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/* |
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* Copyright (c) 2005 The University of Notre Dame. All Rights Reserved. |
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* |
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* The University of Notre Dame grants you ("Licensee") a |
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* non-exclusive, royalty free, license to use, modify and |
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* redistribute this software in source and binary code form, provided |
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* that the following conditions are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the |
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* distribution. |
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* |
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* This software is provided "AS IS," without a warranty of any |
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* kind. All express or implied conditions, representations and |
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* warranties, including any implied warranty of merchantability, |
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* fitness for a particular purpose or non-infringement, are hereby |
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* excluded. The University of Notre Dame and its licensors shall not |
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* be liable for any damages suffered by licensee as a result of |
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* using, modifying or distributing the software or its |
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* derivatives. In no event will the University of Notre Dame or its |
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* licensors be liable for any lost revenue, profit or data, or for |
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* direct, indirect, special, consequential, incidental or punitive |
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* damages, however caused and regardless of the theory of liability, |
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* arising out of the use of or inability to use software, even if the |
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* University of Notre Dame has been advised of the possibility of |
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* such damages. |
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* |
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* SUPPORT OPEN SCIENCE! If you use OpenMD or its source code in your |
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* research, please cite the appropriate papers when you publish your |
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* work. Good starting points are: |
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* |
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* [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005). |
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* [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006). |
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* [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008). |
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* [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010). |
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* [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011). |
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*/ |
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|
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#ifndef CONSTRAINTS_CONTRAINTELEM_HPP
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#define CONSTRAINTS_CONTRAINTELEM_HPP
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#include "primitives/StuntDouble.hpp"
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#include "utils/GenericData.hpp"
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#include "utils/simError.h"
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namespace OpenMD {
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|
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/**
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* @class ConstraintElem ConstraintElem.hpp "constraints/ConstraintElem.hpp"
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* An adapter class of StuntDouble which is used at constraint algorithm
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*/
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class ConstraintElem{
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public:
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ConstraintElem(StuntDouble* sd) : sd_(sd) {
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GenericData* movedData = sd_->getPropertyByName("Moved");
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if (movedData !=NULL) { //if generic data with keyword "moved" exists, assign it to moved_
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moved_ = dynamic_cast<BoolGenericData*>(movedData);
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if (moved_ == NULL) {
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sprintf(painCave.errMsg,
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"Generic Data with keyword Moved exists, however, it can not be casted to a BoolGenericData.\n");
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painCave.isFatal = 1;;
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simError();
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}
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}else { //if generic data with keyword "moved" does not exist, create it
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moved_ = new BoolGenericData("Moved");
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sd_->addProperty(moved_);
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}
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GenericData* movingData = sd_->getPropertyByName("Moving");
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if (movingData !=NULL) {
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moving_ = dynamic_cast<BoolGenericData*>(movingData);
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if (moving_ == NULL) {
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sprintf(painCave.errMsg,
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"Generic Data with keyword Moving exists, however, it can not be casted to a BoolGenericData.\n");
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painCave.isFatal = 1;;
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simError();
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}
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}else {
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moving_ = new BoolGenericData("Moving");
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sd_->addProperty(moving_);
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}
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}
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bool getMoved() { return moved_->getData(); }
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void setMoved(bool moved) { moved_->setData(moved);}
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bool getMoving() { return moving_->getData(); }
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void setMoving(bool moving) { moving_->setData(moving); }
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StuntDouble* getStuntDouble() { return sd_; }
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/**
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* Returns the global index of this stuntRealType.
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* @return the global index of this stuntdouble
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*/
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int getGlobalIndex() {
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return sd_->getGlobalIndex();
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}
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/**
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* Sets the global index of this stuntRealType.
