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root/OpenMD/branches/development/src/integrators/DLM.cpp
Revision: 1339
Committed: Thu Apr 23 18:31:05 2009 UTC (16 years ago) by gezelter
Original Path: trunk/src/integrators/DLM.cpp
File size: 5317 byte(s)
Log Message:
bug fix in DLM, added temperature profiles and uniform bins to RNEMD

File Contents

# User Rev Content
1 gezelter 507 /*
2 gezelter 246 * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3     *
4     * The University of Notre Dame grants you ("Licensee") a
5     * non-exclusive, royalty free, license to use, modify and
6     * redistribute this software in source and binary code form, provided
7     * that the following conditions are met:
8     *
9     * 1. Acknowledgement of the program authors must be made in any
10     * publication of scientific results based in part on use of the
11     * program. An acceptable form of acknowledgement is citation of
12     * the article in which the program was described (Matthew
13     * A. Meineke, Charles F. Vardeman II, Teng Lin, Christopher
14     * J. Fennell and J. Daniel Gezelter, "OOPSE: An Object-Oriented
15     * Parallel Simulation Engine for Molecular Dynamics,"
16     * J. Comput. Chem. 26, pp. 252-271 (2005))
17     *
18     * 2. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 3. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in the
23     * documentation and/or other materials provided with the
24     * distribution.
25     *
26     * This software is provided "AS IS," without a warranty of any
27     * kind. All express or implied conditions, representations and
28     * warranties, including any implied warranty of merchantability,
29     * fitness for a particular purpose or non-infringement, are hereby
30     * excluded. The University of Notre Dame and its licensors shall not
31     * be liable for any damages suffered by licensee as a result of
32     * using, modifying or distributing the software or its
33     * derivatives. In no event will the University of Notre Dame or its
34     * licensors be liable for any lost revenue, profit or data, or for
35     * direct, indirect, special, consequential, incidental or punitive
36     * damages, however caused and regardless of the theory of liability,
37     * arising out of the use of or inability to use software, even if the
38     * University of Notre Dame has been advised of the possibility of
39     * such damages.
40     */
41    
42     #include "DLM.hpp"
43    
44     namespace oopse {
45    
46 tim 963 void DLM::doRotate(StuntDouble* sd, Vector3d& ji, RealType dt) {
47     RealType dt2 = 0.5 * dt;
48     RealType angle;
49 gezelter 246
50     RotMat3x3d A = sd->getA();
51     Mat3x3d I = sd->getI();
52    
53     // use the angular velocities to propagate the rotation matrix a full time step
54     if (sd->isLinear()) {
55    
56 gezelter 507 int i = sd->linearAxis();
57     int j = (i+1)%3;
58     int k = (i+2)%3;
59 gezelter 246
60 gezelter 507 angle = dt2 * ji[j] / I(j, j);
61     rotateStep( k, i, angle, ji, A );
62 gezelter 246
63 gezelter 507 angle = dt * ji[k] / I(k, k);
64     rotateStep( i, j, angle, ji, A);
65 gezelter 246
66 gezelter 507 angle = dt2 * ji[j] / I(j, j);
67     rotateStep( k, i, angle, ji, A );
68 gezelter 246
69     } else {
70 gezelter 507 // rotate about the x-axis
71     angle = dt2 * ji[0] / I(0, 0);
72     rotateStep( 1, 2, angle, ji, A );
73 gezelter 246
74 gezelter 507 // rotate about the y-axis
75     angle = dt2 * ji[1] / I(1, 1);
76     rotateStep( 2, 0, angle, ji, A );
77 gezelter 246
78 gezelter 507 // rotate about the z-axis
79     angle = dt * ji[2] / I(2, 2);
80     sd->addZangle(angle);
81     rotateStep( 0, 1, angle, ji, A);
82 gezelter 246
83 gezelter 507 // rotate about the y-axis
84     angle = dt2 * ji[1] / I(1, 1);
85     rotateStep( 2, 0, angle, ji, A );
86 gezelter 246
87 gezelter 507 // rotate about the x-axis
88     angle = dt2 * ji[0] / I(0, 0);
89     rotateStep( 1, 2, angle, ji, A );
90 gezelter 246
91     }
92    
93     sd->setA( A );
94 gezelter 507 }
95 gezelter 246
96    
97 tim 963 void DLM::rotateStep(int axes1, int axes2, RealType angle, Vector3d& ji, RotMat3x3d& A) {
98 gezelter 246
99 tim 963 RealType sinAngle;
100     RealType cosAngle;
101     RealType angleSqr;
102     RealType angleSqrOver4;
103     RealType top, bottom;
104 gezelter 246
105     RotMat3x3d tempA(A); // initialize the tempA
106     Vector3d tempJ(0.0);
107    
108     RotMat3x3d rot = RotMat3x3d::identity(); // initalize rot as a unit matrix
109    
110     // use a small angle aproximation for sin and cosine
111    
112 xsun 1216 angleSqr = angle * angle;
113     angleSqrOver4 = angleSqr / 4.0;
114     top = 1.0 - angleSqrOver4;
115     bottom = 1.0 + angleSqrOver4;
116 gezelter 246
117 xsun 1216 cosAngle = top / bottom;
118     sinAngle = angle / bottom;
119    
120     // or don't use the small angle approximation:
121     //cosAngle = cos(angle);
122     //sinAngle = sin(angle);
123 gezelter 246 rot(axes1, axes1) = cosAngle;
124     rot(axes2, axes2) = cosAngle;
125    
126     rot(axes1, axes2) = sinAngle;
127     rot(axes2, axes1) = -sinAngle;
128    
129     // rotate the momentum acoording to: ji[] = rot[][] * ji[]
130     ji = rot * ji;
131    
132 xsun 1216 // This code comes from converting an algorithm detailed in
133     // J. Chem. Phys. 107 (15), pp. 5840-5851 by Dullweber,
134     // Leimkuhler and McLachlan (DLM) for use in our code.
135     // In Appendix A, the DLM paper has the change to the rotation
136     // matrix as: Q = Q * rot.transpose(), but our rotation matrix
137     // A is actually equivalent to Q.transpose(). This fact can be
138     // seen on page 5849 of the DLM paper where a lab frame
139     // dipole \mu_i(t) is expressed in terms of a body-fixed
140     // reference orientation, \bar{\mu_i} and the rotation matrix, Q:
141     // \mu_i(t) = Q * \bar{\mu_i}
142     // Our code computes lab frame vectors from body-fixed reference
143     // vectors using:
144     // v_{lab} = A.transpose() * v_{body}
145     // (See StuntDouble.hpp for confirmation of this fact).
146     //
147     // So, using the identity:
148     // (A * B).transpose() = B.transpose() * A.transpose(), we
149     // get the equivalent of Q = Q * rot.transpose() for our code to be:
150    
151     A = rot * A;
152 gezelter 246
153 gezelter 507 }
154 gezelter 246
155    
156     }

Properties

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svn:executable *