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root/OpenMD/branches/development/src/math/Triangle.cpp
Revision: 1442
Committed: Mon May 10 17:28:26 2010 UTC (14 years, 11 months ago) by gezelter
Original Path: trunk/src/math/Triangle.cpp
File size: 4786 byte(s)
Log Message:
Adding property set to svn entries

File Contents

# User Rev Content
1 chuckv 1404 /* Copyright (c) 2008, 2010 The University of Notre Dame. All Rights Reserved.
2 chuckv 1316 *
3     * The University of Notre Dame grants you ("Licensee") a
4     * non-exclusive, royalty free, license to use, modify and
5     * redistribute this software in source and binary code form, provided
6     * that the following conditions are met:
7     *
8 gezelter 1390 * 1. Redistributions of source code must retain the above copyright
9 chuckv 1316 * notice, this list of conditions and the following disclaimer.
10     *
11 gezelter 1390 * 2. Redistributions in binary form must reproduce the above copyright
12 chuckv 1316 * notice, this list of conditions and the following disclaimer in the
13     * documentation and/or other materials provided with the
14     * distribution.
15     *
16     * This software is provided "AS IS," without a warranty of any
17     * kind. All express or implied conditions, representations and
18     * warranties, including any implied warranty of merchantability,
19     * fitness for a particular purpose or non-infringement, are hereby
20     * excluded. The University of Notre Dame and its licensors shall not
21     * be liable for any damages suffered by licensee as a result of
22     * using, modifying or distributing the software or its
23     * derivatives. In no event will the University of Notre Dame or its
24     * licensors be liable for any lost revenue, profit or data, or for
25     * direct, indirect, special, consequential, incidental or punitive
26     * damages, however caused and regardless of the theory of liability,
27     * arising out of the use of or inability to use software, even if the
28     * University of Notre Dame has been advised of the possibility of
29     * such damages.
30     *
31 gezelter 1390 * SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your
32     * research, please cite the appropriate papers when you publish your
33     * work. Good starting points are:
34     *
35     * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
36     * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
37     * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).
38     * [4] Vardeman & Gezelter, in progress (2009).
39 chuckv 1316 *
40 gezelter 1390 *
41 chuckv 1316 * Triangle.cpp
42     *
43 gezelter 1390 * Purpose: Provide basic triangle object for OpenMD
44 chuckv 1316 *
45     * Created by Charles F. Vardeman II on 29 July 2008.
46     * @author Charles F. Vardeman II
47 gezelter 1442 * @version $Id$
48 chuckv 1316 *
49     */
50    
51     #include "math/Triangle.hpp"
52    
53 gezelter 1390 using namespace OpenMD;
54 chuckv 1316
55    
56 chuckv 1404 Triangle::Triangle() : HaveNormal_(false), HaveUnitNormal_(false), HaveCentroid_(false),
57 gezelter 1344 HaveArea_(false), area_(0.0), normal_(V3Zero),
58     centroid_(V3Zero), facetVelocity_(V3Zero), mass_(0.0),
59     a_(V3Zero), b_(V3Zero), c_(V3Zero){
60 chuckv 1316 }
61    
62     void Triangle::addVertices(Vector3d P1, Vector3d P2, Vector3d P3){
63     vertices_[0] = P1;
64     vertices_[1] = P2;
65     vertices_[2] = P3;
66    
67     // Compute some quantites like a,b,c
68     a_ = P1-P2;
69     b_ = P1-P3;
70 chuckv 1325 c_ = P2-P3;
71 chuckv 1316 }
72    
73    
74     RealType Triangle::computeArea(){
75     HaveArea_ = true;
76     area_ = getNormal().length() * 0.5;
77     return area_;
78     }
79 chuckv 1404 // This should return the normal for our calculations.
80 chuckv 1316 Vector3d Triangle::computeNormal(){
81     HaveNormal_ = true;
82     normal_ = cross(a_,b_);
83     return normal_;
84     }
85 chuckv 1404 // This should return the normal for our calculations.
86     Vector3d Triangle::computeUnitNormal(){
87     HaveUnitNormal_ = true;
88     unitnormal_ = cross(a_,b_);
89     unitnormal_.normalize();
90     return unitnormal_;
91     }
92 chuckv 1316
93     Vector3d Triangle::computeCentroid(){
94     HaveCentroid_ = true;
95     centroid_ = (vertices_[0] + vertices_[1] + vertices_[2])/3.0;
96     return centroid_;
97     }
98 gezelter 1344
99    
100     Mat3x3d Triangle::computeHydrodynamicTensor(RealType viscosity) {
101    
102     Vector3d u0 = -a_;
103     Vector3d v0 = centroid_ - vertices_[0];
104     RealType s0 = 0.5*cross(u0,v0).length();
105    
106     Vector3d u1 = -c_;
107     Vector3d v1 = centroid_ - vertices_[1];
108     RealType s1 = 0.5*cross(u1,v1).length();
109    
110     Vector3d u2 = b_;
111     Vector3d v2 = centroid_ - vertices_[2];
112     RealType s2 = 0.5*cross(u2,v2).length();
113    
114     Mat3x3d H;
115     H = hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[0],s0,viscosity)+
116     hydro_tensor(centroid_,centroid_,vertices_[1],vertices_[2],s1,viscosity)+
117     hydro_tensor(centroid_,centroid_,vertices_[2],vertices_[0],s2,viscosity);
118    
119     return H.inverse();
120     }
121    
122     Mat3x3d Triangle::hydro_tensor(
123     const Vector3d& ri,
124     const Vector3d& rj0,
125     const Vector3d& rj1,
126     const Vector3d& rj2,
127     RealType s, RealType viscosity){
128    
129     Vector3d v2 = (rj0 + rj1 + rj2)/3.0; // sub-centroid
130     Vector3d dr = ri - v2; // real centroid to sub-centroid
131     RealType l2 = 1.0/dr.lengthSquare();
132    
133     Mat3x3d G;
134     G = (SquareMatrix3<RealType>::identity() + outProduct(dr,dr)*l2)*sqrt(l2);
135    
136     G *= 0.125/3.14159285358979;
137     G *= s/viscosity;
138     return G;
139     }

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