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* @param new global index to be set
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*/
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void setGlobalIndex(int index) {
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sd_->setGlobalIndex(index);
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}
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/**
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* Returns the local index of this stuntdouble
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* @return the local index of this stuntdouble
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*/
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int getLocalIndex() {
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return sd_->getLocalIndex();
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}
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/**
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* Sets the local index of this stuntdouble
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* @param index new index to be set
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*/
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void setLocalIndex(int index) {
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sd_->setLocalIndex(index);
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}
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/**
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* Sets the Snapshot Manager of this stuntdouble
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*/
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void setSnapshotManager(SnapshotManager* sman) {
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sd_->setSnapshotManager(sman);
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}
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/**
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* Tests if this stuntdouble is an atom
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* @return true is this stuntdouble is an atom(or a directional atom), return false otherwise
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*/
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bool isAtom(){
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return sd_->isAtom();
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}
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/**
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* Tests if this stuntdouble is an directional atom
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* @return true if this stuntdouble is an directional atom, return false otherwise
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*/
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bool isDirectionalAtom(){
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return sd_->isDirectional();
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}
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/**
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* Tests if this stuntdouble is a rigid body.
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* @return true if this stuntdouble is a rigid body, otherwise return false
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*/
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bool isRigidBody(){
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return sd_->isRigidBody();
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}
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/**
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* Tests if this stuntdouble is a directional one.
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* @return true is this stuntdouble is a directional atom or a rigid body, return false otherwise
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*/
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bool isDirectional(){
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return sd_->isDirectional();
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}
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/**
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* Returns the previous position of this stuntdouble
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* @return the position of this stuntdouble
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*/
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Vector3d getPrevPos() {
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return sd_->getPrevPos();
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}
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/**
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* Returns the current position of this stuntdouble
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* @return the position of this stuntdouble
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*/
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Vector3d getPos() {
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return sd_->getPos();
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}
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/**
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* Returns the position of this stuntdouble in specified snapshot
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* @return the position of this stuntdouble
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* @param snapshotNo
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*/
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Vector3d getPos(int snapshotNo) {
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return sd_->getPos(snapshotNo);
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}
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/**
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* Sets the previous position of this stuntdouble
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* @param pos new position
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* @see #getPos
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*/
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void setPrevPos(const Vector3d& pos) {
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sd_->setPrevPos(pos);
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}
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/**
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* Sets the current position of this stuntdouble
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* @param pos new position
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*/
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void setPos(const Vector3d& pos) {
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sd_->setPos(pos);
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}
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/**
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* Sets the position of this stuntdouble in specified snapshot
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* @param pos position to be set
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* @param snapshotNo
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* @see #getPos
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*/
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void setPos(const Vector3d& pos, int snapshotNo) {
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sd_->setPos(pos, snapshotNo);
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}
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/**
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* Returns the previous velocity of this stuntdouble
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* @return the velocity of this stuntdouble
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*/
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Vector3d getPrevVel() {
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return sd_->getPrevVel();
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}
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/**
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* Returns the current velocity of this stuntdouble
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* @return the velocity of this stuntdouble
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*/
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Vector3d getVel() {
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return sd_->getVel();
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}
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/**
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* Returns the velocity of this stuntdouble in specified snapshot
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* @return the velocity of this stuntdouble
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* @param snapshotNo
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*/
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Vector3d getVel(int snapshotNo) {
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return sd_->getVel(snapshotNo);
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}
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/**
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* Sets the previous velocity of this stuntdouble
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* @param vel new velocity
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* @see #getVel
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*/
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void setPrevVel(const Vector3d& vel) {
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sd_->setPrevVel(vel);
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}
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/**
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* Sets the current velocity of this stuntdouble
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* @param vel new velocity
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*/
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void setVel(const Vector3d& vel) {
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sd_->setVel(vel);
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}
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/**
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* Sets the velocity of this stuntdouble in specified snapshot
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* @param vel velocity to be set
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* @param snapshotNo
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* @see #getVel
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*/
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void setVel(const Vector3d& vel, int snapshotNo) {
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sd_->setVel(vel, snapshotNo);
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}
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/**
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* Returns the previous rotation matrix of this stuntdouble
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* @return the rotation matrix of this stuntdouble
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*/
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RotMat3x3d getPrevA() {
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return sd_->getPrevA();
