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* Triangle.hpp |
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* Purpose: Provide facets from hull to oopse |
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* Purpose: Provide basic triangle class for oopse. Hates Particle class. |
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* Created by Charles F. Vardeman II on 29 July 2008. |
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* @author Charles F. Vardeman II |
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* @version $Id: Triangle.hpp,v 1.2 2008-10-20 19:36:32 chuckv Exp $ |
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* @version $Id: Triangle.hpp,v 1.3 2008-11-14 15:44:34 chuckv Exp $ |
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* |
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*/ |
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class Triangle { |
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public: |
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Triangle(){}; |
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Triangle(); |
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virtual ~Triangle() { }; |
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void setNormal(Vector3d normal) { |
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normal_ = normal; |
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HaveNormal_ = true; |
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} |
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void addVertex(StuntDouble* thisSD){ |
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void addVertices(Vector3d P1, Vector3d P2, Vector3d P3); |
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void addVertexSD(StuntDouble* thisSD){ |
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vertexSD_.push_back(thisSD); |
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} |
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std::vector<StuntDouble*> getVertices(){return vertexSD_;} |
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void setArea(RealType area) { |
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area_ = area; |
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HaveArea_ = true; |
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} |
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Vector3d getNormal() { |
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return normal_; |
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Vector3d getNormal() { |
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if (HaveNormal_) { |
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return normal_; |
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} else { |
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return computeNormal(); |
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} |
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} |
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RealType getArea() { |
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return area_; |
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if(HaveArea_){ |
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return area_; |
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}else{ |
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return computeArea(); |
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} |
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} |
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RealType computeArea(); |
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Vector3d computeNormal(); |
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Vector3d computeCentroid(); |
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void setCentroid(Vector3d centroid) { |
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centroid_ = centroid; |
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HaveCentroid_ = true; |
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} |
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Vector3d getCentroid() { |
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return centroid_; |
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Vector3d getCentroid() { |
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if (HaveCentroid_) { |
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return centroid_; |
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} else { |
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return computeCentroid(); |
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} |
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} |
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Vector3d getFacetVelocity(){ |
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return facetVelocity_; |
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} |
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facetVelocity_ = facetVelocity; |
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} |
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void setFacetMass(RealType mass){ |
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mass_ = mass; |
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} |
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RealType getFacetMass(){ |
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return mass_; |
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} |
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RealType a(){ |
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return a_.length(); |
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} |
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RealType b(){ |
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return b_.length(); |
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} |
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RealType c(){ |
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return c_.length(); |
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} |
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|
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RealType getHydroLength() { |
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RealType a1 = a(); |
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RealType b1 = b(); |
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RealType c1 = c(); |
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RealType t1 = a1 + b1 + c1; |
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RealType t4 = a1 + b1 - c1; |
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return 32.0 * c1 / log(t1*t1/t4/t4); |
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} |
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RealType getIncircleRadius() { |
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return 2.0 * getArea() / (a() + b() + c()); |
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} |
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|
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RealType getCircumcircleRadius() { |
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RealType a1 = a(); |
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RealType b1 = b(); |
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RealType c1 = c(); |
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RealType t1 = a1 + b1 + c1; |
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RealType t2 = -a1 + b1 + c1; |
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RealType t3 = a1 - b1 + c1; |
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RealType t4 = a1 + b1 - c1; |
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return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4); |
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} |
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private: |
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/* Local Indentity of vertex atoms in pos array*/ |
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std::vector <StuntDouble*> vertexSD_; |
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Vector3d normal_; |
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Vector3d centroid_; |
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Vector3d vertices_[3]; |
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RealType area_; |
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RealType mass_; |
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Vector3d facetVelocity_; |
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//Length of triangle sides |
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Vector3d a_,b_,c_; |
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RealType alpha_,beta_,gamma_; |
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bool HaveArea_; |
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bool HaveNormal_; |
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bool HaveCentroid_; |
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}; // End class Triangle |
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