1 |
tim |
70 |
/* |
2 |
|
|
* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
3 |
|
|
* |
4 |
|
|
* Contact: oopse@oopse.org |
5 |
|
|
* |
6 |
|
|
* This program is free software; you can redistribute it and/or |
7 |
|
|
* modify it under the terms of the GNU Lesser General Public License |
8 |
|
|
* as published by the Free Software Foundation; either version 2.1 |
9 |
|
|
* of the License, or (at your option) any later version. |
10 |
|
|
* All we ask is that proper credit is given for our work, which includes |
11 |
|
|
* - but is not limited to - adding the above copyright notice to the beginning |
12 |
|
|
* of your source code files, and to any copyright notice that you may distribute |
13 |
|
|
* with programs based on this work. |
14 |
|
|
* |
15 |
|
|
* This program is distributed in the hope that it will be useful, |
16 |
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
17 |
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
18 |
|
|
* GNU Lesser General Public License for more details. |
19 |
|
|
* |
20 |
|
|
* You should have received a copy of the GNU Lesser General Public License |
21 |
|
|
* along with this program; if not, write to the Free Software |
22 |
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
23 |
|
|
* |
24 |
|
|
*/ |
25 |
|
|
|
26 |
|
|
/** |
27 |
|
|
* @file Vector3.hpp |
28 |
|
|
* @author Teng Lin |
29 |
|
|
* @date 09/14/2004 |
30 |
|
|
* @version 1.0 |
31 |
|
|
*/ |
32 |
|
|
|
33 |
|
|
#ifndef MATH_VECTOR3_HPP |
34 |
|
|
#define MATH_VECTOR3_HPP |
35 |
|
|
|
36 |
|
|
#include <cassert> |
37 |
|
|
#include <cmath> |
38 |
|
|
|
39 |
|
|
#include "Vector.hpp" |
40 |
|
|
|
41 |
|
|
namespace oopse { |
42 |
gezelter |
97 |
|
43 |
|
|
/** |
44 |
|
|
* @class Vector3 Vector3.hpp "math/Vector3.hpp" |
45 |
|
|
* @brief |
46 |
|
|
*/ |
47 |
|
|
|
48 |
|
|
template<typename Real> |
49 |
|
|
class Vector3 : public Vector<Real, 3>{ |
50 |
|
|
public: |
51 |
tim |
70 |
|
52 |
gezelter |
97 |
Vector3() : Vector<Real, 3>(){} |
53 |
|
|
|
54 |
|
|
/** Constructs and initializes a Vector3 from x, y, z coordinates */ |
55 |
|
|
inline Vector3( double x, double y, double z) { |
56 |
|
|
data_[0] = x; |
57 |
|
|
data_[1] = y; |
58 |
|
|
data_[2] = z; |
59 |
|
|
} |
60 |
|
|
|
61 |
|
|
inline Vector3(const Vector<Real, 3>& v) : Vector<Real, 3>(v) {} |
62 |
|
|
|
63 |
|
|
inline Vector3<Real>& operator = (const Vector<Real, 3>& v) { |
64 |
|
|
if (this == &v) { return *this; } |
65 |
|
|
Vector<Real, 3>::operator=(v); |
66 |
|
|
return *this; |
67 |
|
|
} |
68 |
|
|
|
69 |
tim |
70 |
/** |
70 |
gezelter |
97 |
* Retunrs reference of the first element of Vector3. |
71 |
|
|
* @return reference of the first element of Vector3 |
72 |
tim |
70 |
*/ |
73 |
gezelter |
97 |
inline Real& x() { return data_[0];} |
74 |
tim |
70 |
|
75 |
|
|
/** |
76 |
gezelter |
97 |
* Retunrs the first element of Vector3. |
77 |
|
|
* @return the first element of Vector3 |
78 |
tim |
70 |
*/ |
79 |
gezelter |
97 |
inline Real x() const { return data_[0];} |
80 |
|
|
|
81 |
|
|
/** |
82 |
|
|
* Retunrs reference of the second element of Vector3. |
83 |
|
|
* @return reference of the second element of Vector3 |
84 |
|
|
*/ |
85 |
|
|
inline Real& y() { return data_[1];} |
86 |
|
|
|
87 |
|
|
/** |
88 |
|
|
* Retunrs the second element of Vector3. |
89 |
|
|
* @return c the second element of Vector3 |
90 |
|
|
*/ |
91 |
|
|
inline Real y() const { return data_[1];} |
92 |
|
|
|
93 |
|
|
/** |
94 |
|
|
* Retunrs reference of the third element of Vector3. |
95 |
|
|
* @return reference of the third element of Vector3 |
96 |
|
|
*/ |
97 |
|
|
inline Real& z() { return data_[2];} |
98 |
|
|
|
99 |
|
|
/** |
100 |
|
|
* Retunrs the third element of Vector3. |
101 |
|
|
* @return f the third element of Vector3 |
102 |
|
|
*/ |
103 |
|
|
inline Real z() const { return data_[2];} |
104 |
|
|
|
105 |
|
|
}; |
106 |
|
|
|
107 |
|
|
/** |
108 |
|
|
* Returns the cross product of two Vectors |
109 |
|
|
* @param v1 first vector |
110 |
|
|
* @param v2 second vector |
111 |
|
|
* @return the cross product of v1 and v2 |
112 |
|
|
* @see #vector::dot |
113 |
|
|
*/ |
114 |
|
|
template<typename Real> |
115 |
|
|
Vector3<Real> cross( const Vector3<Real>& v1, const Vector3<Real>& v2 ) { |
116 |
|
|
Vector3<Real> result; |
117 |
|
|
|
118 |
|
|
result.x() = v1.y() * v2.z() - v1.z() * v2.y(); |
119 |
|
|
result.y() = v1.z() * v2.x() - v1.x() * v2.z(); |
120 |
|
|
result.z() = v1.x() * v2.y() - v1.y() * v2.x(); |
121 |
|
|
|
122 |
|
|
return result; |
123 |
|
|
} |
124 |
|
|
|
125 |
tim |
99 |
typedef Vector3<double> Vector3d; |
126 |
gezelter |
97 |
|
127 |
tim |
70 |
} |
128 |
|
|
|
129 |
|
|
#endif |