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}
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/**
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* Returns the current rotation matrix of this stuntdouble
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* @return the rotation matrix of this stuntdouble
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*/
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RotMat3x3d getA() {
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return sd_->getA();
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}
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/**
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* Returns the rotation matrix of this stuntdouble in specified snapshot
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*
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* @return the rotation matrix of this stuntdouble
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* @param snapshotNo
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*/
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RotMat3x3d getA(int snapshotNo) {
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return sd_->getA(snapshotNo);
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}
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/**
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* Sets the previous rotation matrix of this stuntdouble
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* @param a new rotation matrix
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* @see #getA
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*/
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void setPrevA(const RotMat3x3d& a) {
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sd_->setPrevA(a);
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}
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/**
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* Sets the current rotation matrix of this stuntdouble
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* @param a new rotation matrix
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*/
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void setA(const RotMat3x3d& a) {
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sd_->setA(a);
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}
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/**
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* Sets the rotation matrix of this stuntdouble in specified snapshot
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* @param a rotation matrix to be set
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* @param snapshotNo
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* @see #getA
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*/
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void setA(const RotMat3x3d& a, int snapshotNo) {
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sd_->setA(a, snapshotNo);
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}
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/**
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* Returns the previous angular momentum of this stuntdouble (body-fixed).
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* @return the angular momentum of this stuntdouble
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*/
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Vector3d getPrevJ() {
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return sd_->getPrevJ();
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}
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/**
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* Returns the current angular momentum of this stuntdouble (body -fixed).
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* @return the angular momentum of this stuntdouble
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*/
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Vector3d getJ() {
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return sd_->getJ();
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}
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/**
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* Returns the angular momentum of this stuntdouble in specified snapshot (body-fixed).
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* @return the angular momentum of this stuntdouble
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* @param snapshotNo
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*/
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Vector3d getJ(int snapshotNo) {
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return sd_->getJ(snapshotNo);
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}
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/**
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* Sets the previous angular momentum of this stuntdouble (body-fixed).
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* @param angMom new angular momentum
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* @see #getJ
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*/
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void setPrevJ(const Vector3d& angMom) {
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sd_->setPrevJ(angMom);
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}
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/**
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* Sets the current angular momentum of this stuntdouble (body-fixed).
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* @param angMom new angular momentum
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*/
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void setJ(const Vector3d& angMom) {
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sd_->setJ(angMom);
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}
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/**
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* Sets the angular momentum of this stuntdouble in specified snapshot(body-fixed).
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* @param angMom angular momentum to be set
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* @param snapshotNo
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* @see #getJ
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*/
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void setJ(const Vector3d& angMom, int snapshotNo) {
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sd_->setJ(angMom, snapshotNo);
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}
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/**
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* Returns the previous quaternion of this stuntdouble
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* @return the quaternion of this stuntdouble
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*/
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Quat4d getPrevQ() {
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return sd_->getPrevQ();
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}
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/**
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* Returns the current quaternion of this stuntdouble
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* @return the quaternion of this stuntdouble
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*/
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Quat4d getQ() {
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return sd_->getQ();
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}
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/**
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* Returns the quaternion of this stuntdouble in specified snapshot
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* @return the quaternion of this stuntdouble
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* @param snapshotNo
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*/
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Quat4d getQ(int snapshotNo) {
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return sd_->getQ(snapshotNo);
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}
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/**
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* Sets the previous quaternion of this stuntdouble
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* @param q new quaternion
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* @note actual storage data is rotation matrix
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*/
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void setPrevQ(const Quat4d& q) {
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sd_->setPrevQ(q);
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}
|
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|
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/**
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* Sets the current quaternion of this stuntdouble
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* @param q new quaternion
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* @note actual storage data is rotation matrix
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*/
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void setQ(const Quat4d& q) {
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sd_->setQ(q);
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}
|
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|
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/**
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* Sets the quaternion of this stuntdouble in specified snapshot
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*
|
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* @param q quaternion to be set
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* @param snapshotNo
|
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* @note actual storage data is rotation matrix
|
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*/
|
428 |
void setQ(const Quat4d& q, int snapshotNo) {
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sd_->setQ(q, snapshotNo);
|
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}
|
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|
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/**
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* Returns the previous euler angles of this stuntdouble
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* @return the euler angles of this stuntdouble
|
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*/
|
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Vector3d getPrevEuler() {
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437 |
return sd_->getPrevEuler();
|
438 |
}
|
439 |
|
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/**
|
441 |
* Returns the current euler angles of this stuntdouble
|
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* @return the euler angles of this stuntdouble
|
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*/
|
444 |
Vector3d getEuler() {
|
445 |
return sd_->getEuler();
|
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}
|
447 |
|
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/**
|
449 |
* Returns the euler angles of this stuntdouble in specified snapshot.
