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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
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* research, please cite the appropriate papers when you publish your |
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* work. Good starting points are: |
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* |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
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* [4] Vardeman & Gezelter, in progress (2009). |
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*/ |
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|
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#include "primitives/Bend.hpp" |
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|
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namespace oopse { |
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|
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namespace OpenMD { |
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|
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/**@todo still a lot left to improve*/ |
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void Bend::calcForce() { |
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void Bend::calcForce(RealType& angle) { |
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Vector3d pos1 = atom1_->getPos(); |
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Vector3d pos2 = atom2_->getPos(); |
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Vector3d pos3 = atom3_->getPos(); |
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|
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|
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Vector3d r21 = pos1 - pos2; |
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double d21 = r21.length(); |
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|
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double d21inv = 1.0 / d21; |
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|
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RealType d21 = r21.length(); |
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|
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RealType d21inv = 1.0 / d21; |
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|
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Vector3d r23 = pos3 - pos2; |
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double d23 = r23.length(); |
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|
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double d23inv = 1.0 / d23; |
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|
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double cosTheta = dot(r21, r23) / (d21 * d23); |
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|
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RealType d23 = r23.length(); |
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|
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RealType d23inv = 1.0 / d23; |
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|
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RealType cosTheta = dot(r21, r23) / (d21 * d23); |
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|
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//check roundoff |
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if (cosTheta > 1.0) { |
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cosTheta = 1.0; |
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} else if (cosTheta < -1.0) { |
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cosTheta = -1.0; |
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} |
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|
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RealType theta = acos(cosTheta); |
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|
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RealType dVdTheta; |
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|
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– |
double theta = acos(cosTheta); |
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– |
|
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double dVdTheta; |
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– |
|
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bendType_->calcForce(theta, potential_, dVdTheta); |
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|
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double sinTheta = sqrt(1.0 - cosTheta * cosTheta); |
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|
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> |
|
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RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta); |
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|
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if (fabs(sinTheta) < 1.0E-6) { |
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sinTheta = 1.0E-6; |
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} |
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|
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double commonFactor1 = dVdTheta / sinTheta * d21inv; |
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double commonFactor2 = dVdTheta / sinTheta * d23inv; |
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|
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> |
|
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RealType commonFactor1 = dVdTheta / sinTheta * d21inv; |
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RealType commonFactor2 = dVdTheta / sinTheta * d23inv; |
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|
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Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta); |
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Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta); |
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|
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//total force in current bend is zero |
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// Total force in current bend is zero |
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Vector3d force2 = force1 + force3; |
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force2 *= -1.0; |
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|
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> |
|
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atom1_->addFrc(force1); |
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atom2_->addFrc(force2); |
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atom3_->addFrc(force3); |
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|
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atom1_->addParticlePot(potential_); |
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atom2_->addParticlePot(potential_); |
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atom3_->addParticlePot(potential_); |
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|
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angle = theta /M_PI * 180.0; |
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} |
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|
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} //end namespace oopse |
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} //end namespace OpenMD |