Fixed a bunch of cppcheck warnings.
CLearing out some memory leaks
Fixed a widespread typo in the license
Deleting unused variables
Massive multipole rewrite
general bugfixes
Added an adapter layer between the AtomType and the rest of the code to handle the bolt-on capabilities of new types. Fixed a long-standing bug in how storageLayout was being set to the maximum possible value. Started to add infrastructure for Polarizable and fluc-Q calculations.
updated copyright notices
First few fixes for explicit interactions.
Fixes
bug fixes
bug fixes.
Bug squashing
migrating cutoff information from InteractionManager to ForceManager
Added Atypes to new C++ force decomposition.
Added neighbor list check, and migrated skinThickness into ForceDecomposition (and out of the InteractionManager). Removed a spurious inline.
For efficiency, pointers instead of objects will be passed during main force loop.
more fortran removal
still busted, but much progress
compiles, builds and runs, but is very slow
Well, it compiles and builds, but still has a bus error at runtime.
Added MAW to the C++ side, removed a whole bunch more fortran.
Moved switching functions and force options over to the C++ side, and removed them from Fortran.
fixes
Doesn't build yet, but getting much closer...
Less busted than it was on last check-in, but still won't completely build.
The C++ side now compiles. Moving on to doForces
Many changes, and we're not quite done with this phase yet.
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