|
450 |
* @return the euler angles of this stuntdouble
|
451 |
* @param snapshotNo
|
452 |
*/
|
453 |
Vector3d getEuler(int snapshotNo) {
|
454 |
return sd_->getEuler(snapshotNo);
|
455 |
}
|
456 |
|
457 |
/**
|
458 |
* Sets the previous euler angles of this stuntRealType.
|
459 |
* @param euler new euler angles
|
460 |
* @see #getEuler
|
461 |
* @note actual storage data is rotation matrix
|
462 |
*/
|
463 |
void setPrevEuler(const Vector3d& euler) {
|
464 |
sd_->setPrevEuler(euler);
|
465 |
}
|
466 |
|
467 |
/**
|
468 |
* Sets the current euler angles of this stuntdouble
|
469 |
* @param euler new euler angles
|
470 |
*/
|
471 |
void setEuler(const Vector3d& euler) {
|
472 |
sd_->setEuler(euler);
|
473 |
}
|
474 |
|
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/**
|
476 |
* Sets the euler angles of this stuntdouble in specified snapshot
|
477 |
*
|
478 |
* @param euler euler angles to be set
|
479 |
* @param snapshotNo
|
480 |
* @note actual storage data is rotation matrix
|
481 |
*/
|
482 |
void setEuler(const Vector3d& euler, int snapshotNo) {
|
483 |
sd_->setEuler(euler, snapshotNo);
|
484 |
}
|
485 |
|
486 |
/**
|
487 |
* Returns the previous unit vectors of this stuntdouble
|
488 |
* @return the unit vectors of this stuntdouble
|
489 |
*/
|
490 |
RotMat3x3d getPrevElectroFrame() {
|
491 |
return sd_->getPrevElectroFrame();
|
492 |
}
|
493 |
|
494 |
/**
|
495 |
* Returns the current unit vectors of this stuntdouble
|
496 |
* @return the unit vectors of this stuntdouble
|
497 |
*/
|
498 |
RotMat3x3d getElectroFrame() {
|
499 |
return sd_->getElectroFrame();
|
500 |
}
|
501 |
|
502 |
/**
|
503 |
* Returns the unit vectors of this stuntdouble in specified snapshot
|
504 |
*
|
505 |
* @return the unit vectors of this stuntdouble
|
506 |
* @param snapshotNo
|
507 |
*/
|
508 |
RotMat3x3d getElectroFrame(int snapshotNo) {
|
509 |
return sd_->getElectroFrame(snapshotNo);
|
510 |
}
|
511 |
|
512 |
/**
|
513 |
* Returns the previous force of this stuntdouble
|
514 |
* @return the force of this stuntdouble
|
515 |
*/
|
516 |
Vector3d getPrevFrc() {
|
517 |
return sd_->getPrevFrc();
|
518 |
}
|
519 |
|
520 |
/**
|
521 |
* Returns the current force of this stuntdouble
|
522 |
* @return the force of this stuntdouble
|
523 |
*/
|
524 |
Vector3d getFrc() {
|
525 |
return sd_->getFrc();
|
526 |
}
|
527 |
|
528 |
/**
|
529 |
* Returns the force of this stuntdouble in specified snapshot
|
530 |
*
|
531 |
* @return the force of this stuntdouble
|
532 |
* @param snapshotNo
|
533 |
*/
|
534 |
Vector3d getFrc(int snapshotNo) {
|
535 |
return sd_->getFrc(snapshotNo);
|
536 |
}
|
537 |
|
538 |
/**
|
539 |
* Sets the previous force of this stuntdouble
|
540 |
*
|
541 |
* @param frc new force
|
542 |
* @see #getFrc
