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root/OpenMD/branches/development/src/math/Triangle.cpp
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Comparing branches/development/src/math/Triangle.cpp (file contents):
Revision 1667 by gezelter, Tue Nov 22 20:38:56 2011 UTC vs.
Revision 1668 by gezelter, Fri Jan 6 19:03:05 2012 UTC

# Line 92 | Line 92 | Vector3d Triangle::computeCentroid(){
92  
93   Vector3d Triangle::computeCentroid(){
94    HaveCentroid_ = true;
95 <  centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0;
95 >  centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/RealType(3.0);
96    return centroid_;
97   }
98  
# Line 126 | Line 126 | Mat3x3d Triangle::hydro_tensor(
126                                 const Vector3d& rj2,
127                                 RealType s, RealType viscosity){
128    
129 <  Vector3d v2 = (rj0 + rj1 + rj2)/3.0;  // sub-centroid
129 >  Vector3d v2 = (rj0 + rj1 + rj2) / RealType(3.0);  // sub-centroid
130    Vector3d dr = ri - v2;                // real centroid to sub-centroid
131 <  RealType l2 = 1.0/dr.lengthSquare();  
131 >  RealType l2 = RealType(1.0)/dr.lengthSquare();  
132  
133    Mat3x3d G;
134 <  G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2);
134 >  G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*RealType(sqrt(l2));
135  
136    G *= 0.125/3.14159285358979;
137    G *= s/viscosity;

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