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Comparing:
trunk/src/brains/Snapshot.hpp (file contents), Revision 137 by tim, Thu Oct 21 21:31:39 2004 UTC vs.
branches/development/src/brains/Snapshot.hpp (file contents), Revision 1764 by gezelter, Tue Jul 3 18:32:27 2012 UTC

# Line 1 | Line 1
1   /*
2 < * Copyright (C) 2000-2004  Object Oriented Parallel Simulation Engine (OOPSE) project
3 < *
4 < * Contact: oopse@oopse.org
5 < *
6 < * This program is free software; you can redistribute it and/or
7 < * modify it under the terms of the GNU Lesser General Public License
8 < * as published by the Free Software Foundation; either version 2.1
9 < * of the License, or (at your option) any later version.
10 < * All we ask is that proper credit is given for our work, which includes
11 < * - but is not limited to - adding the above copyright notice to the beginning
12 < * of your source code files, and to any copyright notice that you may distribute
13 < * with programs based on this work.
14 < *
15 < * This program is distributed in the hope that it will be useful,
16 < * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 < * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
18 < * GNU Lesser General Public License for more details.
19 < *
20 < * You should have received a copy of the GNU Lesser General Public License
21 < * along with this program; if not, write to the Free Software
22 < * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
2 > * Copyright (c) 2005 The University of Notre Dame. All Rights Reserved.
3   *
4 + * The University of Notre Dame grants you ("Licensee") a
5 + * non-exclusive, royalty free, license to use, modify and
6 + * redistribute this software in source and binary code form, provided
7 + * that the following conditions are met:
8 + *
9 + * 1. Redistributions of source code must retain the above copyright
10 + *    notice, this list of conditions and the following disclaimer.
11 + *
12 + * 2. Redistributions in binary form must reproduce the above copyright
13 + *    notice, this list of conditions and the following disclaimer in the
14 + *    documentation and/or other materials provided with the
15 + *    distribution.
16 + *
17 + * This software is provided "AS IS," without a warranty of any
18 + * kind. All express or implied conditions, representations and
19 + * warranties, including any implied warranty of merchantability,
20 + * fitness for a particular purpose or non-infringement, are hereby
21 + * excluded.  The University of Notre Dame and its licensors shall not
22 + * be liable for any damages suffered by licensee as a result of
23 + * using, modifying or distributing the software or its
24 + * derivatives. In no event will the University of Notre Dame or its
25 + * licensors be liable for any lost revenue, profit or data, or for
26 + * direct, indirect, special, consequential, incidental or punitive
27 + * damages, however caused and regardless of the theory of liability,
28 + * arising out of the use of or inability to use software, even if the
29 + * University of Notre Dame has been advised of the possibility of
30 + * such damages.
31 + *
32 + * SUPPORT OPEN SCIENCE!  If you use OpenMD or its source code in your
33 + * research, please cite the appropriate papers when you publish your
34 + * work.  Good starting points are:
35 + *                                                                      
36 + * [1]  Meineke, et al., J. Comp. Chem. 26, 252-271 (2005).            
37 + * [2]  Fennell & Gezelter, J. Chem. Phys. 124, 234104 (2006).          
38 + * [3]  Sun, Lin & Gezelter, J. Chem. Phys. 128, 24107 (2008).          
39 + * [4]  Kuang & Gezelter,  J. Chem. Phys. 133, 164101 (2010).
40 + * [5]  Vardeman, Stocker & Gezelter, J. Chem. Theory Comput. 7, 834 (2011).
41   */
42 <
26 < /**
27 <  * @file Snapshot.hpp
28 <  * @author tlin
29 <  * @date 10/20/2004
30 <  * @time 23:56am
31 <  * @version 1.0
32 <  */
42 >  
43   #ifndef BRAINS_SNAPSHOT_HPP
44   #define BRAINS_SNAPSHOT_HPP
45  
46   #include <vector>
47  
48 < #include "math/Vector3.hpp"
49 < #include "math/SquareMatrix3.hpp"
48 > #include "brains/DataStorage.hpp"
49 > #include "nonbonded/NonBondedInteraction.hpp"
50 > #include "brains/Stats.hpp"
51  
52   using namespace std;
53 + namespace OpenMD{
54  
55 < namespace oopse{
55 >  /**
56 >   * FrameData is a structure for holding system-wide dynamic data
57 >   * about the simulation.
