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Comparing:
trunk/src/math/Triangle.cpp (file contents), Revision 1390 by gezelter, Wed Nov 25 20:02:06 2009 UTC vs.
branches/development/src/math/Triangle.cpp (file contents), Revision 1665 by gezelter, Tue Nov 22 20:38:56 2011 UTC

# Line 1 | Line 1
1 < /* Copyright (c) 2008 The University of Notre Dame. All Rights Reserved.
1 > /* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved.
2   *
3   * The University of Notre Dame grants you ("Licensee") a
4   * non-exclusive, royalty free, license to use, modify and
# Line 35 | Line 35
35   * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
36   * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
37   * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
38 < * [4]  Vardeman & Gezelter, in progress (2009).                        
38 > * [4] Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
39 > * [4] , Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). *
40   *
40 *
41   *  Triangle.cpp
42   *
43   *  Purpose: Provide basic triangle object for OpenMD
44   *
45   *  Created by Charles F. Vardeman II on 29 July 2008.
46   *  @author  Charles F. Vardeman II
47 < *  @version $Id: Triangle.cpp,v 1.4 2009-11-25 20:02:01 gezelter Exp $
47 > *  @version $Id$
48   *
49   */
50  
# Line 53 | Line 53 | using namespace OpenMD;
53   using namespace OpenMD;
54  
55  
56 < Triangle::Triangle() : HaveNormal_(false), HaveCentroid_(false),
56 > Triangle::Triangle() : HaveNormal_(false), HaveUnitNormal_(false), HaveCentroid_(false),
57                         HaveArea_(false), area_(0.0), normal_(V3Zero),
58                         centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0),
59                         a_(V3Zero), b_(V3Zero), c_(V3Zero){
# Line 76 | Line 76 | RealType Triangle::computeArea(){
76    area_ = getNormal().length() * 0.5;
77    return area_;
78   }
79 <
79 > // This should return the normal for our calculations.
80   Vector3d Triangle::computeNormal(){
81    HaveNormal_ = true;
82    normal_ = cross(a_,b_);
83    return normal_;
84   }
85 + // This should return the normal for our calculations.
86 + Vector3d Triangle::computeUnitNormal(){
87 +  HaveUnitNormal_ = true;
88 +  unitnormal_ = cross(a_,b_);
89 +  unitnormal_.normalize();
90 +  return unitnormal_;
91 + }
92  
93   Vector3d Triangle::computeCentroid(){
94    HaveCentroid_ = true;

Comparing:
trunk/src/math/Triangle.cpp (property svn:keywords), Revision 1390 by gezelter, Wed Nov 25 20:02:06 2009 UTC vs.
branches/development/src/math/Triangle.cpp (property svn:keywords), Revision 1665 by gezelter, Tue Nov 22 20:38:56 2011 UTC

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1 + Author Id Revision Date

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