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root/OpenMD/branches/development/src/math/Triangle.hpp
Revision: 1344
Committed: Wed May 13 22:27:29 2009 UTC (15 years, 11 months ago) by gezelter
Original Path: trunk/src/math/Triangle.hpp
File size: 5618 byte(s)
Log Message:
Adding boundary element hydrodynamics to SMIPD.

File Contents

# User Rev Content
1 chuckv 1293 /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved.
2     *
3     * The University of Notre Dame grants you ("Licensee") a
4     * non-exclusive, royalty free, license to use, modify and
5     * redistribute this software in source and binary code form, provided
6     * that the following conditions are met:
7     *
8     * 1. Acknowledgement of the program authors must be made in any
9     * publication of scientific results based in part on use of the
10     * program. An acceptable form of acknowledgement is citation of
11     * the article in which the program was described (Matthew
12     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
13     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
14     * Parallel Simulation Engine for Molecular Dynamics,"
15     * J. Comput. Chem. 26, pp. 252-271 (2005))
16     *
17     * 2. Redistributions of source code must retain the above copyright
18     * notice, this list of conditions and the following disclaimer.
19     *
20     * 3. Redistributions in binary form must reproduce the above copyright
21     * notice, this list of conditions and the following disclaimer in the
22     * documentation and/or other materials provided with the
23     * distribution.
24     *
25     * This software is provided "AS IS," without a warranty of any
26     * kind. All express or implied conditions, representations and
27     * warranties, including any implied warranty of merchantability,
28     * fitness for a particular purpose or non-infringement, are hereby
29     * excluded. The University of Notre Dame and its licensors shall not
30     * be liable for any damages suffered by licensee as a result of
31     * using, modifying or distributing the software or its
32     * derivatives. In no event will the University of Notre Dame or its
33     * licensors be liable for any lost revenue, profit or data, or for
34     * direct, indirect, special, consequential, incidental or punitive
35     * damages, however caused and regardless of the theory of liability,
36     * arising out of the use of or inability to use software, even if the
37     * University of Notre Dame has been advised of the possibility of
38     * such damages.
39     *
40     *
41     * Triangle.hpp
42     *
43 chuckv 1316 * Purpose: Provide basic triangle class for oopse. Hates Particle class.
44 chuckv 1293 *
45     * Created by Charles F. Vardeman II on 29 July 2008.
46     * @author Charles F. Vardeman II
47 gezelter 1344 * @version $Id: Triangle.hpp,v 1.5 2009-05-13 22:27:29 gezelter Exp $
48 chuckv 1293 *
49     */
50    
51    
52     #ifndef MATH_FACET_HPP
53     #define MATH_FACET_HPP
54    
55     #include "math/Vector3.hpp"
56 gezelter 1344 #include "math/SquareMatrix3.hpp"
57 chuckv 1293 #include "config.h"
58     #include "primitives/StuntDouble.hpp"
59    
60     #include <vector>
61    
62    
63     namespace oopse {
64    
65     /**
66     * @class Triangle
67     *
68     * Triangle provides geometric data to oopse. Triangle includes
69     * information about the normal, centroid and the atoms
70     * that belong to this triangle.
