Less busted than it was on last check-in, but still won't completely build.
Converting Sticky over to C++
Added GB module to the C++ side, got rid of it on the fortran side.
well, it compiles, but still segfaults
Creating busticated version of OpenMD
Adding property set to svn entries
Almost all of the changes necessary to create OpenMD out of our old project (OOPSE-4)
Many fixes
All your base are belong to us!
Changes required for Inversions and Base Atom types. This will break OOPSE badly for a few days or so...
Adding infrastructure for Amber force field.
Massive changes for GB code with multiple ellipsoid types (a la Cleaver's paper). Also, changes in hydrodynamics code to make HydroProp a somewhat smarter class (rather than just a struct).
Wow thats alot o' files. Now passing forceFieldOptions to all of the parsers.
This should really break things.... Started adding support for ForceOptions to section parsers.
OptionSectionParser get compiled
changing GB architecture
Add parts for the GayBerne LJ
Modifications to tap. Also correcting changes to the previous merge that were not caught
OOPSE setup for TAP water. It's not parametrized, but OOPSE will now let me run it...
xemacs has been drafted to perform our indentation services
Added destroy methods for Fortran modules.
using map to replace link list
adding IndexFinder which is used to select the molecules; Seperate ElectrostaticAtomTypesSectionParser into ChargeAtomTypesSectionParser and MultipoleAtomTypesSectionParser;remove print dipole option from Dump2XYZ;
removed #include lines for outdated charge and dipole interfaces
merging new_design branch into OOPSE-2.0
fixed useXXX in the entry_plug so that it only is set if the atoms really are in the simulation
fixed duplicate declaration foo
char* -> string
forcefield refactoring for shapes
fixey fixey the breakey breakey
fixey fixey
Breaky Breaky. Fixey Fixey.
fixed a fortran name problem
Fortran/C++ interface de-obfuscation project (It is a very long story)
change the #include in source files
Import of OOPSE v. 2.0
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