58 >   */
59 >  
60 >  struct FrameData {
61 >    int id;                       /**< identification number of the snapshot */
62 >    RealType currentTime;         /**< current time */
63 >    Mat3x3d  hmat;                /**< axes of the periodic box in matrix form */
64 >    Mat3x3d  invHmat;             /**< the inverse of the Hmat matrix */
65 >    bool     orthoRhombic;        /**< is this an orthorhombic periodic box? */
66 >    RealType totalEnergy;         /**< total energy of this frame */
67 >    RealType translationalKinetic; /**< translational kinetic energy of this frame */
68 >    RealType rotationalKinetic;   /**< rotational kinetic energy of this frame */
69 >    RealType kineticEnergy;       /**< kinetic energy of this frame */
70 >    RealType potentialEnergy;     /**< potential energy of this frame */
71 >    RealType shortRangePotential; /**< short-range contributions to the potential*/
72 >    RealType longRangePotential;  /**< long-range contributions to the potential */
73 >    RealType bondPotential;       /**< bonded contribution to the potential */
74 >    RealType bendPotential;       /**< angle-bending contribution to the potential */
75 >    RealType torsionPotential;    /**< dihedral (torsion angle) contribution to the potential */
76 >    RealType inversionPotential;  /**< inversion (planarity) contribution to the potential */
77 >    potVec   lrPotentials;        /**< breakdown of long-range potentials by family */
78 >    potVec   excludedPotentials;  /**< breakdown of excluded potentials by family */
79 >    RealType restraintPotential;  /**< potential energy of restraints */
80 >    RealType rawPotential;        /**< unrestrained potential energy (when restraints are applied) */
81 >    RealType volume;              /**< total volume of this frame */
82 >    RealType pressure;            /**< pressure of this frame */
83 >    RealType temperature;         /**< temperature of this frame */
84 >    pair<RealType, RealType> thermostat;    /**< thermostat variables */
85 >    RealType electronicTemperature; /**< temperature of the electronic degrees of freedom */
86 >    pair<RealType, RealType> electronicThermostat; /**< thermostat variables for electronic degrees of freedom */
87 >    Mat3x3d  barostat;            /**< barostat matrix */
88 >    Vector3d COM;                 /**< location of system center of mass */
89 >    Vector3d COMvel;              /**< system center of mass velocity */
90 >    Vector3d COMw;                /**< system center of mass angular velocity */
91 >    Mat3x3d  inertiaTensor;       /**< inertia tensor for entire system */
92 >    RealType gyrationalVolume;    /**< gyrational volume for entire system */
93 >    RealType hullVolume;          /**< hull volume for entire system */
94 >    Mat3x3d  stressTensor;        /**< stress tensor */
95 >    Mat3x3d  pressureTensor;      /**< pressure tensor */
96 >    Vector3d systemDipole;        /**< total system dipole moment */
97 >    Vector3d conductiveHeatFlux;  /**< heat flux vector (conductive only) */
98 >    Vector3d convectiveHeatFlux;  /**< heat flux vector (convective only) */
99 >    RealType conservedQuantity;   /**< anything conserved by the integrator */
100 >  };
101  
45    /**
46     * @class Snapshot Snapshot.hpp "brains/Snapshot.hpp"
47     * @brief Snapshot class is a repository class for storing dynamic data during
48     *  Simulation
49     * @see SimData
50     */
51    class Snapshot {
52        public:
102  
103 <            Snapshot(int i) {
103 >  /**
104 >   * @class Snapshot
105 >   * @brief The Snapshot class is a repository storing dynamic data during a
106 >   * Simulation.  Every Snapshot contains FrameData (for global information)
107 >   * as well as DataStorage (one for Atoms, one for RigidBodies, and one for
108 >   * CutoffGroups).
