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root/OpenMD/branches/development/src/clusters/Decahedron.cpp
Revision: 1862
Committed: Fri Apr 12 20:45:04 2013 UTC (12 years ago) by gezelter
File size: 5718 byte(s)
Log Message:
Adding nanoparticle generators, fixing a Qhull static link bug

File Contents

# User Rev Content
1 gezelter 1862 /*
2     * Copyright (c) 2013 The University of Notre Dame. All Rights Reserved.
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35     *
36     * [1] Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).
37     * [2] Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).
38     * [3] Sun, Lin & Gezelter, J. Chem. Phys. 128, 234107 (2008).
39     * [4] Kuang & Gezelter, J. Chem. Phys. 133, 164101 (2010).
40     * [5] Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41     */
42    
43     #include "clusters/Decahedron.hpp"
44    
45     using namespace std;
46    
47     namespace OpenMD {
48    
49     Decahedron::Decahedron(int columnAtoms, int shells, int twinAtoms) :
50     N_(columnAtoms), M_(shells), K_(twinAtoms) {
51    
52     Basis.clear();
53     Points.clear();
54    
55     //
56     // Initialize Basis vectors.
57     //
58     const RealType phi = 2.0 * M_PI / 5.0; // 72 degrees
59     const RealType r3o2 = 0.5 * sqrt(3.0);
60    
61     Basis.push_back( Vector3d( r3o2*cos(0.0*phi), r3o2*sin(0.0*phi), 0.0 ));
62     Basis.push_back( Vector3d( r3o2*cos(1.0*phi), r3o2*sin(1.0*phi), 0.0 ));
63     Basis.push_back( Vector3d( r3o2*cos(2.0*phi), r3o2*sin(2.0*phi), 0.0 ));
64     Basis.push_back( Vector3d( r3o2*cos(3.0*phi), r3o2*sin(3.0*phi), 0.0 ));
65     Basis.push_back( Vector3d( r3o2*cos(4.0*phi), r3o2*sin(4.0*phi), 0.0 ));
66     }
67    
68     Decahedron::~Decahedron() {
69     Basis.clear();
70     Points.clear();
71     }
72    
73     vector<Vector3d> Decahedron::getPoints() {
74     // Generate central column of Decahedron
75    
76     for (int i = 0; i < N_; i++) {
77     Points.push_back( Vector3d( 0.0, 0.0, RealType(i) - 0.5 * (N_ - 1) ) );
78     }
79    
80     for (int i = 1; i < M_ + 1; i++) {
81     // generate the shells of the decahedron:
82    
83     vector<Vector3d> ring;
84    
85     if (i > K_ - 1) {
86     ring = truncatedRing(i, i - K_ + 1);
87     } else {
88     ring = truncatedRing(i, 0);
89     }
90    
91     // shift the rings in the z-direction (along the shell)
92    
93     for (int j = 0; j < N_ - i; j++) {
94     Vector3d shift = Vector3d(0, 0, -0.5 * RealType((N_-i)-1) + RealType(j));
95    
96     for (vector<Vector3d>::iterator k = ring.begin();
97     k != ring.end(); ++k) {
98    
99     Points.push_back( (*k) + shift);
100    
101     }
102     }
103     }
104     return Points;
105     }
106    
107     vector<Vector3d> Decahedron::truncatedRing( int n, int k ) {
108     // This function generates the rings of a Decahedron
109     // n: index of shell (order of ring)
110     // k: how many atoms are missing from both ends of one side of
111     // pentagon ring
112    
113     vector<Vector3d> ring;
114    
115     // Generate atomic coordinates along each side of pentagonal ring
116     for (int i = 0; i < 5; i++) {
117    
118     Vector3d b1 = Basis[i];
119     Vector3d b2 = Basis[(i + 1) % 5];
120    
121     if (k == 0) {
122     // without truncation
123     for (int j = 0; j < n; j++) {
124     ring.push_back( RealType(n) * b1 + RealType(j) * (b2-b1));
125     }
126    
127     } else {
128     for (int j = k; j <= n - k; j++) {
129     // with truncation
130     ring.push_back( RealType(n) * b1 + RealType(j) * (b2-b1));
131     }
132     }
133     }
134     return ring;
135     }
136    
137     CurlingStoneDecahedron::CurlingStoneDecahedron(int columnAtoms, int shells,
138     int twinAtoms,
139     int truncatedPlanes) :
140     Decahedron(columnAtoms, shells, twinAtoms), T_(truncatedPlanes) {}
141    
142     vector<Vector3d> CurlingStoneDecahedron::getPoints() {
143    
144     vector<Vector3d> raw = Decahedron::getPoints();
145     vector<Vector3d> snipped;
146     RealType maxZ, minZ;
147    
148     maxZ = raw.begin()->z();
149     minZ = raw.begin()->z();
150    
151     for (vector<Vector3d>::iterator i = raw.begin(); i != raw.end(); ++i) {
152     maxZ = max(maxZ, (*i).z());
153     minZ = min(minZ, (*i).z());
154     }
155    
156     for (vector<Vector3d>::iterator i = raw.begin(); i != raw.end(); ++i) {
157     if ( ((*i).z() < maxZ - 0.995 * (T_ / 2.0) ) &&
158     ((*i).z() > minZ + 0.995 * (T_ / 2.0) ) ){
159     snipped.push_back( (*i) );
160     }
161     }
162     return snipped;
163     }
164    
165     }

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