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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Acknowledgement of the program authors must be made in any |
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* publication of scientific results based in part on use of the |
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* program. An acceptable form of acknowledgement is citation of |
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* the article in which the program was described (Matthew |
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* A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher |
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* J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented |
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* Parallel Simulation Engine for Molecular Dynamics," |
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* J. Comput. Chem. 26, pp. 252-271 (2005)) |
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* |
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* 2. Redistributions of source code must retain the above copyright |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 3. Redistributions in binary form must reproduce the above copyright |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
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* research, please cite the appropriate papers when you publish your |
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* work. Good starting points are: |
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* |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
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* [4] Vardeman & Gezelter, in progress (2009). |
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* |
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* |
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* Triangle.hpp |
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* |
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* Purpose: Provide facets from hull to oopse |
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* Purpose: Provide basic triangle class for OpenMD. Hates Particle class. |
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* |
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* Created by Charles F. Vardeman II on 29 July 2008. |
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* @author Charles F. Vardeman II |
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* @version $Id: Triangle.hpp,v 1.1 2008-09-14 01:32:25 chuckv Exp $ |
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* @version $Id: Triangle.hpp,v 1.6 2009-11-25 20:02:01 gezelter Exp $ |
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* |
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*/ |
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#define MATH_FACET_HPP |
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|
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#include "math/Vector3.hpp" |
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#include "math/SquareMatrix3.hpp" |
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#include "config.h" |
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#include "primitives/StuntDouble.hpp" |
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|
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#include <vector> |
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|
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|
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namespace oopse { |
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namespace OpenMD { |
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|
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/** |
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* @class Triangle |
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* |
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* Triangle provides geometric data to oopse. Triangle includes |
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* Triangle provides geometric data to OpenMD. Triangle includes |
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* information about the normal, centroid and the atoms |
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* that belong to this triangle. |
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*/ |
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class Triangle { |
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|
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public: |
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Triangle(){}; |
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Triangle(); |
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virtual ~Triangle() { }; |
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|
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void setNormal(Vector3d normal) { |
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normal_ = normal; |
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HaveNormal_ = true; |
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} |
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|
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void addVertex(StuntDouble* thisSD){ |
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void addVertices(Vector3d P1, Vector3d P2, Vector3d P3); |
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|
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void addVertexSD(StuntDouble* thisSD){ |
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vertexSD_.push_back(thisSD); |
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} |
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|
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|
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std::vector<StuntDouble*> getVertices(){return vertexSD_;} |
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|
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void setArea(RealType area) { |
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area_ = area; |
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HaveArea_ = true; |
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} |
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|
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Vector3d getNormal() { |
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return normal_; |
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Vector3d getNormal() { |
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if (HaveNormal_) { |
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return normal_; |
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} else { |
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return computeNormal(); |
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} |
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} |
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|
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RealType getArea() { |
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return area_; |
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if(HaveArea_){ |
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return area_; |
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}else{ |
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return computeArea(); |
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} |
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} |
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|
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RealType computeArea(); |
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Vector3d computeNormal(); |
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Vector3d computeCentroid(); |
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|
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void setCentroid(Vector3d centroid) { |
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centroid_ = centroid; |
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HaveCentroid_ = true; |
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} |
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|
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Vector3d getCentroid() { |
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return centroid_; |
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Vector3d getCentroid() { |
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if (HaveCentroid_) { |
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return centroid_; |
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} else { |
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return computeCentroid(); |
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} |
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} |
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|
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Vector3d getFacetVelocity(){ |
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return facetVelocity_; |
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} |
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|
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void setFacetVelocity(Vector3d facetVelocity){ |
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facetVelocity_ = facetVelocity; |
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} |
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|
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void setFacetMass(RealType mass){ |
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mass_ = mass; |
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} |
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|
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RealType getFacetMass(){ |
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return mass_; |
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} |
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|
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RealType a(){ |
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return a_.length(); |
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} |
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|
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RealType b(){ |
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return b_.length(); |
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} |
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|
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RealType c(){ |
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return c_.length(); |
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} |
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|
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RealType getHydroLength() { |
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RealType a1 = a(); |
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RealType b1 = b(); |
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RealType c1 = c(); |
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RealType t1 = a1 + b1 + c1; |
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RealType t4 = a1 + b1 - c1; |
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|
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return 32.0 * c1 / log(t1*t1/t4/t4); |
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} |
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|
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|
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RealType getIncircleRadius() { |
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return 2.0 * getArea() / (a() + b() + c()); |
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} |
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|
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RealType getCircumcircleRadius() { |
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RealType a1 = a(); |
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RealType b1 = b(); |
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RealType c1 = c(); |
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RealType t1 = a1 + b1 + c1; |
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RealType t2 = -a1 + b1 + c1; |
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RealType t3 = a1 - b1 + c1; |
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RealType t4 = a1 + b1 - c1; |
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RealType junk = t1*t2*t3*t4; |
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return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4); |
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} |
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|
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Mat3x3d computeHydrodynamicTensor(RealType viscosity); |
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|
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|
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private: |
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Mat3x3d hydro_tensor(const Vector3d& ri, const Vector3d& rj0, const Vector3d& rj1, const Vector3d& rj2,RealType s, RealType viscosity); |
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|
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/* Local Indentity of vertex atoms in pos array*/ |
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std::vector <StuntDouble*> vertexSD_; |
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Vector3d normal_; |
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Vector3d centroid_; |
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Vector3d vertices_[3]; |
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RealType area_; |
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RealType mass_; |
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Vector3d facetVelocity_; |
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//Length of triangle sides |
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Vector3d a_,b_,c_; |
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RealType alpha_,beta_,gamma_; |
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bool HaveArea_; |
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bool HaveNormal_; |
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bool HaveCentroid_; |
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|
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}; // End class Triangle |
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|
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} //End Namespace oopse |
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} //end namespace OpenMD |
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