109 >   */
110 >  class Snapshot {
111  
112 <            }
112 >  public:            
113 >    Snapshot(int nAtoms, int nRigidbodies, int nCutoffGroups);
114 >    Snapshot(int nAtoms, int nRigidbodies, int nCutoffGroups, int storageLayout);    
115 >    /** Returns the id of this Snapshot */
116 >    int      getID();
117 >    /** Sets the id of this Snapshot */
118 >    void     setID(int id);
119  
120 <            Snapshot(const Snapshot& s);
120 >    /** sets the state of the computed properties to false */
121 >    void     clearDerivedProperties();
122  
123 <            Snapshot& operator =(const Snapshot& s);
123 >    int      getSize();
124 >    /** Returns the number of atoms */
125 >    int      getNumberOfAtoms();
126 >    /** Returns the number of rigid bodies */
127 >    int      getNumberOfRigidBodies();
128 >    /** Returns the number of rigid bodies */
129 >    int      getNumberOfCutoffGroups();
130 >
131 >    /** Returns the H-Matrix */
132 >    Mat3x3d  getHmat();
133 >    /** Sets the H-Matrix */
134 >    void     setHmat(const Mat3x3d& m);
135 >    /** Returns the inverse H-Matrix */
136 >    Mat3x3d  getInvHmat();
137              
138 <            /** Returns the id of this Snapshot */
139 <            int getID() {
64 <                return id_;
65 <            }
138 >    RealType getVolume();
139 >    void     setVolume(const RealType vol);
140  
141 <            /** Sets the id of this Snapshot */
142 <            void setID(int id) {
69 <                id_ = id;
70 <            }
141 >    /** Wrapping the vector according to periodic boundary condition*/
142 >    void     wrapVector(Vector3d& v);
143  
144 <            /** */
145 <            Snapshot* clone() {
74 <                return new Snapshot(*this);
75 <            }
144 >    /** Scaling a vector to multiples of the periodic box */
145 >    Vector3d scaleVector(Vector3d &v);
146  
147 +    void     setCOM(const Vector3d &com);
148 +    void     setCOMvel(const Vector3d &comVel);
149 +    void     setCOMw(const Vector3d &comw);
150  
151 <            //template<typename T>
152 <            //static typename T::ElemPointerType getArrayPointer(vector<T>& v) {
153 <            //    return v[0]->getArrayPointer();
154 <            //}
151 >    Vector3d getCOM();
152 >    Vector3d getCOMvel();
153 >    Vector3d getCOMw();
154 >            
155 >    RealType getTime();
156 >    void     increaseTime(const RealType dt);
157 >    void     setTime(const RealType time);
158  
159 <            static double* getArrayPointer(vector<Vector3d>& v) {
160 <                return v[0].getArrayPointer();
161 <            }
159 >    void     setBondPotential(const RealType bp);
160 >    void     setBendPotential(const RealType bp);
161 >    void     setTorsionPotential(const RealType tp);
162 >    void     setInversionPotential(const RealType ip);
163 >    RealType getBondPotential();
164 >    RealType getBendPotential();
165 >    RealType getTorsionPotential();
166 >    RealType getInversionPotential();
167 >
168 >    RealType getShortRangePotential();
169 >
170 >    void     setLongRangePotential(const potVec lrPot);
171 >    RealType getLongRangePotential();
172 >    potVec   getLongRangePotentials();
173 >
174 >    void     setExcludedPotentials(const potVec exPot);
175 >    potVec   getExcludedPotentials();
176 >  
177 >    void     setRestraintPotential(const RealType rp);
178 >    RealType getRestraintPotential();
179 >
180 >    void     setRawPotential(const RealType rp);
181 >    RealType getRawPotential();
182 >
183 >    RealType getPotentialEnergy();
184 >    RealType getKineticEnergy();
185 >    RealType getTranslationalKineticEnergy();
186 >    RealType getRotationalKineticEnergy();
187 >    void     setKineticEnergy(const RealType ke);
188 >    void     setTranslationalKineticEnergy(const RealType tke);
189 >    void     setRotationalKineticEnergy(const RealType rke);
190 >    RealType getTotalEnergy();