|
543 |
*/
|
544 |
void setPrevFrc(const Vector3d& frc) {
|
545 |
sd_->setPrevFrc(frc);
|
546 |
}
|
547 |
|
548 |
/**
|
549 |
* Sets the current force of this stuntdouble
|
550 |
* @param frc new force
|
551 |
*/
|
552 |
void setFrc(const Vector3d& frc) {
|
553 |
sd_->setFrc(frc);
|
554 |
}
|
555 |
|
556 |
/**
|
557 |
* Sets the force of this stuntdouble in specified snapshot
|
558 |
*
|
559 |
* @param frc force to be set
|
560 |
* @param snapshotNo
|
561 |
* @see #getFrc
|
562 |
*/
|
563 |
void setFrc(const Vector3d& frc, int snapshotNo) {
|
564 |
sd_->setFrc(frc, snapshotNo);
|
565 |
}
|
566 |
|
567 |
/**
|
568 |
* Adds force into the previous force of this stuntdouble
|
569 |
*
|
570 |
* @param frc new force
|
571 |
* @see #getFrc
|
572 |
*/
|
573 |
void addPrevFrc(const Vector3d& frc) {
|
574 |
sd_->addPrevFrc(frc);
|
575 |
}
|
576 |
|
577 |
/**
|
578 |
* Adds force into the current force of this stuntdouble
|
579 |
* @param frc new force
|
580 |
*/
|
581 |
void addFrc(const Vector3d& frc) {
|
582 |
sd_->addFrc(frc);
|
583 |
}
|
584 |
|
585 |
/**
|
586 |
* Adds force into the force of this stuntdouble in specified snapshot
|
587 |
*
|
588 |
* @param frc force to be set
|
589 |
* @param snapshotNo
|
590 |
* @see #getFrc
|
591 |
*/
|
592 |
void addFrc(const Vector3d& frc, int snapshotNo) {
|
593 |
sd_->addFrc(frc, snapshotNo);
|
594 |
}
|
595 |
|
596 |
/**
|
597 |
* Returns the previous torque of this stuntdouble
|
598 |
* @return the torque of this stuntdouble
|
599 |
*/
|
600 |
Vector3d getPrevTrq() {
|
601 |
return sd_->getPrevTrq();
|
602 |
}
|
603 |
|
604 |
/**
|
605 |
* Returns the current torque of this stuntdouble
|
606 |
* @return the torque of this stuntdouble
|
607 |
*/
|
608 |
Vector3d getTrq() {
|
609 |
return sd_->getTrq();
|
610 |
}
|
611 |
|
612 |
/**
|
613 |
* Returns the torque of this stuntdouble in specified snapshot
|
614 |
*
|
615 |
* @return the torque of this stuntdouble
|
616 |
* @param snapshotNo
|
617 |
*/
|
618 |
Vector3d getTrq(int snapshotNo) {
|
619 |
return sd_->getTrq(snapshotNo);
|
620 |
}
|
621 |
|
622 |
/**
|
623 |
* Sets the previous torque of this stuntdouble
|
624 |
*
|
625 |
* @param trq new torque
|
626 |
* @see #getTrq
|
627 |
*/
|
628 |
void setPrevTrq(const Vector3d& trq) {
|
629 |
sd_->setPrevTrq(trq);
|
630 |
}
|
631 |
|
632 |
/**
|
633 |
* Sets the current torque of this stuntdouble
|
634 |
* @param trq new torque
|
635 |
*/
|
636 |
void setTrq(const Vector3d& trq) {
|
637 |
sd_->setTrq(trq);
|
638 |
}
|
639 |
|
640 |
/**
|
641 |
* Sets the torque of this stuntdouble in specified snapshot
|
642 |
*
|
643 |
* @param trq torque to be set
|
644 |
* @param snapshotNo
|
645 |
* @see #getTrq
|
646 |
*/
|
647 |
void setTrq(const Vector3d& trq, int snapshotNo) {
