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Comparing:
trunk/src/primitives/Bend.cpp (file contents), Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
branches/development/src/primitives/Bend.cpp (file contents), Revision 1665 by gezelter, Tue Nov 22 20:38:56 2011 UTC

# Line 6 | Line 6
6   * redistribute this software in source and binary code form, provided
7   * that the following conditions are met:
8   *
9 < * 1. Acknowledgement of the program authors must be made in any
10 < *    publication of scientific results based in part on use of the
11 < *    program.  An acceptable form of acknowledgement is citation of
12 < *    the article in which the program was described (Matthew
13 < *    A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14 < *    J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15 < *    Parallel Simulation Engine for Molecular Dynamics,"
16 < *    J. Comput. Chem. 26, pp. 252-271 (2005))
17 < *
18 < * 2. Redistributions of source code must retain the above copyright
9 > * 1. Redistributions of source code must retain the above copyright
10   *    notice, this list of conditions and the following disclaimer.
11   *
12 < * 3. Redistributions in binary form must reproduce the above copyright
12 > * 2. Redistributions in binary form must reproduce the above copyright
13   *    notice, this list of conditions and the following disclaimer in the
14   *    documentation and/or other materials provided with the
15   *    distribution.
# Line 37 | Line 28
28   * arising out of the use of or inability to use software, even if the
29   * University of Notre Dame has been advised of the possibility of
30   * such damages.
31 + *
32 + * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 + * research, please cite the appropriate papers when you publish your
34 + * work.  Good starting points are:
35 + *                                                                      
36 + * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 + * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 + * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 + * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 + * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42  
43   #include "primitives/Bend.hpp"
44  
45 < namespace oopse {
46 <
45 > namespace OpenMD {
46 >  
47    /**@todo still a lot left to improve*/
48    void Bend::calcForce(RealType& angle) {
49      Vector3d pos1 = atom1_->getPos();
50      Vector3d pos2 = atom2_->getPos();
51      Vector3d pos3 = atom3_->getPos();
52 <
52 >    
53      Vector3d r21 = pos1 - pos2;
54      RealType d21 = r21.length();
55 <
55 >    
56      RealType d21inv = 1.0 / d21;
57 <
57 >    
58      Vector3d r23 = pos3 - pos2;
59      RealType d23 = r23.length();
60 <
60 >    
61      RealType d23inv = 1.0 / d23;
62 <
62 >    
63      RealType cosTheta = dot(r21, r23) / (d21 * d23);
64 <
64 >    
65      //check roundoff    
66      if (cosTheta > 1.0) {
67        cosTheta = 1.0;
68      } else if (cosTheta < -1.0) {
69        cosTheta = -1.0;
70      }
71 <
71 >    
72      RealType theta = acos(cosTheta);
73 <
73 >    
74      RealType dVdTheta;
75  
76      bendType_->calcForce(theta, potential_, dVdTheta);
77 <    //std::cout << atom1_->getType() << "\t" << atom2_->getType() << "\t" << atom3_->getType() << "\t";
77 <    //std::cout << "theta = " << theta/M_PI * 180.0 <<", potential = " << potential_ << std::endl;
78 <
77 >    
78      RealType sinTheta = sqrt(1.0 - cosTheta * cosTheta);
79 <
79 >    
80      if (fabs(sinTheta) < 1.0E-6) {
81        sinTheta = 1.0E-6;
82      }
83 <
83 >    
84      RealType commonFactor1 = dVdTheta / sinTheta * d21inv;
85      RealType commonFactor2 = dVdTheta / sinTheta * d23inv;
86 <
86 >    
87      Vector3d force1 = commonFactor1 * (r23 * d23inv - r21*d21inv*cosTheta);
88      Vector3d force3 = commonFactor2 * (r21 * d21inv - r23*d23inv*cosTheta);
89  
90 <    //total force in current bend is zero
90 >    // Total force in current bend is zero
91      Vector3d force2 = force1 + force3;
92      force2 *= -1.0;
93 <
93 >    
94      atom1_->addFrc(force1);
95      atom2_->addFrc(force2);
96      atom3_->addFrc(force3);
97  
98 +    atom1_->addParticlePot(potential_);
99 +    atom2_->addParticlePot(potential_);
100 +    atom3_->addParticlePot(potential_);
101 +  
102      angle = theta /M_PI * 180.0;
103    }
104  
105 < } //end namespace oopse
105 > } //end namespace OpenMD

Comparing:
trunk/src/primitives/Bend.cpp (property svn:keywords), Revision 963 by tim, Wed May 17 21:51:42 2006 UTC vs.
branches/development/src/primitives/Bend.cpp (property svn:keywords), Revision 1665 by gezelter, Tue Nov 22 20:38:56 2011 UTC

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