191 >    void     setTotalEnergy(const RealType te);
192 >    RealType getConservedQuantity();
193 >    void     setConservedQuantity(const RealType cq);
194 >    RealType getTemperature();
195 >    void     setTemperature(const RealType temp);
196 >    RealType getElectronicTemperature();
197 >    void     setElectronicTemperature(const RealType eTemp);
198 >    RealType getPressure();
199 >    void     setPressure(const RealType pressure);
200 >
201 >    Mat3x3d  getPressureTensor();
202 >    void     setPressureTensor(const Mat3x3d& pressureTensor);
203 >
204 >    Mat3x3d  getStressTensor();
205 >    void     setStressTensor(const Mat3x3d& stressTensor);
206 >
207 >    Vector3d getConductiveHeatFlux();
208 >    void     setConductiveHeatFlux(const Vector3d& chf);
209 >
210 >    Vector3d getConvectiveHeatFlux();
211 >    void     setConvectiveHeatFlux(const Vector3d& chf);
212 >
213 >    Vector3d getHeatFlux();
214 >    
215 >    Vector3d getSystemDipole();
216 >    void     setSystemDipole(const Vector3d& bd);
217 >
218 >    pair<RealType, RealType> getThermostat();
219 >    void setThermostat(const pair<RealType, RealType>& thermostat);
220 >
221 >    pair<RealType, RealType> getElectronicThermostat();
222 >    void setElectronicThermostat(const pair<RealType, RealType>& eThermostat);
223              
224 <            static double* getArrayPointer(vector<RotMat3x3d>& v) {
225 <                return v[0].getArrayPointer();
89 <            }
90 <            
91 <            static double* getArrayPointer(vector<double>& v) {
92 <                assert(v.size() > 0);
93 <                return &(v[0]);
94 <            }
95 <            
96 <            vector<Vector3d> pos;
97 <            vector<Vector3d> vel;
98 <            vector<Vector3d> frc;
99 <            vector<Vector3d> trq;
100 <            vector<RotMat3x3d> Amat;
101 <            vector<Vector3d> mu;
102 <            vector<Vector3d> ul;
103 <            vector<double> zAngle;
104 <            
105 <        private:
224 >    Mat3x3d  getBarostat();
225 >    void     setBarostat(const Mat3x3d& barostat);
226  
227 <            int id_; /**< identification number of the snapshot */
228 <    };
227 >    Mat3x3d  getInertiaTensor();
228 >    void     setInertiaTensor(const Mat3x3d& inertiaTensor);
229  
230 +    RealType getGyrationalVolume();
231 +    void     setGyrationalVolume(const RealType gv);
232 +
233 +    RealType getHullVolume();
234 +    void     setHullVolume(const RealType hv);
235 +    
236 +    void     setOrthoTolerance(RealType orthoTolerance);
237 +
238 +    DataStorage atomData;
239 +    DataStorage rigidbodyData;
240 +    DataStorage cgData;
241 +    FrameData   frameData;
242 +
243 +    bool hasTotalEnergy;        
244 +    bool hasTranslationalKineticEnergy;    
245 +    bool hasRotationalKineticEnergy;    
246 +    bool hasKineticEnergy;    
247 +    bool hasShortRangePotential;
248 +    bool hasLongRangePotential;
249 +    bool hasPotentialEnergy;    
250 +    bool hasVolume;        
251 +    bool hasPressure;      
252 +    bool hasTemperature;    
253 +    bool hasElectronicTemperature;
254 +    bool hasCOM;            
255 +    bool hasCOMvel;
256 +    bool hasCOMw;
257 +    bool hasPressureTensor;    
258 +    bool hasSystemDipole;    
259 +    bool hasConvectiveHeatFlux;
260 +    bool hasInertiaTensor;
261 +    bool hasGyrationalVolume;
262 +    bool hasHullVolume;
263 +    bool hasConservedQuantity;
264 +
265 +  private:
266 +    RealType orthoTolerance_;
267 +    
268 +  };
269 +
270 +  typedef DataStorage (Snapshot::*DataStoragePointer);
271   }
272   #endif //BRAINS_SNAPSHOT_HPP

Comparing:
trunk/src/brains/Snapshot.hpp (property svn:keywords), Revision 137 by tim, Thu Oct 21 21:31:39 2004 UTC vs.
branches/development/src/brains/Snapshot.hpp (property svn:keywords), Revision 1764 by gezelter, Tue Jul 3 18:32:27 2012 UTC

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