|
648 |
sd_->setTrq(trq, snapshotNo);
|
649 |
}
|
650 |
|
651 |
/**
|
652 |
* Adds torque into the previous torque of this stuntdouble
|
653 |
*
|
654 |
* @param trq new torque
|
655 |
* @see #getTrq
|
656 |
*/
|
657 |
void addPrevTrq(const Vector3d& trq) {
|
658 |
sd_->addPrevTrq(trq);
|
659 |
}
|
660 |
|
661 |
/**
|
662 |
* Adds torque into the current torque of this stuntdouble
|
663 |
* @param trq new torque
|
664 |
*/
|
665 |
void addTrq(const Vector3d& trq) {
|
666 |
sd_->addTrq(trq);
|
667 |
}
|
668 |
|
669 |
/**
|
670 |
* Adds torque into the torque of this stuntdouble in specified snapshot
|
671 |
*
|
672 |
* @param trq torque to be add
|
673 |
* @param snapshotNo
|
674 |
* @see #getTrq
|
675 |
*/
|
676 |
void addTrq(const Vector3d& trq, int snapshotNo) {
|
677 |
sd_->addTrq(trq, snapshotNo);
|
678 |
}
|
679 |
|
680 |
/** Set the force of this stuntdouble to zero */
|
681 |
void zeroForcesAndTorques() {
|
682 |
sd_->zeroForcesAndTorques();
|
683 |
}
|
684 |
/**
|
685 |
* Returns the inertia tensor of this stuntdouble
|
686 |
* @return the inertia tensor of this stuntdouble
|
687 |
*/
|
688 |
Mat3x3d getI() {
|
689 |
return sd_->getI();
|
690 |
}
|
691 |
|
692 |
/**
|
693 |
* Returns the gradient of this stuntdouble
|
694 |
* @return the gradient of this stuntdouble
|
695 |
*/
|
696 |
std::vector<RealType> getGrad() {
|
697 |
return sd_->getGrad();
|
698 |
}
|
699 |
|
700 |
/**
|
701 |
* Tests the if this stuntdouble is a linear rigidbody
|
702 |
*
|
703 |
* @return true if this stuntdouble is a linear rigidbody, otherwise return false
|
704 |
* @note atom and directional atom will always return false
|
705 |
*
|
706 |
* @see #linearAxis
|
707 |
*/
|
708 |
bool isLinear() {
|
709 |
return sd_->isLinear();
|
710 |
}
|
711 |
|
712 |
/**
|
713 |
* Returns the linear axis of the rigidbody, atom and directional atom will always return -1
|
714 |
*
|
715 |
* @return the linear axis of the rigidbody
|
716 |
*
|
717 |
* @see #isLinear
|
718 |
*/
|
719 |
int linearAxis() {
|
720 |
return sd_->linearAxis();
|
721 |
}
|
722 |
|
723 |
/** Returns the mass of this stuntdouble */
|
724 |
RealType getMass() {
|
725 |
return sd_->getMass();
|
726 |
}
|
727 |
|
728 |
/**
|
729 |
* Sets the mass of this stuntdoulbe
|
730 |
* @param mass the mass to be set
|
731 |
*/
|
732 |
void setMass(RealType mass) {
|
733 |
sd_->setMass(mass);
|
734 |
}
|
735 |
|
736 |
/** Returns the name of this stuntdouble */
|
737 |
std::string getType() {
|
738 |
return sd_->getType();
|
739 |
}
|
740 |
|
741 |
/** Sets the name of this stuntRealType*/
|
742 |
void setType(const std::string& name) {
|
743 |
sd_->setType(name);
|
744 |
}
|
745 |
|
746 |
/**
|
747 |
* Converts a lab fixed vector to a body fixed vector.
