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/* |
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* Copyright (C) 2000-2004 Object Oriented Parallel Simulation Engine (OOPSE) project |
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* |
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* Contact: oopse@oopse.org |
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* |
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* This program is free software; you can redistribute it and/or |
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* modify it under the terms of the GNU Lesser General Public License |
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* as published by the Free Software Foundation; either version 2.1 |
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* of the License, or (at your option) any later version. |
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* All we ask is that proper credit is given for our work, which includes |
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* - but is not limited to - adding the above copyright notice to the beginning |
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* of your source code files, and to any copyright notice that you may distribute |
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* with programs based on this work. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU Lesser General Public License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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*/ |
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/** |
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* @file SquareMatrix.hpp |
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* @author Teng Lin |
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* @date 10/11/2004 |
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* @version 1.0 |
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*/ |
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#ifndef MATH_SQUAREMATRIX_HPP |
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#define MATH_SQUAREMATRIX_HPP |
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#include "Vector3d.hpp" |
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namespace oopse { |
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/** |
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* @class SquareMatrix SquareMatrix.hpp "math/SquareMatrix.hpp" |
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* @brief A square matrix class |
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* @template Real the element type |
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* @template Dim the dimension of the square matrix |
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*/ |
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template<typename Real, int Dim> |
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class SquareMatrix{ |
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public: |
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/** default constructor */ |
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SquareMatrix() { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = 0.0; |
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} |
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/** Constructs and initializes every element of this matrix to a scalar */ |
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SquareMatrix(double s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = s; |
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} |
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/** copy constructor */ |
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SquareMatrix(const SquareMatrix<Real, Dim>& m) { |
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*this = m; |
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} |
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/** destructor*/ |
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~SquareMatrix() {} |
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/** copy assignment operator */ |
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SquareMatrix<Real, Dim>& operator =(const SquareMatrix<Real, Dim>& m) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = m.data_[i][j]; |
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} |
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/** |
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* Return the reference of a single element of this matrix. |
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* @return the reference of a single element of this matrix |
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* @param i row index |
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* @param j colum index |
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*/ |
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double& operator()(unsigned int i, unsigned int j) { |
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return data_[i][j]; |
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} |
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/** |
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* Return the value of a single element of this matrix. |
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* @return the value of a single element of this matrix |
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* @param i row index |
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* @param j colum index |
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*/ |
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double operator()(unsigned int i, unsigned int j) const { |
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return data_[i][j]; |
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} |
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/** |
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* Returns a row of this matrix as a vector. |
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* @return a row of this matrix as a vector |
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* @param row the row index |
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*/ |
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Vector<Real, Dim> getRow(unsigned int row) { |
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Vector<Real, Dim> v; |
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for (unsigned int i = 0; i < Dim; i++) |
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v[i] = data_[row][i]; |
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return v; |
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} |
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/** |
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* Sets a row of this matrix |
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* @param row the row index |
