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root/OpenMD/branches/development/src/math/Vector3.hpp
Revision: 1808
Committed: Mon Oct 22 20:42:10 2012 UTC (12 years, 6 months ago) by gezelter
File size: 5347 byte(s)
Log Message:
A bug fix in the electric field for the new electrostatic code.  Also comment fixes for Doxygen 

File Contents

# Content
1 /*
2 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3 *
4 * The University of Notre Dame grants you ("Licensee") a
5 * non-exclusive, royalty free, license to use, modify and
6 * redistribute this software in source and binary code form, provided
7 * that the following conditions are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the
15 * distribution.
16 *
17 * This software is provided "AS IS," without a warranty of any
18 * kind. All express or implied conditions, representations and
19 * warranties, including any implied warranty of merchantability,
20 * fitness for a particular purpose or non-infringement, are hereby
21 * excluded. The University of Notre Dame and its licensors shall not
22 * be liable for any damages suffered by licensee as a result of
23 * using, modifying or distributing the software or its
24 * derivatives. In no event will the University of Notre Dame or its
25 * licensors be liable for any lost revenue, profit or data, or for
26 * direct, indirect, special, consequential, incidental or punitive
27 * damages, however caused and regardless of the theory of liability,
28 * arising out of the use of or inability to use software, even if the
29 * University of Notre Dame has been advised of the possibility of
30 * such damages.
31 *
32 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
33 * research, please cite the appropriate papers when you publish your
34 * work. Good starting points are:
35 *
36 * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37 * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38 * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).
39 * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
40 * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41 */
42
43 /**
44 * @file Vector3.hpp
45 * @author Teng Lin
46 * @date 09/14/2004
47 * @version 1.0
48 */
49
50 #ifndef MATH_VECTOR3_HPP
51 #define MATH_VECTOR3_HPP
52
53 #include <cassert>
54 #include <cmath>
55
56 #include "Vector.hpp"
57
58 namespace OpenMD {
59
60 /**
61 * @class Vector3 Vector3.hpp "math/Vector3.hpp"
62 * @brief
63 */
64
65 template<typename Real>
66 class Vector3 : public Vector<Real, 3>{
67 public:
68 typedef Real ElemType;
69 typedef Real* ElemPoinerType;
70 Vector3() : Vector<Real, 3>(){}
71
72 /** Constructs and initializes a Vector3 from x, y, z coordinates */
73 inline Vector3( Real x, Real y, Real z) {
74 this->data_[0] = x;
75 this->data_[1] = y;
76 this->data_[2] = z;
77 }
78
79 /** Constructs and initializes from an array*/
80 inline Vector3(Real* array) : Vector<Real, 3>(array) {}
81
82 inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {}
83
84 inline Vector3<Real>& operator = (const Vector<Real, 3>& v) {
85 if (this == &v) { return *this; }
86 Vector<Real, 3>::operator=(v);
87 return *this;
88 }
89
90 /**
91 * Returns reference of the first element of Vector3.
92 * @return reference of the first element of Vector3
93 */
94 inline Real& x() { return this->data_[0];}
95
96 /**
97 * Returns the first element of Vector3.
98 * @return the first element of Vector3
99 */
100 inline Real x() const { return this->data_[0];}
101
102 /**
103 * Returns reference of the second element of Vector3.
104 * @return reference of the second element of Vector3
105 */
106 inline Real& y() { return this->data_[1];}
107
108 /**
109 * Returns the second element of Vector3.
110 * @return c the second element of Vector3
111 */
112 inline Real y() const { return this->data_[1];}
113
114 /**
115 * Returns reference of the third element of Vector3.
116 * @return reference of the third element of Vector3
117 */
118 inline Real& z() { return this->data_[2];}
119
120 /**
121 * Returns the third element of Vector3.
122 * @return f the third element of Vector3
123 */
124 inline Real z() const { return this->data_[2];}
125
126 };
127
128 /**
129 * Returns the cross product of two Vectors
130 * @param v1 first vector
131 * @param v2 second vector
132 * @return the cross product of v1 and v2
133 */
134 template<typename Real>
135 inline Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) {
136 Vector3<Real> result;
137
138 result.x() = v1.y() * v2.z() - v1.z() * v2.y();
139 result.y() = v1.z() * v2.x() - v1.x() * v2.z();
140 result.z() = v1.x() * v2.y() - v1.y() * v2.x();
141
142 return result;
143 }
144
145
146 /**
147 * Returns the linear indexing for integer vectors. Compare to
148 * Rapaport's VLinear
149 *
150 * @param p first vector
151 * @param s second vector
152 */
153 template<typename Real>
154 inline Real Vlinear( const Vector3<Real>& p, const Vector3<Real>& s ) {
155 return (p.z() * s.y() + p.y()) * s.x() + p.x();
156 }
157
158 typedef Vector3<int> Vector3i;
159
160 typedef Vector3<RealType> Vector3d;
161
162 const Vector3d V3Zero(0.0 , 0.0, 0.0);
163 const Vector3d V3X( 1.0, 0.0, 0.0 ) ;
164 const Vector3d V3Y( 0.0, 1.0, 0.0 ) ;
165 const Vector3d V3Z ( 0.0, 0.0, 1.0 ) ;
166
167 }
168
169 #endif

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