|
748 |
* @return body fixed vector
|
749 |
* @param v lab fixed vector
|
750 |
*/
|
751 |
Vector3d lab2Body(const Vector3d& v) {
|
752 |
return sd_->lab2Body(v);
|
753 |
}
|
754 |
|
755 |
/**
|
756 |
* Converts a body fixed vector to a lab fixed vector.
|
757 |
* @return corresponding lab fixed vector
|
758 |
* @param v body fixed vector
|
759 |
*/
|
760 |
Vector3d body2Lab(const Vector3d& v){
|
761 |
return sd_->body2Lab(v);
|
762 |
}
|
763 |
/**
|
764 |
* <p>
|
765 |
* The purpose of the Visitor Pattern is to encapsulate an operation that you want to perform on
|
766 |
* the elements of a data structure. In this way, you can change the operation being performed
|
767 |
* on a structure without the need of changing the classes of the elements that you are operating
|
768 |
* on. Using a Visitor pattern allows you to decouple the classes for the data structure and the
|
769 |
* algorithms used upon them
|
770 |
* </p>
|
771 |
* @param v visitor
|
772 |
*/
|
773 |
void accept(BaseVisitor* v) {
|
774 |
sd_->accept(v);
|
775 |
}
|
776 |
|
777 |
//below functions are just forward functions
|
778 |
/**
|
779 |
* Adds property into property map
|
780 |
* @param genData GenericData to be added into PropertyMap
|
781 |
*/
|
782 |
void addProperty(GenericData* genData){
|
783 |
sd_->addProperty(genData);
|
784 |
}
|
785 |
|
786 |
/**
|
787 |
* Removes property from PropertyMap by name
|
788 |
* @param propName the name of property to be removed
|
789 |
*/
|
790 |
void removeProperty(const std::string& propName) {
|
791 |
sd_->removeProperty(propName);
|
792 |
}
|
793 |
|
794 |
/**
|
795 |
* clear all of the properties
|
796 |
*/
|
797 |
void clearProperties() {
|
798 |
sd_->clearProperties();
|
799 |
}
|
800 |
|
801 |
/**
|
802 |
* Returns all names of properties
|
803 |
* @return all names of properties
|
804 |
*/
|
805 |
std::vector<std::string> getPropertyNames() {
|
806 |
return sd_->getPropertyNames();
|
807 |
}
|
808 |
|
809 |
/**
|
810 |
* Returns all of the properties in PropertyMap
|
811 |
* @return all of the properties in PropertyMap
|
812 |
*/
|
813 |
std::vector<GenericData*> getProperties() {
|
814 |
return sd_->getProperties();
|
815 |
}
|
816 |
|
817 |
/**
|
818 |
* Returns property
|
819 |
* @param propName name of property
|
820 |
* @return a pointer point to property with propName. If no property named propName
|
821 |
* exists, return NULL
|
822 |
*/
|
823 |
GenericData* getPropertyByName(const std::string& propName) {
|
824 |
return sd_->getPropertyByName(propName);
|
825 |
}
|
826 |
|
827 |
private:
|
828 |
StuntDouble* sd_;
|
829 |
BoolGenericData* moved_;
|
830 |
BoolGenericData* moving_;
|
831 |
};
|
832 |
|
833 |
}
|
834 |
|
835 |
#endif
|