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* @param v the vector to be set |
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*/ |
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void setRow(unsigned int row, const Vector<Real, Dim>& v) { |
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Vector<Real, Dim> v; |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[row][i] = v[i]; |
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} |
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/** |
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* Returns a column of this matrix as a vector. |
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* @return a column of this matrix as a vector |
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* @param col the column index |
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*/ |
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Vector<Real, Dim> getColum(unsigned int col) { |
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Vector<Real, Dim> v; |
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for (unsigned int i = 0; i < Dim; i++) |
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v[i] = data_[i][col]; |
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return v; |
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} |
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/** |
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* Sets a column of this matrix |
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* @param col the column index |
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* @param v the vector to be set |
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*/ |
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void setColum(unsigned int col, const Vector<Real, Dim>& v){ |
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Vector<Real, Dim> v; |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i][col] = v[i]; |
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} |
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/** Negates the value of this matrix in place. */ |
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inline void negate() { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = -data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the negation of matrix m. |
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* @param m the source matrix |
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*/ |
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inline void negate(const SquareMatrix<Real, Dim>& m) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = -m.data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the sum of itself and m (*this += m). |
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* @param m the other matrix |
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*/ |
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inline void add( const SquareMatrix<Real, Dim>& m ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] += m.data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the sum of m1 and m2 (*this = m1 + m2). |
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* @param m1 the first matrix |
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* @param m2 the second matrix |
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*/ |
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inline void add( const SquareMatrix<Real, Dim>& m1, const SquareMatrix<Real, Dim>& m2 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = m1.data_[i][j] + m2.data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the difference of itself and m (*this -= m). |
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* @param m the other matrix |
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*/ |
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inline void sub( const SquareMatrix<Real, Dim>& m ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] -= m.data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the difference of matrix m1 and m2 (*this = m1 - m2). |
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* @param m1 the first matrix |
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* @param m2 the second matrix |
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*/ |
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inline void sub( const SquareMatrix<Real, Dim>& m1, const Vector &m2){ |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = m1.data_[i][j] - m2.data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the scalar multiplication of itself (*this *= s). |
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* @param s the scalar value |
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*/ |
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inline void mul( double s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] *= s; |
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} |
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/** |
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* Sets the value of this matrix to the scalar multiplication of matrix m (*this = s * m). |
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* @param s the scalar value |
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* @param m the matrix |
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*/ |
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inline void mul( double s, const SquareMatrix<Real, Dim>& m ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] = s * m.data_[i][j]; |
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} |
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/** |
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* Sets the value of this matrix to the multiplication of this matrix and matrix m |
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* (*this = *this * m). |
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* @param m the matrix |
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*/ |
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inline void mul(const SquareMatrix<Real, Dim>& m ) { |
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SquareMatrix<Real, Dim> tmp(*this); |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) { |
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data_[i][j] = 0.0; |
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for (unsigned int k = 0; k < Dim; k++) |
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data_[i][j] = tmp.data_[i][k] * m.data_[k][j] |
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} |
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} |
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/** |
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* Sets the value of this matrix to the left multiplication of matrix m into itself |
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* (*this = m * *this). |
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* @param m the matrix |
