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*/ |
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#ifndef BRAINS_BLOCKSNAPSHOTMANAGER_HPP |
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#define BRAINS_BLOCKSNAPSHOTMANAGER_HPP |
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#include <vector> |
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#include "brains/SnapshotManager.hpp" |
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namespace oopse { |
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class SimInfo; |
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class DumpReader; |
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class SimInfo; |
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class DumpReader; |
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typedef std::pair<int, int> SnapshotBlock; |
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typedef std::pair<int, int> SnapshotBlock; |
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/** |
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* @class BlockSnapshotManager |
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* @todo document |
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*/ |
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class BlockSnapshotMananger : public SnapshotManager{ |
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/** |
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* @class BlockSnapshotManager |
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* @todo document |
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*/ |
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class BlockSnapshotManager : public SnapshotManager{ |
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public: |
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BlockSnapshotMananger(SimInfo* info, const std::string& filename, int storageLayout, int blockCapacity = 2); |
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~BlockSnapshotMananger(); |
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public: |
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BlockSnapshotManager(SimInfo* info, const std::string& filename, int storageLayout, int blockCapacity = 2); |
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~BlockSnapshotManager(); |
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virtual Snapshot* getSnapshot(int id); |
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virtual Snapshot* getSnapshot(int id) { return snapshots_[id]; } |
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/** Returns number of snapshot blocks in this BlockSnapshotManager*/ |
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int getNBlocks() { |
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return blocks_.size(); |
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} |
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/** Returns number of snapshot blocks in this BlockSnapshotManager*/ |
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int getNBlocks() { |
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return blocks_.size(); |
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} |
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SnapshotBlock getSnapshotBlock(int block) { |
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return blocks_.at(block); |
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} |
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void needCOMprops(bool ncp) { |
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reader_->setNeedCOMprops(ncp); |
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} |
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|
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SnapshotBlock getSnapshotBlock(int block) { |
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return blocks_.at(block); |
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} |
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int getNActiveBlocks(); |
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int getNActiveBlocks(); |
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bool isBlockActive(int block); |
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bool isBlockActive(int block) { |
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return findActiveBlock(block) != activeBlocks_.end() ? true : false; |
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} |
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|
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bool loadBlock(int block); |
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bool loadBlock(int block); |
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bool unloadBlock(int block); |
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bool unloadBlock(int block); |
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std::vector<int> getActiveBlocks(); |
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std::vector<int> getActiveBlocks(); |
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int getBlockCapacity() { |
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return blockCapacity_; |
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} |
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int getBlockCapacity() { |
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return blockCapacity_; |
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} |
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int getNFrames() { |
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return reader_->getNFrames(); |
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} |
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int getNFrames(); |
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private: |
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private: |
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Snapshot* loadFrame(int frame); |
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std::vector<int>::iterator findActiveBlock(int block) { |
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return std::find(activeBlocks_.begin(), activeBlocks_.end(), block); |
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} |
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bool hasZeroRefBlock(); |
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int getFirstZeroRefBlock(); |
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void internalLoad(int block); |
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void internalUnload(int block); |
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Snapshot* loadFrame(int frame); |
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SimInfo* info_; |
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int storageLayout_; |
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int blockCapacity_; |
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SimInfo* info_; |
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int blockCapacity_; |
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std::vector<Snapshot*> snapshots_; |
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std::vector<SnapshotBlock> blocks_; |
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std::vector<int> activeBlocks_; |
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std::vector<Snapshot*> snapshots_; |
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std::vector<SnapshotBlock> blocks_; |
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std::vector<int> activeBlocks_; |
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std::vector<int> activeRefCount_; |
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int nAtoms_; |
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int nRigidBodies_; |
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int nAtoms_; |
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int nRigidBodies_; |
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DumpReader* reader_; |
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int nframes_; |
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int nSnapshotPerBlock_; |
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DumpReader* reader_; |
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int nframes_; |
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int nSnapshotPerBlock_; |
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}; |
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}; |
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} |
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