71     */
72     class Triangle {
73    
74     public:
75 chuckv 1316 Triangle();
76 chuckv 1293 virtual ~Triangle() { };
77    
78     void setNormal(Vector3d normal) {
79     normal_ = normal;
80 chuckv 1316 HaveNormal_ = true;
81 chuckv 1293 }
82    
83 chuckv 1316 void addVertices(Vector3d P1, Vector3d P2, Vector3d P3);
84    
85     void addVertexSD(StuntDouble* thisSD){
86 chuckv 1293 vertexSD_.push_back(thisSD);
87     }
88 chuckv 1316
89 chuckv 1293 std::vector<StuntDouble*> getVertices(){return vertexSD_;}
90    
91     void setArea(RealType area) {
92     area_ = area;
93 chuckv 1316 HaveArea_ = true;
94 chuckv 1293 }
95    
96 chuckv 1316 Vector3d getNormal() {
97     if (HaveNormal_) {
98     return normal_;
99     } else {
100     return computeNormal();
101     }
102 chuckv 1293 }
103    
104     RealType getArea() {
105 chuckv 1316 if(HaveArea_){
106     return area_;
107     }else{
108     return computeArea();
109     }
110 chuckv 1293 }
111    
112 chuckv 1316 RealType computeArea();
113     Vector3d computeNormal();
114     Vector3d computeCentroid();
115    
116 chuckv 1293 void setCentroid(Vector3d centroid) {
117     centroid_ = centroid;
118 chuckv 1316 HaveCentroid_ = true;
119 chuckv 1293 }
120    
121 chuckv 1316 Vector3d getCentroid() {
122     if (HaveCentroid_) {
123     return centroid_;
124     } else {
125     return computeCentroid();
126     }
127 chuckv 1293 }
128 chuckv 1316
129 chuckv 1307 Vector3d getFacetVelocity(){
130     return facetVelocity_;
131     }
132    
133     void setFacetVelocity(Vector3d facetVelocity){
134     facetVelocity_ = facetVelocity;
135     }
136    
137 chuckv 1316 void setFacetMass(RealType mass){
138     mass_ = mass;
139     }
140 chuckv 1307
141 chuckv 1316 RealType getFacetMass(){
142     return mass_;
143     }
144    
145     RealType a(){
146     return a_.length();
147     }
148    
149     RealType b(){
150     return b_.length();
151     }
152    
153     RealType c(){
154     return c_.length();
155     }
156    
157     RealType getHydroLength() {
158     RealType a1 = a();
159     RealType b1 = b();
160     RealType c1 = c();
161     RealType t1 = a1 + b1 + c1;
162     RealType t4 = a1 + b1 - c1;
163    
164     return 32.0 * c1 / log(t1*t1/t4/t4);
165     }
166    
167    
168     RealType getIncircleRadius() {
169     return 2.0 * getArea() / (a() + b() + c());
170     }
171    
172     RealType getCircumcircleRadius() {
173     RealType a1 = a();
174     RealType b1 = b();
175     RealType c1 = c();
176     RealType t1 = a1 + b1 + c1;
177     RealType t2 = -a1 + b1 + c1;
178     RealType t3 = a1 - b1 + c1;
179     RealType t4 = a1 + b1 - c1;
180 chuckv 1325 RealType junk = t1*t2*t3*t4;
181 chuckv 1316 return a1 * b1 * c1 / sqrt(t1 * t2 * t3 * t4);
182     }
183    
184 gezelter 1344 Mat3x3d computeHydrodynamicTensor(RealType viscosity);
185 chuckv 1316
186    
187 chuckv 1293 private:
188 gezelter 1344 Mat3x3d hydro_tensor(const Vector3d& ri, const Vector3d& rj0, const Vector3d& rj1, const Vector3d& rj2,RealType s, RealType viscosity);
189    
190 chuckv 1293 /* Local Indentity of vertex atoms in pos array*/
191     std::vector <StuntDouble*> vertexSD_;
192     Vector3d normal_;
193     Vector3d centroid_;
194 chuckv 1316 Vector3d vertices_[3];
195 chuckv 1293 RealType area_;
196 chuckv 1316 RealType mass_;
197 chuckv 1307 Vector3d facetVelocity_;
198 chuckv 1316 //Length of triangle sides
199     Vector3d a_,b_,c_;
200     RealType alpha_,beta_,gamma_;
201     bool HaveArea_;
202     bool HaveNormal_;
203     bool HaveCentroid_;
204 chuckv 1293
205     }; // End class Triangle
206    
207    
208    
209     } //End Namespace oopse
210    
211    
212    
213     #endif // MATH_FACET_HPP
214    
215    
216    
217    
218