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*/ |
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inline void leftmul(const SquareMatrix<Real, Dim>& m ) { |
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SquareMatrix<Real, Dim> tmp(*this); |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) { |
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data_[i][j] = 0.0; |
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for (unsigned int k = 0; k < Dim; k++) |
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data_[i][j] = m.data_[i][k] * tmp.data_[k][j] |
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} |
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} |
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/** |
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* Sets the value of this matrix to the multiplication of matrix m1 and matrix m2 |
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* (*this = m1 * m2). |
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* @param m1 the first matrix |
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* @param m2 the second matrix |
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*/ |
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inline void mul(const SquareMatrix<Real, Dim>& m1, |
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const SquareMatrix<Real, Dim>& m2 ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) { |
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data_[i][j] = 0.0; |
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for (unsigned int k = 0; k < Dim; k++) |
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data_[i][j] = m1.data_[i][k] * m2.data_[k][j] |
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} |
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} |
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/** |
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* Sets the value of this matrix to the scalar division of itself (*this /= s ). |
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* @param s the scalar value |
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*/ |
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inline void div( double s) { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j = 0; j < Dim; j++) |
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data_[i][j] /= s; |
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} |
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inline SquareMatrix<Real, Dim>& operator=(const SquareMatrix<Real, Dim>& v) { |
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if (this == &v) |
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return *this; |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v[i]; |
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return *this; |
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} |
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/** |
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* Sets the value of this matrix to the scalar division of matrix v1 (*this = v1 / s ). |
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* @paran v1 the source matrix |
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* @param s the scalar value |
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*/ |
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inline void div( const SquareMatrix<Real, Dim>& v1, double s ) { |
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for (unsigned int i = 0; i < Dim; i++) |
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data_[i] = v1.data_[i] / s; |
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} |
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/** |
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* Multiples a scalar into every element of this matrix. |
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* @param s the scalar value |
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*/ |
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SquareMatrix<Real, Dim>& operator *=(const double s) { |
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this->mul(s); |
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return *this; |
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} |
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/** |
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* Divides every element of this matrix by a scalar. |
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* @param s the scalar value |
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*/ |
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SquareMatrix<Real, Dim>& operator /=(const double s) { |
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this->div(s); |
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return *this; |
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} |
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/** |
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* Sets the value of this matrix to the sum of the other matrix and itself (*this += m). |
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* @param m the other matrix |
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*/ |
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SquareMatrix<Real, Dim>& operator += (const SquareMatrix<Real, Dim>& m) { |
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add(m); |
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return *this; |
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} |
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/** |
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* Sets the value of this matrix to the differerence of itself and the other matrix (*this -= m) |
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* @param m the other matrix |
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*/ |
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SquareMatrix<Real, Dim>& operator -= (const SquareMatrix<Real, Dim>& m){ |
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sub(m); |
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return *this; |
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} |
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/** set this matrix to an identity matrix*/ |
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void identity() { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int i = 0; i < Dim; i++) |
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if (i == j) |
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data_[i][j] = 1.0; |
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else |
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data_[i][j] = 0.0; |
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} |
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/** Sets the value of this matrix to the inversion of itself. */ |
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void inverse() { |
