >    
76      bendType_->calcForce(theta, firstDerivative, potential_);
77 <
77 >    
78      RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
79 <
79 >    
80      if (fabs(sinTheta) < 1.0E-12) {
81        sinTheta = 1.0E-12;
82      }
83 <
83 >    
84      RealType commonFactor1 = -firstDerivative / sinTheta * d12inv;
85      RealType commonFactor2 = -firstDerivative / sinTheta * d32inv;
86 <
86 >    
87      Vector3d force1 = commonFactor1*(r12*(d12inv*cosTheta) - r32*d32inv);
88      Vector3d force3 = commonFactor2*(r32*(d32inv*cosTheta) - r12*d12inv);
89      atom1_->addFrc(force1);
90      ghostAtom->addFrc(-force1);
91      /**@todo test correctness */
92      ghostAtom->addTrq(cross(r32, force3) );
93 <
93 >    
94      angle = theta /M_PI * 180.0;
95 <
96 <  }
97 <
95 >    
96 >  }  
97   } //end namespace oopse
98  

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