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inverse(*this); |
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} |
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/** |
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* Sets the value of this matrix to the inversion of other matrix. |
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* @ param m the source matrix |
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*/ |
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void inverse(const SquareMatrix<Real, Dim>& m); |
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/** Sets the value of this matrix to the transpose of itself. */ |
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void transpose() { |
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for (unsigned int i = 0; i < Dim - 1; i++) |
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for (unsigned int j = i; j < Dim; j++) |
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std::swap(data_[i][j], data_[j][i]); |
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} |
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/** |
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* Sets the value of this matrix to the transpose of other matrix. |
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* @ param m the source matrix |
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*/ |
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void transpose(const SquareMatrix<Real, Dim>& m) { |
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if (this == &m) { |
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transpose(); |
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} else { |
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for (unsigned int i = 0; i < Dim; i++) |
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for (unsigned int j =0; j < Dim; j++) |
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data_[i][j] = m.data_[i][j]; |
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} |
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} |
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/** Returns the determinant of this matrix. */ |
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double determinant() const { |
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} |
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/** Returns the trace of this matrix. */ |
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double trace() const { |
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double tmp = 0; |
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|
401 |
|
|
for (unsigned int i = 0; i < Dim ; i++) |
402 |
|
|
tmp += data_[i][i]; |
403 |
|
|
|
404 |
|
|
return tmp; |
405 |
|
|
} |
406 |
|
|
|
407 |
|
|
/** Tests if this matrix is symmetrix. */ |
408 |
|
|
bool isSymmetric() const { |
409 |
|
|
for (unsigned int i = 0; i < Dim - 1; i++) |
410 |
|
|
for (unsigned int j = i; j < Dim; j++) |
411 |
|
|
if (fabs(data_[i][j] - data_[j][i]) > epsilon) |
412 |
|
|
return false; |
413 |
|
|
|
414 |
|
|
return true; |
415 |
|
|
} |
416 |
|
|
|
417 |
|
|
/** Tests if this matrix is orthogona. */ |
418 |
|
|
bool isOrthogonal() const { |
419 |
|
|
SquareMatrix<Real, Dim> t(*this); |
420 |
|
|
|
421 |
|
|
t.transpose(); |
422 |
|
|
|
423 |
|
|
return isUnitMatrix(*this * t); |
424 |
|
|
} |
425 |
|
|
|
426 |
|
|
/** Tests if this matrix is diagonal. */ |
427 |
|
|
bool isDiagonal() const { |
428 |
|
|
for (unsigned int i = 0; i < Dim ; i++) |
429 |
|
|
for (unsigned int j = 0; j < Dim; j++) |
430 |
|
|
if (i !=j && fabs(data_[i][j]) > epsilon) |
431 |
|
|
return false; |
432 |
|
|
|
433 |
|
|
return true; |
434 |
|
|
} |
435 |
|
|
|
436 |
|
|
/** Tests if this matrix is the unit matrix. */ |
437 |
|
|
bool isUnitMatrix() const { |
438 |
|
|
if (!isDiagonal()) |
439 |
|
|
return false; |
440 |
|
|
|
441 |
|
|
for (unsigned int i = 0; i < Dim ; i++) |
442 |
|
|
if (fabs(data_[i][i] - 1) > epsilon) |
443 |
|
|
return false; |
444 |
|
|
|
445 |
|
|
return true; |
446 |
|
|
} |
447 |
|
|
|
448 |
|
|
protected: |
449 |
|
|
double data_[Dim][Dim]; /**< matrix element */ |
450 |
|
|
|
451 |
|
|
};//end SquareMatrix |
452 |
|
|
|
453 |
|
|
|
454 |
|
|
/** Negate the value of every element of this matrix. */ |
455 |
|
|
template<typename Real, int Dim> |
456 |
|
|
inline SquareMatrix<Real, Dim> operator -(const SquareMatrix& m) { |
457 |
|
|
SquareMatrix<Real, Dim> result(m); |
458 |
|
|
|
459 |
|
|
result.negate(); |
460 |
|
|
|
461 |
|
|
return result; |
462 |
|
|
} |
463 |
|
|
|
464 |
|
|
/** |
465 |
|
|
* Return the sum of two matrixes (m1 + m2). |
466 |
|
|
* @return the sum of two matrixes |
467 |
|
|
* @param m1 the first matrix |
468 |
|
|
* @param m2 the second matrix |
469 |
|
|
*/ |
470 |
|
|
template<typename Real, int Dim> |
471 |
|
|
inline SquareMatrix<Real, Dim> operator + (const SquareMatrix<Real, Dim>& m1, |
472 |
|
|
const SquareMatrix<Real, Dim>& m2) { |
473 |
|
|
SquareMatrix<Real, Dim>result; |
474 |
|
|
|
475 |
|
|
result.add(m1, m2); |
476 |
|
|
|
477 |
|
|
return result; |
478 |
|
|
} |
479 |
|
|
|
480 |
|
|
/** |
481 |
|
|
* Return the difference of two matrixes (m1 - m2). |
482 |
|
|
* @return the sum of two matrixes |
483 |
|
|
* @param m1 the first matrix |
484 |
|
|
* @param m2 the second matrix |
485 |
|
|
*/ |
486 |
|
|
template<typename Real, int Dim> |
487 |
|
|
inline SquareMatrix<Real, Dim> operator - (const SquareMatrix<Real, Dim>& m1, |
488 |
|
|
const SquareMatrix<Real, Dim>& m2) { |
489 |
|
|
SquareMatrix<Real, Dim>result; |
490 |
|
|
|
491 |
|
|
result.sub(m1, m2); |
492 |
|
|
|
493 |
|
|
return result; |
494 |
|
|
} |
495 |
|
|
|
496 |
|
|
/** |
497 |
|
|
* Return the multiplication of two matrixes (m1 * m2). |
498 |
|
|
* @return the multiplication of two matrixes |
499 |
|
|
* @param m1 the first matrix |
500 |
|
|
* @param m2 the second matrix |
501 |
|
|
*/ |
502 |
|
|
template<typename Real, int Dim> |
503 |
|
|
inline SquareMatrix<Real, Dim> operator *(const SquareMatrix<Real, Dim>& m1, |
504 |
|
|
const SquareMatrix<Real, Dim>& m2) { |
505 |
|
|
SquareMatrix<Real, Dim> result; |
506 |
|
|
|
507 |
|
|
result.mul(m1, m2); |
508 |
|
|
|
509 |
|
|
return result; |
510 |
|
|
} |
511 |
|
|
|
512 |
|
|
/** |
513 |
|
|
* Return the multiplication of matrixes m and vector v (m * v). |
514 |
|
|
* @return the multiplication of matrixes and vector |
515 |
|
|
* @param m the matrix |
516 |
|
|
* @param v the vector |
517 |
|
|
*/ |
518 |
|
|
template<typename Real, int Dim> |
519 |
|
|
inline Vector<Real, Dim> operator *(const SquareMatrix<Real, Dim>& m, |
520 |
|
|
const SquareMatrix<Real, Dim>& v) { |
521 |
|
|
Vector<Real, Dim> result; |
522 |
|
|
|
523 |
|
|
for (unsigned int i = 0; i < Dim ; i++) |
524 |
|
|
for (unsigned int j = 0; j < Dim ; j++) |
525 |
|
|
result[i] += m(i, j) * v[j]; |
526 |
|
|
|
527 |
|
|
return result; |
528 |
|
|
} |
529 |
|
|
} |
530 |
|
|
#endif //MATH_SQUAREMATRIX_HPP |